Any legitimate reason to pay premium for nvidia card

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Feb 19, 2009
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BF4 MP, why are we talking about BF3 now?

It's well known NV has no issues with BF4 in SP, its flawless. Their only problem arises in 64MP with constant stutter and fps drops, the official forum was filled with rage not long ago regarding this issue, hopefully its been fixed.

As it is, we've had plenty of talk regarding BF4 testing. It's 99.9% (or even more over time) a MP game, lets not forget it.
 
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Because it's the same thing people said about BF3 and it wasn't true, why would it be true now?

Because your ex wife was a scumbag doesn't mean your new wife will be.... wait.. that kind of logic .. pure win.

ps. [H] was also the only review site at the time to test BF3 64MP extensively, and they found Radeons suffered from frequent fps dips, especially during intense fighting. No other site mentioned it.. but alas, AMD fixed their drivers and later it was fine. In BF4, we have the complete opposite where GTX suffer in MP. This is why its highly relevant to test MP for a primarily MP game.
 
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BallaTheFeared

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Nov 15, 2010
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Because your ex wife was a scumbag doesn't mean your new wife will be.... wait.. that kind of logic .. pure win.

Oh so without any actual proof of a difference, despite a similar engine showing none, we must now presume that due to lack of evidence a difference exists despite none existing in a very similar engine?

You're just offering baseless speculation, if you have some sort of proof to make a claim by all means present it.
 

Pandora's Box

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Apr 26, 2011
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BF4 MP, why are we talking about BF3 now?

It's well known NV has no issues with BF4 in SP, its flawless. Their only problem arises in 64MP with constant stutter and fps drops, the official forum was filled with rage not long ago regarding this issue, hopefully its been fixed.

As it is, we've had plenty of talk regarding BF4 testing. It's 99.9% (or even more over time) a MP game, lets not forget it.

:confused:

This is news to me. I run 1440P Ultra settings, 2xMSAA, Post-Off, 125% Res scale. FPS is locked at 75fps (vsync)
 
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:confused:

This is news to me. I run 1440P Ultra settings, 2xMSAA, Post-Off, 125% Res scale. FPS is locked at 75fps (vsync)

Vsync?

"With each NVIDIA card, we observed frame rates to be far more varied than AMD based cards over the course of playing the game with them. It almost seems that the performance concerns that we had with NVIDIA cards during our Beta evaluation have only been partially fixed at this point."

http://www.hardocp.com/article/2013...deo_card_performance_iq_review/7#.Uq2KP_QW1Sk

A more recent test, http://www.hardocp.com/article/2013/12/02/sapphire_toxic_r9_280x_video_card_review/4#.Uq2MDfQW1Sk
1385507828pjGuqJUG1H_4_3.jpg


Obviously some issues with fps dips only in MP.
 
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BallaTheFeared

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So we're back to the magic engine change that occurs between SP and MP again?

Are there separate .exe files and folders in the BF4 folder for MP and SP that would elude to a difference?
 
Feb 19, 2009
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So we're back to the magic engine change that occurs between SP and MP again?

Are there separate .exe files and folders in the BF4 folder for MP and SP that would elude to a difference?

Then tell me why early on in BF3, radeons performed fine without fps drops in SP but it frequently occurred in MP during explosions? I know since I played BF3 from launch, the issue was later fixed via driver updates. Same BF3.exe, apparently you cannot seem to comprehend the difference between a canned tiny SP map with predefined elements versus a dynamic massive level in 64MP.

And this is why testing a primarily MP game in SP mode is about as relevant... well, we've been there.
 
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http://www.tomshardware.com/reviews/battlefield-4-graphics-card-performance,3634-2.html

Please bro.. Toms is the worse at this, same canned 1/4 player server maps. So useful for gamers, hey look at me ma! I'm flying a chopper on an empty server!!

You know whats even more ridiculous? http://www.tomshardware.com/reviews/battlefield-4-graphics-card-performance,3634-8.html

"It's interesting that the Radeon HD 7990 appears to fare better than Nvidia's GeForce GTX 690. We cannot test this theory using FCAT due to the tool's 32-bit limitation, however, the Fraps-based data does appear consistent with our real-world experience. Nvidia's dual-GPU board felt choppier, despite its high frame rate. This could be attributable to its 2 GB of memory per GK104 GPU. But even the GeForce GTX Titan encounters some spikes. "

Read their testing methodology, FCAT didn't work with BF4 since it was a 64b executable... not even sure HOW they got data to present that chart.
http://www.tomshardware.com/reviews/battlefield-4-graphics-card-performance,3634-3.html

"As far as testing goes, we have to use Fraps in conjunction with a predefined path for 60 seconds of recording. We planned to use our FCAT tools to report frame rates for dual-GPU solutions like the Radeon HD 7990 and GeForce GTX 690, factoring out dropped and runt frames, but this turned out to be impossible. The frame overlay only works in 32-bit applications, and the Battlefield 4 multiplayer beta is 64-bit-only."

Toms... they benched their gtx780 with 80% fanspeed to "prevent variation in boost clocks" aka, making sure it stays highest as possible, since they noted the default fan speed caused thermal throttling lowering clocks. So they presented numbers with 80% fan 780 versus R290... such an awesome site.

"The fan needs to be pushed quite a bit to achieve consistent GPU Boost frequencies. Seventy percent are enough for a cold card, but once it’s warmed up, a fan speed of 80 percent is needed to maintain those higher clock rates. This is the only way to get an apples-to-apples comparison of the two competing graphics cards."

http://www.tomshardware.com/reviews/radeon-r9-290-review-benchmark,3659-18.html
 
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BallaTheFeared

Diamond Member
Nov 15, 2010
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Apparently you think an explosion in MP is different than an explosion in SP, is that it?

I couldn't tell you why AMDs drivers have weird undocumented issues that get randomly fixed and broken with proceeding drivers.

I just linked a FTV graph for you, perhaps the issue is with some other hardware conflict other than Nvidia GPUs due to the game being a giant pile of?
 

Pandora's Box

Senior member
Apr 26, 2011
428
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Vsync?

"With each NVIDIA card, we observed frame rates to be far more varied than AMD based cards over the course of playing the game with them. It almost seems that the performance concerns that we had with NVIDIA cards during our Beta evaluation have only been partially fixed at this point."

http://www.hardocp.com/article/2013...deo_card_performance_iq_review/7#.Uq2KP_QW1Sk

A more recent test, http://www.hardocp.com/article/2013/12/02/sapphire_toxic_r9_280x_video_card_review/4#.Uq2MDfQW1Sk
1385507828pjGuqJUG1H_4_3.jpg


Obviously some issues with fps dips only in MP.

atleast link to an article that shows 290 vs 780....
 

Final8ty

Golden Member
Jun 13, 2007
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Apparently you think an explosion in MP is different than an explosion in SP, is that it?

Because its not the explosion itself but the situation of all the other random elements going on at the same time in multi player which is not the case in SP which is much more pre canned.
 
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Feb 19, 2009
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So it's a CPU issue?

I can only tell you in BF3 MP vs SP, the issue with radeons stuttering during intense action was purely a driver issue which was fixed after [H] alerted people/AMD to it.. by testing proper MP.

Btw, I don't care that radeons run MP better, really that is not my point. The point is review sites are slack, lazy, reviewing a game made for MP in SP mode or empty servers.. it doesn't tell users jack all when they "inform" themselves reading such reviews and make hardware purchase decisions. Demand better.. certainly more than doing canned empty servers, tiny maps and pawning them off as representative of MP action.
 
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