Another tower Defense flash game

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Chronoshock

Diamond Member
Jul 6, 2004
4,860
1
81
Originally posted by: Googer
Originally posted by: BigSmooth
Well, I managed to beat the game without using water towers. I just did the same thing I've done before (took the fire upgrade first, and then all interest) but I tried to be very frugal, even letting a few creeps through here and there instead of spending more.

I used only Level 3 (not fully upgraded) fire towers. For the last few levels especially I just started stacking them as closely as I could in various locations. I managed to beat bonus level 5 pretty easily as you can see.

You needed a few combo towers, six of them have the same power as all those fire units you have on your map. Combo towers also have a better damage to cost ratio.

Combo towers are the way to go if you want to beat the game, but not what you want to do if you want a high score. You need the interest upgrades in order to really build up the points
 

BigSmooth

Lifer
Aug 18, 2000
10,484
12
81
Originally posted by: Googer
Originally posted by: BigSmooth
Well, I managed to beat the game without using water towers. I just did the same thing I've done before (took the fire upgrade first, and then all interest) but I tried to be very frugal, even letting a few creeps through here and there instead of spending more.

I used only Level 3 (not fully upgraded) fire towers. For the last few levels especially I just started stacking them as closely as I could in various locations. I managed to beat bonus level 5 pretty easily as you can see.

You needed a few combo towers, six of them have the same power as all those fire units you have on your map. Combo towers also have a better damage to cost ratio.
Needed them to do what? :p
 

GasX

Lifer
Feb 8, 2001
29,033
6
81
Originally posted by: hoyaguru
Here's a step by step guide to get through the whole game with fire towers. You should end with a score of about 13,800, that's about as high as I've been able to get. I'll try a combo tower strategy next.

nice, but I can get to level seven a tiny bit more efficiently. Beyond that, you are way better than me
 

Lord Zado

Senior member
Jan 21, 2005
263
0
0
Originally posted by: Mwilding
Originally posted by: hoyaguru
Here's a step by step guide to get through the whole game with fire towers. You should end with a score of about 13,800, that's about as high as I've been able to get. I'll try a combo tower strategy next.

your strategy fails at level 7 as you have no approach for dealing with AIR creeps

Air Creeps come at lvl 8 and the fire towers take them out. You can get through level 1 with a single cannon tower and level 2 with an upgraded one. Also, once you switch to fire towers, you can go through level 8-10 with just a single upgraded fire tower.

The thing that makes fire towers nice compared to the combo cannons is the splash damage.
 

ElFenix

Elite Member
Super Moderator
Mar 20, 2000
102,402
8,574
126
21640 but not on the leaderboard cuz i downloaded it

used all fire towers from level 7 onward.
 

GasX

Lifer
Feb 8, 2001
29,033
6
81
rank 138 with 14,332 using the linked guide (more or less).

I shaved off some expense on the early levels and got that compounding and definitely overspent for bonus level 3 and 4, so a better score is easily attainable.

To best take advantage of the splash, spread out as much as possible so that the fire is staggered and shots at dead creeps are minimized.
 

oogabooga

Diamond Member
Jan 14, 2003
7,806
3
81
fun game >< working on using all fire towers, haven't really had time to play through to higher levels, i like that it pauses so i have a chance of playing it at work unlike the last TD game :p
 

Elbryn

Golden Member
Sep 30, 2000
1,213
0
0
27k, way to score high is to use nothing but interest with your wood. then there are two ways to drive the score up. the first involves the last two bonus rounds when they have 20k and then 30k hp. you have to pay very careful attention while building your legions of cannons. you need to make them overlap as much as possible because you will run out of space to put them in those last two stages. secondly, is to use the absolute minimum cannons as possible to drive the interest as far as it can go.
 

dxkj

Lifer
Feb 17, 2001
11,772
2
81
Originally posted by: Elbryn
27k, way to score high is to use nothing but interest with your wood. then there are two ways to drive the score up. the first involves the last two bonus rounds when they have 20k and then 30k hp. you have to pay very careful attention while building your legions of cannons. you need to make them overlap as much as possible because you will run out of space to put them in those last two stages. secondly, is to use the absolute minimum cannons as possible to drive the interest as far as it can go.

Ive gotten 39k+ with that strategy, and i keep track of my "gold" at each 7 levels

my 39k score i had the following

197 at end of 7
624 at end of 14
2059 at end of 21


And then my last try I was at 2170 gold at end of level 21 and it crashed... based on the way interest compounds, and accounting for some errors I made on my 39k run, I think I would have hit 45k....

unfortunately it deletes scores every 12 hour


I think the real key is to be as efficient as possible the entire time, especially early on... it is better to let creeps through in the early levels to maximize starting interest than later on.

 

GasX

Lifer
Feb 8, 2001
29,033
6
81
been working on the early level efficiency. Best effort so far at level 7 after selling cannons:

gold: 241
lives: 19
wood: 1
points: 241

without detailing placement (focus on spots where the gun gets to shoot at every creep twice), My total cannons went as follows by level:

1
3
4
5
6
8
8
 

BigSmooth

Lifer
Aug 18, 2000
10,484
12
81
Originally posted by: ElFenix
did i just see my score drop when selling things?
Yes, you sell things at 75% of their value so you are removing "points" from the game unless your interest rate is at 25% or higher. You should avoid selling whenever possible.
 

DrPizza

Administrator Elite Member Goat Whisperer
Mar 5, 2001
49,601
167
111
www.slatebrookfarm.com
Originally posted by: BigSmooth
Originally posted by: ElFenix
did i just see my score drop when selling things?
Yes, you sell things at 75% of their value so you are removing "points" from the game unless your interest rate is at 25% or higher. You should avoid selling whenever possible.

I sell once: end of level 7, I sell ALL of my cannons, in favor of fire towers. The compounded interest for 27 more levels more than makes up for the difference.
 

DrPizza

Administrator Elite Member Goat Whisperer
Mar 5, 2001
49,601
167
111
www.slatebrookfarm.com
Originally posted by: Chronoshock
Originally posted by: Googer
Originally posted by: BigSmooth
Well, I managed to beat the game without using water towers. I just did the same thing I've done before (took the fire upgrade first, and then all interest) but I tried to be very frugal, even letting a few creeps through here and there instead of spending more.

I used only Level 3 (not fully upgraded) fire towers. For the last few levels especially I just started stacking them as closely as I could in various locations. I managed to beat bonus level 5 pretty easily as you can see.

You needed a few combo towers, six of them have the same power as all those fire units you have on your map. Combo towers also have a better damage to cost ratio.

Combo towers are the way to go if you want to beat the game, but not what you want to do if you want a high score. You need the interest upgrades in order to really build up the points


See above. I posted specific instructions for beating the game AND I had 10k in gold left over. Fire towers *only* after level 7. The other wood upgrades the interest rate.
 

DrPizza

Administrator Elite Member Goat Whisperer
Mar 5, 2001
49,601
167
111
www.slatebrookfarm.com
Originally posted by: hoyaguru
Here's a step by step guide to get through the whole game with fire towers. You should end with a score of about 13,800, that's about as high as I've been able to get. I'll try a combo tower strategy next.

Sorry, but that step by step guide is FAR from the best strategy.
ALWAYS put your guys on the right side of the screen, and always above the halfway point. That way, they'll have 2 chances at everyone. While you can argue that those other locations have 2 chances, the front of the string is already at their 2nd shooting direction prior to the end of the string making it to the 1st shooting direction.

And, for those bad at math... Let's say I have 50 more gold than you after round 7.
After round 8, that difference will be (including interest each time)
8: 55
9: 61
10: 67
11: 84
12: 92
13: 101
14: 111
15: (interest is now 15%) 128
16: 147
17: 169
18: 194
19: 223
20: 256
21: 294
22: (interest is now 20%) 353
23: 424
24: 509
25: 611
26: 733
27: 880
28: 1056
29 (interest is now 25%) 1320
30: 1650
B1: 2063
B2: 2579
B3: 3224
B4: 4030
B5: 5037

Or, effectively, every point at level 7 is multiplied by 100 by the end of the game.
That's the value of compound interest. Thus, every single point matters on the first 7 levels. A difference of 10 gold pieces at the end of level 7 = a difference of 1000 gold pieces at the end of the game.
 

dxkj

Lifer
Feb 17, 2001
11,772
2
81
Originally posted by: DrPizza
Originally posted by: hoyaguru
Here's a step by step guide to get through the whole game with fire towers. You should end with a score of about 13,800, that's about as high as I've been able to get. I'll try a combo tower strategy next.

Sorry, but that step by step guide is FAR from the best strategy.
ALWAYS put your guys on the right side of the screen, and always above the halfway point. That way, they'll have 2 chances at everyone. While you can argue that those other locations have 2 chances, the front of the string is already at their 2nd shooting direction prior to the end of the string making it to the 1st shooting direction.

And, for those bad at math... Let's say I have 50 more gold than you after round 7.
After round 8, that difference will be (including interest each time)
8: 55
9: 61
10: 67
11: 84
12: 92
13: 101
14: 111
15: (interest is now 15%) 128
16: 147
17: 169
18: 194
19: 223
20: 256
21: 294
22: (interest is now 20%) 353
23: 424
24: 509
25: 611
26: 733
27: 880
28: 1056
29 (interest is now 25%) 1320
30: 1650
B1: 2063
B2: 2579
B3: 3224
B4: 4030
B5: 5037

Or, effectively, every point at level 7 is multiplied by 100 by the end of the game.
That's the value of compound interest. Thus, every single point matters on the first 7 levels. A difference of 10 gold pieces at the end of level 7 = a difference of 1000 gold pieces at the end of the game.

I get your fire strategy, but there are plenty of other ways to beat the game.... have you tried focusing on maxing your score out?
 

dxkj

Lifer
Feb 17, 2001
11,772
2
81
Also, I plan on doing this but im lazy at the moment.. but doesn't getting interest at level 7 end up being huge after 28 levels?
 

dxkj

Lifer
Feb 17, 2001
11,772
2
81
Originally posted by: Mwilding
been working on the early level efficiency. Best effort so far at level 7 after selling cannons:

gold: 241
lives: 19
wood: 1
points: 241

without detailing placement (focus on spots where the gun gets to shoot at every creep twice), My total cannons went as follows by level:

1
3
4
5
6
8
8

Early on I thought it was important to maximize the area a cannon can fire at, but really they need to be placed somewhere that the creeps have time to pass by them completely before seeing them again, otherwise it is a waste

edit: also I can get the 1 , 3 ,4 , 5 ,6 as you list above, but 8 is no where near enough for me at level 6 or 7 , do you have a screenshot of your placement? all of my cannons have 2 spots to fire at.
 

E equals MC2

Banned
Apr 16, 2006
2,676
1
0
The game is unbalanced at this point.

1 Fire elemental reserach and 3 interest upgrades are glaringly powerful than any other feasible combo.

Earth is absolutely useless because it has no splash and no air attack. It is painfully slow and most shots are wasted because of shooting at almost dead targets
Water is a support tower and cannot hold on its own. Enough said
Other basic towers are simply not strong enough because ROI on Firetower is just utterly massive.

Fire does awesome range + splash + attacks air and ground. The game doesn't provide other viable play.

This makes Combo tower just as inaccessible and pointless. Waste 3 points just to get to tower simply doesn't pay off vs earning massive compound interest while Fire does all the work.

Next patch suggestions:
1. Fix the compound interest. 5% per wood and 25% total interest upgrade is totally throwing the game off. Reduce it to 3% initial with 2% increments or you can even make it very interesting by starting with 0% with 3% increments.

2. Earth tower needs to have manual targeting for maximum efficiency. Even then it just simply isn't strong enough. Boost by either massively increasing range (overlapping upto 3 paths, it could add a very dynamic gameplay) or fire rate. Increasing the fire rate would lose Earth tower identity. Boost range or damage. This elemental is currently an absolute money-hogging garbage.

3. Ice is fine as is. Great job on this. They're just not used simply because Fire + 3 interest upgrade is just too powerful, warranting no need for it.

4. Nerf Fire towers in almost all aspects. Take away their air capability. They absolutely render Air towers useless. They're the Warcraft 3's mass Hunts strategy right now.

5. Maybe Air towers can shine some light with above points.

Jesus, I think this is a patch fix to my Warcraft 3 addiction years ago.