Originally posted by: BFG10K
Originally posted by: cmdrdredd
GTX295 can do physx now, and it is useful as much as 32bit color, T&L, AA, AF etc was useful when they were introduced way back when.
No it isn?t; not even close. T&L was showing automatic benefits in OpenGL titles while the likes of 32 bit color, AA and AF could be forced into existing applications at the driver level.
This is not even remotely analogous to PhysX which requires applications to be written from the ground up to take advantage of it, and it does absolutely nothing for legacy applications.
I seem to remember a little company like 3dfx who didn't want to do 32bit color, then it became standard and they had to revamp their cards to do it. Then i remember T&L wasn't a big deal, 3dfx said it was too slow but the GeForce outsold the competing Voodoo cards because it had these features as standard.
This comparison is not even close to being accurate. Again 32 bit color and T&L were part of open standards (OpenGL & Direct3D) and required hardware support, so a vendor physically couldn?t do them if their hardware didn?t support it.
Neither apply to PhysX; it?s neither an open standard nor does it require specific hardware support currently lacking on other vendors. All you need is a specific shader level and any GPU can accelerate physics. The issue now is that nVidia is the only one pushing the PhysX API when other APIs like Havoc could potentially perform the same task and also work with multiple vendors.
It's unlikely that Havok will move to hardware acceleration on a large scale if at all,
You would know this how? You?re simply speculating just like you?re speculating that PhysX will take off.
If Intel and ATi both get behind hardware Havok and it works with multiple vendors then it has a very good chance of defeating PhysX. Again this is speculation but I?m certainly not going to base hardware purchases on things that haven?t happened yet.
In my mind, I do not wish to always wait for what could possibly be coming up in the future. Physx is here now and it does what Havok cannot.
But that?s exactly what you?re doing by pushing PhysX ? you?re buying now based on the future.
PhysX is not ?here now?. If it is then show us a list of shipping games that support hardware acceleration on nVidia?s cards in a substantial portion of gameplay content. No demos, trailers, tech demos or announcements.
If you can?t provide such a list then PhysX is obviously not here now.