Answers from Nvidia: More questions added 2/19/10

Keysplayr

Elite Member
Jan 16, 2003
21,219
54
91
Sorry, had to start a new thread. Seems there is a 10,000 charactar limit per post.

Link to Week 1: http://vbforums.anandtech.com/showthread.php?t=334496

Q: With AMD's acquisition of ATI and Intel becoming more involved in graphics, what will NVIDIA do to remain competitive in the years to come?

Jen-Hsun Huang, CEO and founder of NVIDIA: The central question is whether computer graphics is maturing or entering a period of rapid innovation. If you believe computer graphics is maturing, then slowing investment and “integration” is the right strategy. But if you believe graphics can still experience revolutionary advancement, then innovation and specialization is the best strategy.

We believe we are in the midst of a giant leap in computer graphics, and that the GPU will revolutionize computing by making parallel computing mainstream. This is the time to innovate, not integrate.

The last discontinuity in our field occurred eight years ago with the introduction of programmable shading and led to the transformation of the GPU from a fixed-pipeline ASIC to a programmable processor. This required GPU design methodology to include the best of general-purpose processors and special-purpose accelerators. Graphics drivers added the complexity of shader compilers for Cg, HLSL, and GLSL shading languages.

We are now in the midst of a major discontinuity that started three years ago with the introduction of CUDA. We call this the era of GPU computing. We will advance graphics beyond “programmable shading” to add even more artistic flexibility and ever more power to simulate photo-realistic worlds. Combining highly specialize graphics pipelines, programmable shading, and GPU computing, “computational graphics” will make possible stunning new looks with ray tracing, global illumination, and other computational techniques that look incredible. “Computational graphics" requires the GPU to have two personalities – one that is highly specialized for graphics, and the other a completely general purpose parallel processor with massive computational power.

While the parallel processing architecture can simulate light rays and photons, it is also great at physics simulation. Our vision is to enable games that can simulate the interaction between game characters and the physical world, and then render the images with film-like realism. This is surely in the future since films like Harry Potter and Transformers already use GPUs to simulate many of the special effects. Games will once again be surprising and magical, in a way that is simply not possible with pre-canned art.

To enable game developers to create the next generation of amazing games, we’ve created compilers for CUDA, OpenCL, and DirectCompute so that developers can choose any GPU computing approach. We’ve created a tool platform called Nexus, which integrates into Visual Studio and is the world’s first unified programming environment for a heterogeneous computing architecture with the CPU and GPU in a “co-processing” configuration. And we’ve encapsulated our algorithm expertise into engines, such as the Optix ray-tracing engine and the PhysX physics engine, so that developers can easily integrate these capabilities into their applications. And finally, we have a team of 300 world class graphics and parallel computing experts in our Content Technology whose passion is to inspire and collaborate with developers to make their games and applications better.

Some have argued that diversifying from visual computing is a growth strategy. I happen to believe that focusing on the right thing is the best growth strategy.

NVIDIA’s growth strategy is simple and singular: be the absolute best in the world in visual computing – to expand the reach of GPUs to transform our computing experience. We believe that the GPU will be incorporated into all kinds of computing platforms beyond PCs. By focusing our significant R&D budget to advance visual computing, we are creating breakthrough solutions to address some of the most important challenges in computing today. We build Geforce for gamers and enthusiasts; Quadro for digital designers and artists; Tesla for researchers and engineers needing supercomputing performance; and Tegra for mobile user who want a great computing experience anywhere. A simple view of our business is that we build Geforce for PCs, Quadro for workstations, Tesla for servers and cloud computing, and Tegra for mobile devices. Each of these target different users, and thus each require a very different solution, but all are visual computing focused.

For all of the gamers, there should be no doubt: You can count on the thousands of visual computing engineers at NVIDIA to create the absolute graphics technology for you. Because of their passion, focus, and craftsmanship, the NVIDIA GPU will be state-of-the-art and exquisitely engineered. And you should be delighted to know that the GPU, a technology that was created for you, is also able to help discover new sources of clean energy and help detect cancer early, or to just make your computer interaction lively. It surely gives me great joy to know what started out as “the essential gear of gamers for universal domination” is now off to really save the world.

Keep in touch.

Jensen

Q: How do you expect PhysX to compete in a DirectX 11/OpenCL world? Will PhysX become open-source?

Tom Petersen, Director of Technical Marketing: NVIDIA supports and encourages any technology that enables our customers to more fully experience the benefits of our GPUs. This applies to things like CUDA, DirectCompute and OpenCL—APIs where NVIDIA has been an early proponent of the technology and contributed to the specification development. If someday a GPU physics infrastructure evolves that takes advantage of those or even a newer API, we will support it.

For now, the only working solution for GPU accelerated physics is PhysX. NVIDIA works hard to make sure this technology delivers compelling benefits to our users. Our investments right now are focused on making those effects more compelling and easier to use in games. But the APIs that we do that on is not the most important part of the story to developers, who are mostly concerned with features, cost, cross-platform capabilities, toolsets, debuggers and generally anything that helps complete their development cycles.



Q: How is NVIDIA approaching the tessellation requirements for DX11 as none of the previous and current generation cards have any hardware specific to this technology?

Jason Paul, Product Manager, GeForce: Fermi has dedicated hardware for tessellation (sorry Rys :p). We’ll share more details when we introduce Fermi’s graphics architecture shortly!
 
Last edited:

Keysplayr

Elite Member
Jan 16, 2003
21,219
54
91
Q: How do you expect PhysX to compete in a DirectX 11/OpenCL world?

Tom Petersen, Director of Technical Marketing: PhysX does not compete with OpenCL or DX11’s DirectCompute.

PhysX is an API and runtime that allows games and game engines to model the physics in a game. Think of PhysX as a layer above OpenCL or DirectCompute, which in contrast are very generic and low level interfaces that enable GPU-accelerated computation. Game developers don’t create content in OpenCL or DirectCompute. Instead they author in toolsets (some of which are provided by NVIDIA) that allow them to be creative quickly. Once they have good content they “compile” a specific platform (PC, Wii, Xbox, PS3, etc) using another tool flow.

During this process game studios have three basic concerns:
Does PhysX make it easier to develop games for all platforms – including consoles?
Does PhysX make it easier to have kick ass effects in my game?
Will NVIDIA support my efforts to integrate this technology?
And the answer to the three questions above is: yes, yes, and yes. We are spending our time and money pursuing those goals to support developers, and right now the developer community is not telling us that OpenCL or DirectCompute support are required.

In the future this may or may not change, and the dynamics of this situation are hard to predict. We can say this though:
AMD and Intel are not investing today at the same pace as NVIDIA in GPU accelerated physics.
AMD and Intel will need to do the bulk of the work required to support GPU accelerated PhysX on their products. NVIDIA is not going to do QA or design for AMD or Intel.
At the end of the day, the success of PhysX as a technology will depend on how easy it is for game designers to use and how incredible the game effects are that they create. Batman: Arkham Asylum is a good example of the type of effects we can achieve with PhysX running on NVIDIA GPUs, and we are working to make the next round of games even more compelling. At this time, NVIDIA has no plan to move from CUDA to either OpenCL or DirectCompute as the implementation engine for GPU acceleration. Instead we are working to support developers and implement killer effects.

So does NVIDIA profit from all this? We sure hope so. If we make our GPUs more desirable because they do incredible things with PhysX, then we have done a great job for our customers and made PC gaming more compelling.


Q: Will PhysX become open-source?

Tom Petersen: NVIDIA is investing a lot of time and effort in PhysX and we do not plan to make it open source today. Of course the binaries for the SDK are distributed for free, and source code is available for licensing if game designers need it.
 
Last edited:

Keysplayr

Elite Member
Jan 16, 2003
21,219
54
91
1) Why leave the chipset business? You guys have had some of the best innovations that forced others to step up their game in the chipset business, we need you to stay in it to keep them on their toes.

Tom Petersen, Director of Technical Marketing for SLI and PhysX: We will continue to innovate in integrated solutions for Intel's FSB architecture. We firmly believe that this market has a long healthy life ahead. But because of Intel's improper claims to customers and the market that we aren't licensed to the new DMI bus, it is effectively impossible for us to market chipsets for future CPUs. So, until we resolve this matter in court, we'll postpone further chipset investments for Intel DMI CPUs.

Despite Intel's actions, we have innovative products that we are excited to introduce to the market in the months ahead. We know these products will bring with them some amazing breakthroughs that will surprise the industry.

2) Now that ATI has made it a standard feature, what is NVIDIA doing to support 3+ monitor gaming? How would it work with SLI? Now that this is a known feature, when will we see driver support for Surround gaming and 3D Vision Surround?

Andrew Fear, Product Manager for 3D Vision: GTX 200 or GTX 400 GPUs in SLI will provide triple monitor gaming support. Not only that, we’ll also be supporting 3D Vision across the three panels, enabling a truly spectacular 3D gaming experience. We’ll have more information on driver availability in the near future.

3) Is NVIDIA working with Pande Group on OpenCL for a rumored new F@H GPU client?

Andrew Humber, Senior PR Manager for Tesla: The OpenCL client development effort is being driven by the Pande Group at Stanford so we should allow them to comment on its status. What we can say is that we are working closely with them on this and a number of other projects that will continue to deliver improvements in Folding@Home performance for NVIDIA GPU contributors. Our view is to support the Folding@Home effort, irrespective of their choice of API.

4) How did you get so behind schedule on the Fermi? I just saw that it was delayed to 2010. How will you recover from lost sales to AMD/ATi?

Jason Paul, GeForce product manager: On the GF100 schedule—I think Ujesh Desai (our Vice President of Marketing) said it best when he said "designing GPUs is f’ing hard!" J With GF100, we chose to tackle some of the toughest problems of graphics and compute. If we merely doubled up on GT200, we may have shipped earlier, but essential elements for DX11 gaming, like support for scalable tessellation in hardware, would have remained unsolved.
While we all wish GF100 would have been completed earlier, our investment in a new graphics and compute architecture is showing fantastic results, and we’re glad that we took the time to do it right so gamers can get a truly great experience.

Regarding “lost sales” -- despite some rumors to the contrary, we have been shipping our GTX 200 GPUs in mass and they continue to sell well. In fact, our overall GeForce desktop market share grew during the last quarter: http://www.pcper.com/comments.php?nid=8312
 
Last edited:

Idontcare

Elite Member
Oct 10, 1999
21,110
64
91
Jen-Hsun Huang, CEO and founder of NVIDIA: The central question is whether computer graphics is maturing or entering a period of rapid innovation.

Pretty sweet having support all the way from the top regarding this initiative to get questions from the enthusiast community and to get answers back to them.

How many folks here would like to see Dirk Meyer address a question or two of their's regarding AMD's CPU's and GPU's? Or Otellini? Think it will ever happen? Me neither.
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
Sweet ! I have my question answered :) And it killed all the rumors of nVidia having some sort of workaround :) Thanks keys!

Great to know even the CEO did answer some of those questions!

All in all I find the answers pretty straightforward. Except the PhysX one, that's not really an answer. Oh well, can't have it all, I guess.

I'm sure these community questions -> nVidia answers will score some positive points with a lot of people.
 

LOUISSSSS

Diamond Member
Dec 5, 2005
8,771
58
91
thanks for the information, but instead of answering these (pretty much) useless questions about the unforeseen future, how about we have those nvidia employees get to work and make a video card?
 

Schmide

Diamond Member
Mar 7, 2002
5,745
1,036
126
thanks for the information, but instead of answering these (pretty much) useless questions about the unforeseen future, how about we have those nvidia employees get to work and make a video card?

Although I don't disagree with the uselessness of the questions answered thus far, nVidia is more than just engineers, there are plenty of fussbudgets.

If they're not going to answer the hard questions what's the use? I can hit a home run off a tee ball.
 

deputc26

Senior member
Nov 7, 2008
548
1
76
Thanks Keys great thread and thanks for doing this, a link to the older thread would be nice though. ;)
 

yacoub

Golden Member
May 24, 2005
1,991
14
81
Will NVidia release a $199 DX11 card in 2009 to beat the 5770, compete with the 5850, and thus steal the mid-range market from ATI? That's what we want to know.
 

Nemesis 1

Lifer
Dec 30, 2006
11,366
2
0
Will NVidia release a $199 DX11 card in 2009 to beat the 5770, compete with the 5850, and thus steal the mid-range market from ATI? That's what we want to know.

Yep my only question . When is 385 do out to stores . You can get all the ans. and questions you want . But 1 honest ans . here would gp along way on towards NV becomeing believeable .
 

Keysplayr

Elite Member
Jan 16, 2003
21,219
54
91
Will NVidia release a $199 DX11 card in 2009 to beat the 5770, compete with the 5850, and thus steal the mid-range market from ATI? That's what we want to know.

I'm sure you do, but Read My Taxes, No New Lips!!

Nvidia.... will...... not..... comment.... on.... unreleased.... products....

Shatner out.
 

Keysplayr

Elite Member
Jan 16, 2003
21,219
54
91
Yep my only question . When is 385 do out to stores . You can get all the ans. and questions you want . But 1 honest ans . here would gp along way on towards NV becomeing believeable .

What would you have to do to make yourself more believable? :)
I'm sorry Nemesis1. I kid I kid.

So, please tell me because I'm DYING to know. What is it about "Nvidia does not comment on unreleased products" that can't be grasped here? I mean, this is getting pretty funny guys. You can ask about Fermi until your blue, but unfortunately only certain tiny bits an pieces that Nvidia feels ok about releasing are what you would get. Like the dedicated tesselation hardware. Things like that. But guys, please just don't ask anymore about when, where, how much. You'll unfortunately come up empty. You can see that there are many other questions being addressed that are pretty informative and interesting. Fermi gets here when Fermi gets here. That's all.
 

Janooo

Golden Member
Aug 22, 2005
1,067
13
81
Will NVidia release a $199 DX11 card in 2009 to beat the 5770, compete with the 5850, and thus steal the mid-range market from ATI? That's what we want to know.
Don't tell me you don't know the answer.
 

happy medium

Lifer
Jun 8, 2003
14,387
480
126
What would you have to do to make yourself more believable? :)
I'm sorry Nemesis1. I kid I kid.

So, please tell me because I'm DYING to know. What is it about "Nvidia does not comment on unreleased products" that can't be grasped here? I mean, this is getting pretty funny guys. You can ask about Fermi until your blue, but unfortunately only certain tiny bits an pieces that Nvidia feels ok about releasing are what you would get. Like the dedicated tesselation hardware. Things like that. But guys, please just don't ask anymore about when, where, how much. You'll unfortunately come up empty. You can see that there are many other questions being addressed that are pretty informative and interesting. Fermi gets here when Fermi gets here. That's all.

The real question is, Why not show your hand if AMD already has? If they know exactly what AMD has, why not throw out some benchies? Is it because there product dosen't work yet or they just don't wanna.
 

Keysplayr

Elite Member
Jan 16, 2003
21,219
54
91
The real question is, Why not show your hand if AMD already has? If they know exactly what AMD has, why not throw out some benchies? Is it because there product dosen't work yet or they just don't wanna.

If you think about it for just a bit longer, I'm sure you would be able to come up with more than just the two choices you've given here.
 

Idontcare

Elite Member
Oct 10, 1999
21,110
64
91
Yep my only question . When is 385 do out to stores . You can get all the ans. and questions you want . But 1 honest ans . here would gp along way on towards NV becomeing believeable .

Bob, what's NV said so far that makes them not believable? Why do they need to say things to set themselves on the path to "becoming believable"?
 

Hauk

Platinum Member
Nov 22, 2001
2,806
0
0
No wiser move than Jensen addressing the community directly. I avoid commenting on nV these days, especially here; but today I will..

I've always been impressed with nVidia's vision. It took courage and hard work to do what Jensen's done, in a relatively short time I must add. nVidia is a global leader; and with the following statement in mind, will be so for years to come: "This is the time to innovate, not integrate."


P.S. Great job Keys. You did good. Tell the bossman we said so..
 
Last edited:

palladium

Senior member
Dec 24, 2007
539
2
81
Pretty sweet having support all the way from the top regarding this initiative to get questions from the enthusiast community and to get answers back to them.

How many folks here would like to see Dirk Meyer address a question or two of their's regarding AMD's CPU's and GPU's? Or Otellini? Think it will ever happen? Me neither.

Count me in. Then again I'm very (pleasantly) surprised that this actually caught the boss' attention.

Would be great if Jensen could mention the word 'affordable' somewhere in his reply.
 
Last edited:

Nemesis 1

Lifer
Dec 30, 2006
11,366
2
0
What would you have to do to make yourself more believable? :)
I'm sorry Nemesis1. I kid I kid.

So, please tell me because I'm DYING to know. What is it about "Nvidia does not comment on unreleased products" that can't be grasped here? I mean, this is getting pretty funny guys. You can ask about Fermi until your blue, but unfortunately only certain tiny bits an pieces that Nvidia feels ok about releasing are what you would get. Like the dedicated tesselation hardware. Things like that. But guys, please just don't ask anymore about when, where, how much. You'll unfortunately come up empty. You can see that there are many other questions being addressed that are pretty informative and interesting. Fermi gets here when Fermi gets here. That's all.

I am glad YOU asked. Not kidding. So if this is NV policy than why do so many NV marketers claim an o9 release ? Why did NV just Hire a X transmedia engineer? If Fermi is ready to go . Whats with the emulation expert. Is 385 dead befor it even arrives??

You set up a Question and ans, Thread . Than any real questions you say NV NO comment . Than you have wreckage in here blowing physics X up to be more than it is . Intel has 50% of the market wreckage NV only has 30% at best. So I guess that makes Havok the true priority physics . Or like all others the 50% market leader is intel. I don't care what you or any others say about Intel graphics they are The Market LEADER.
 
Last edited:

Keysplayr

Elite Member
Jan 16, 2003
21,219
54
91
No wiser move than Jensen addressing the community directly. I avoid commenting on nV these days, especially here; but today I will..

I've always been impressed with nVidia's vision. It took courage and hard work to do what Jensen's done, in a relatively short time I must add. nVidia is a global leader; and with the following statement in mind, will be so for years to come: "This is the time to innovate, not integrate."


P.S. Great job Keys. You did good. Tell the bossman we said so..

Thanks!! But when you say "we", I wish everyone could see the positives in this.
Nemesis 1 seems to think it's a total waste of time and useless because Nvidia won't comment on unreleased products. It's almost as if he is aggravated that Nvidia agreed to do all this. But then I look at all the dozens of other questions asked and soon to be answered that have nothing to do with Fermi. Obviously, there are other concerns to members here other than a one track mind on when Fermi will get here.

Nemesis 1: Intel has what % of the discrete graphics market? And pray tell, which of their graphics chips could be counted as a gaming chip? Can ANY of them? If all you do is browse the web and create Power Point presentations, knock yourself out with an Intel IGP.

And how you feel about PhysX belongs to you. Others agree and disagree with you.
Now, do you have a question that doesn't have to do with when Fermi will get here or what it will cost or what it will directly compete against? If so, ask away. I'll make sure it gets heaped on.
 

Idontcare

Elite Member
Oct 10, 1999
21,110
64
91
Thanks!! But when you say "we", I wish everyone could see the positives in this.

Keys you know you can't please everyone all the time...just be happy there is a skosh less dookie in your crap sandwich the forums are feeding you today versus most other days. [/laugh smilie]

(WTH is the laugh smilie? I miss it [/sad smilie])
 

Nemesis 1

Lifer
Dec 30, 2006
11,366
2
0
Thanks!! But when you say "we", I wish everyone could see the positives in this.
Nemesis 1 seems to think it's a total waste of time and useless because Nvidia won't comment on unreleased products. It's almost as if he is aggravated that Nvidia agreed to do all this. But then I look at all the dozens of other questions asked and soon to be answered that have nothing to do with Fermi. Obviously, there are other concerns to members here other than a one track mind on when Fermi will get here.

Nemesis 1: Intel has what % of the discrete graphics market? And pray tell, which of their graphics chips could be counted as a gaming chip? Can ANY of them? If all you do is browse the web and create Power Point presentations, knock yourself out with an Intel IGP.

And how you feel about PhysX belongs to you. Others agree and disagree with you.
Now, do you have a question that doesn't have to do with when Fermi will get here or what it will cost or what it will directly compete against? If so, ask away. I'll make sure it gets heaped on.

NO keys I not aggravated at all . I see this for exactly what it is . NV has nothing , So they are resorting to talking . But only on their terms . This is nothing more than away to hype a dieing company . X transmedia enginner LOL . NV a bit late . with farmi coming out in june july of 2010 unofficial. Bottom line Keys Intel biggest graphics maker . As for discret. When is FERMI coming out . When Is Larrabee coming out . Why NV hire transmedia engineer who already failed once all ready. Yes NV can imulate X86 and its legeall .. But its also way to late in the game for NV. To change arch. Or did farmi already try to emulate X86 and NV couldn't make work so they had to hire engineer from transmedia.

Either way farmi is looking like NV opened a CAN of Whoop ass on itself.
 
Last edited:

Idontcare

Elite Member
Oct 10, 1999
21,110
64
91
NO keys I not aggravated at all . I see this for exactly what it is . NV has nothing , So they are resorting to talking . But only on their terms . This is nothing more than away to hype a dieing company . X transmedia enginner LOL . NV a bit late . with farmi coming out in june july of 2010 unofficial.

AND!?

So what if that is true...if what you say is the case then why do you care about the trivialities of the death-throes of a dying company anyways?

I could care less whether Nvidia is thriving or dying, at this moment in time what I see before me is an opportunity to access knowledgeable resources that I personally have never had access to before...and I am trying to capitalize on that by asking questions that might not stand a chance at getting answered but you know what - you are guaranteed you won't win the lottery if you never buy a ticket.

This (the ask NV a question campaign) is opportunity...if you can't see, can't smell, can't leverage it, can't capitalize on it then you are wasting your time by trying to stand in front of it with your hands over your eyes while screaming "nah nah nah I can't hear you!".

Be creative a little bit here Bob, use those brains I know you have and engineer some creative questions that will extract enough info from Nvidia so as to empower you to essentially have an answer to your question.

If you want to be lazy like this current crop of "entertain me now" cellphone texting while driving generation of high-schoolers and just lob unimaginative direct questions right into the faces of people who have the answers at Nvidia then yeah you are kinda going to be left with empty hands when the answer-cart comes rolling around week after week.

Treat every hand as one that could potentially someday feed you, and live by the rule don't bite the hand that feeds you (or could feed you someday).
 

Nemesis 1

Lifer
Dec 30, 2006
11,366
2
0
So you think asking a few questions and getting a marketing ans . Is fruitful. Really. Its hype pure and simple. If I want to question ans NV , I want to do it in person .

This is pure BS. Listen to the conferance calls and the questions asked follwed by slow dance ans. that are misleading at best. There nothing new with this . Conferance calls tell the true story of NV question and ans . You exspect an honest ans, When the conferance calls are almost pure Hype BS. Ypu think NV going to ans . your questions ahead of journalist and investors . NOT likely. Besides I think we got hun. he should look good in prison stripes. The R300 was more than just a head ache for NV as all shall soon see. Price fixing and insider training . A blind man could have followed this trail . We got hector and hector will give us hun.(Jensen)