Malladine
Diamond Member
ok 🙂Originally posted by: Concillian
Originally posted by: Malladine
I'm concerned about bloodthirst though. I haven't taken it yet at all, but 30 rage cost seems awfully high. Do you have it? Do you use it?
OKOK i'll try to squeeze 5 pts into flurry!
Do not "try to squeeze 5 pts into flurry"
Thanks for the write up Concillian, very good info. Unfortunately I just respecced to get impale! Oh well, i'll respec again at 60 or something.
And I didn't know that about Anger Management, it does sound nice!
I have the damage tracker from CTMod installed seperately and it does show my default attacks account for around 55-59% of my total damage. HS is 20-25% and the rest is cleave, execute etc, obviously.
Do you use scrolling combat text?
Very useful in PvP, though I can see your point.Originally posted by: Sunner
Note that I made it with end game raiding in mind, though the Imp Intercept is just a little something I couldn't stay away from, it's damn near useless in end game raiding, and those points should be spent on Imp BS for a little extra DPS
And yeah, I'm enjoying +120% damage on my cleaves 🙂
Thanks Sunner
Well, I can see 2h are better for burst damage just because they do so much more damage. However, even with my current pathetic 15% crit, I crit enough, even though it's between 150-400 damage on average, to surprise my opponents sometimes. A crit is a crit is a crit, afterall 😀Originally posted by: Xboxist
It provides the burst critting needed to be successful in PvP. Blasts of damage that come out of nowhere that makes it very hard for your opponent to recover from. When you dual-wield in PvP, there's a nice steady stream of moderate damage. Makes for great consistency, but is also predictable from an opponent's point of view. "Ok, in another 4 seconds I probably need to heal myself..."
If I can hit more than twice as often, i'm criting more than twice as often. Half as hard, but they're still unpredictable.
grats on that weapon :Q