Originally posted by: BenSkywalker
Emphasis mine, don't you mean only? We can get into current releases but let's say ATi is having a very rough time with their drivers and new games at the moment. Derek had to give up even more journalistic integrity to protect ATi in his latest blog about FC2 performance due to ATi driver issues.
Yes, I know all about the latest FC2 issues with ATi and about Derek?s issues, but I also know certain past TWIMTBP titles have required immediate driver hot-fixes from nVidia as the last WHQL driver rendered the game unplayable.
Regardless, most of my comments come from personal experience and I don't have FC2 at the moment. However the modern titles I do have like Stalker Clear Sky ran fine on my 4850.
Though I must admit the gap in driver quality has narrowed significantly with 178.24 as it's a damn good driver. I'm almost scared of getting the Big Bang driver in case it breaks something that was working previously.
If nVidia could only fix my Red Faction and Vampire Bloodlines issues, I'd be happy.
Also nVidia
need a constant release schedule, if not monthly then every 2-3 months. Customers
need to know where they stand with GPU drivers. This business of ?release whenever we feel like it? is unacceptable, especially for people who pay a lot of money for SLI rigs.
Catalyst AI, on or off btw? I saw you forced HQ in nV's control panel, was that just for mips or for all settings? I ask mainly as having HQ forced in nV drivers forces off base filtering optimizations while ATi will still have them enabled with Cat AI on AFAIK(you can't turn off the AF hack, but it used to at least clear up some visible mip transitions with trilinear on).
AFAIK HQ automatically disables all optimizations and clamps the LOD but in case it doesn?t, I do it manually. That?s how I run nVidia?s DX10 hardware when I play games. With such a miniscule performance hit and such superb image quality, it?s criminal not to.
It?s not really feasible to disable Catalyst AI as it disables application specific optimizations and compatibility which can cause games to not work properly and/or run slower than they should. To get the equivalent on nVidia you?d need to delete all profiles and also rename all of the executables, and nobody runs a gaming rig like that.
However I make it quite clear that nVidia?s anisotropic filtering is visibly superior to ATi?s during gaming, and I am currently investigating anti-aliasing quality.
Also, the legacy OS thing 😉 DX9 is quaint man, it really is, but unless you want to focus ONLY on legacy gaming then the impact of testing second/third generation DX10 parts on an OS that can't even handle it is going to negatively impact how much importance it has to potential consumers.
True, but to be perfectly honest I?d voluntarily be running DX9 paths in most modern games even if I had Vista as performance is sluggish enough just with DX9.
Also this is my rig (not just a test bench) so Vista has to be good enough for me, but issues like file copying still exist. I regularly backup almost 180 GB worth of games and reports are still coming in that Vista sometimes fails outright in such conditions, but the same rig running XP doesn?t have such issues. An OS that can?t guarantee file copying is simply unacceptable and should have never shipped. You can see from Microsoft?s blogs they butchered the file copying in RTM (so called ?experts? decided it needed ?fixing?) and then SP1 tried to bandage it back to behaving like XP, but it?s still broken.
With Windows 7?s improvements already visible in the beta, there?s no doubt that Microsoft dropped the ball with Vista so there?s really no point in getting it. I?ll be skipping to Windows 7 for my DX10 needs.
Minor quibbles though, obviously your testing methodology utterly trounces most web sites as usual and of course the ever important hands on feedback is paramount- Kick ass job man 😀
Kind words ? thanks.
🙂