The Apple community tends to spend more than other communities. Not exactly sure why that is, it just is. There's probably a lot of reasons behind this.
Anyway, the benefit is that iOS has a lot of high quality apps. This includes both paid and free apps. From what I've seen for a very long time now, if apps matter to the end user, iOS is the platform to get.
Android has a lot of free apps, but they're not as high quality compared to iOS and the apps I've seen on Android that are paid, are really expensive. I think this higher expense is to offset the volume sales that Android developers don't get. On iOS, developers are able to price their apps lower because the volume of sales is much larger. I could be wrong, but that's my speculation.
Even though the iOS FB app is better, FB recently completely changed the app. Its exactly like the mobile version now, which IMO is a step backwards. I miss the original iOS FB app and it looks like its gone for good.
The iOS user is somewhat older and tends to have more money. I fly a lot and most of the older business guys gave up there Blackberries for iPhones and also have iPads, whereas the younger business types are more likely to have Android phones. My experience may not be sufficient to make a scientific proclamation but this pattern is pretty clear to me.
So, if iPhone users are older and have more money they will be more able to buy stuff including apps. There is also the fact that many of these older iOS users graduated from college before file sharing was common whereas younger types that tend more towards Android were more likely to have been in school when file sharing became popular and have thus developed the habit of expecting things for free.
I wish the Android user base was less inclined to expect things for free but, alas, that doesn't seem to be in the cards...
Brian
The iOS user is somewhat older and tends to have more money. I fly a lot and most of the older business guys gave up there Blackberries for iPhones and also have iPads, whereas the younger business types are more likely to have Android phones. My experience may not be sufficient to make a scientific proclamation but this pattern is pretty clear to me.
So, if iPhone users are older and have more money they will be more able to buy stuff including apps. There is also the fact that many of these older iOS users graduated from college before file sharing was common whereas younger types that tend more towards Android were more likely to have been in school when file sharing became popular and have thus developed the habit of expecting things for free.
I wish the Android user base was less inclined to expect things for free but, alas, that doesn't seem to be in the cards...
Brian
The iOS user is somewhat older and tends to have more money. I fly a lot and most of the older business guys gave up there Blackberries for iPhones and also have iPads, whereas the younger business types are more likely to have Android phones. My experience may not be sufficient to make a scientific proclamation but this pattern is pretty clear to me.
So, if iPhone users are older and have more money they will be more able to buy stuff including apps. There is also the fact that many of these older iOS users graduated from college before file sharing was common whereas younger types that tend more towards Android were more likely to have been in school when file sharing became popular and have thus developed the habit of expecting things for free.
I wish the Android user base was less inclined to expect things for free but, alas, that doesn't seem to be in the cards...
Brian
I just went to the App Store to BUY a live wallpaper...I just went on the Market to BUY an app called Grid Live Wallpaper
Really though, other than games, what kind of popular apps use in-app purchases? I am stumped. Right now I have about 96 apps on my phone, and not a single one of them has in-app purchases (which is where these figures are coming from).
I just went to the App Store to BUY a live wallpaper...
You know the punchline.
You spent money on something on Android that you couldn't spend money on in iOS. Like widgets as well. Just a little ironic for this topic.![]()
You missed the actual point, hence the irony.But I didn't buy it because I couldn't find it
When I had an Android phone (HTC EVO 4G) I bought about 8-10 apps for it and had maybe another 20 that were free. Considering that the typical app is one or two dollars I find it hard to see how it is so hard for some to fork over half a cup of coffee for an app they are more than likely to get more use out of then that cup of coffee! I really think the mindset brought about by "free music" that came by way of file sharing has infected a generation and they believe that if it can be had for free then it should be free no matter if it's free because someone stole it.
As Deeko said, this whole topic is rife with flame bait and has been covered many times before. I am in the minority when I say this is one of the most significant problems with Android and even if Google is OK with the dearth of good paid apps sooner or later it will see the makers looking for other options besides Android.
Brian
Nothing new, I know some mobile devs who would develop for iOS first and will only port the same app to Android if they have time. Thats the general mentality for most mobile devs for a while now.
Aside, Java is by far the most annoying programming language out of the 3.
Nothing new, I know some mobile devs who would develop for iOS first and will only port the same app to Android if they have time. Thats the general mentality for most mobile devs for a while now.
Aside, Java is by far the most annoying programming language out of the 3.
In all honesty, as a developer, I think Java and C++ are the most familiar ones, and Obj-C is sufficiently different from the other two that the same mindset doesn't really apply. To put it mildly, the learning curve going from C++/Java to Obj-C was steep.
But the Android SDK is generally harder to set up than the iOS SDK, which is basically spoon-fed to the developer and requires very few clicks to get everything in place. Also Apple's developer community is generally more responsive... I can ask something and have an Apple engineer or representative personally phone me the next day to troubleshoot the problem.
When I had an Android phone (HTC EVO 4G) I bought about 8-10 apps for it and had maybe another 20 that were free. Considering that the typical app is one or two dollars I find it hard to see how it is so hard for some to fork over half a cup of coffee for an app they are more than likely to get more use out of then that cup of coffee! I really think the mindset brought about by "free music" that came by way of file sharing has infected a generation and they believe that if it can be had for free then it should be free no matter if it's free because someone stole it.
As Deeko said, this whole topic is rife with flame bait and has been covered many times before. I am in the minority when I say this is one of the most significant problems with Android and even if Google is OK with the dearth of good paid apps sooner or later it will see the makers looking for other options besides Android.
Brian
Seems most users only really notice the negatives. An iOS user transitioning to Android will complain of poor quality apps but never accentuates the positive (hey, at least most of them are free!), and an Android user going to iOS will just say that everything is expensive and won't notice that many iOS apps are better quality.
True. Its like buying a bad movie. If you paid 20 bucks you are more inclined to say "it wasnt THAT bad" but if someone gave you the movie you would be more inclined to say "That movie sucked!"
I think you have that backwards. If the movie sucks I think "Well at least it didn't cost me money" but if I had paid for it I would be disappointed in both the movie and the fact that it cost me money.![]()
It's funny to hear Apple users complain about people not spending ENOUGH money.
Now if we could only come up with a single thread that flamed both Apple and Android at the same time ... something involving rounded corners and fragmentation I think...
Options:
Android: Not as many apps. Free ones are mediocre. Paid ones are worthy
iOS: Many Apps, Free ones are better quality when compared to android. Paid ones are worthy.
Just summed up this thread.
No you didn't. Android users contend that there are more worthwhile free apps on Android, whereas on iOS you are more likely to have to pay to get worthwhile apps.
I personally don't know if that's the case since I've only used iOS devices a few times, but it sure seemed hard to find decent free apps the few times I did use one. Going by the numbers, though, it seems to be true. Android users don't buy apps because there are enough free ones, iOS users do buy apps because there aren't as many worthwhile free ones.
Honestly most people here talk out of their ass. They haven't either used a specific platform or they've used it for a few minutes. Take that into consideration with the internet.
That said. I lead a team of mobile app developers. We develop for both iOS and Android. We get new phones all the time. Though I still have the thunderbolt (ugh what a PoS)
Earlier this year my personal phone was an Android device. Currently my personal phone is an iPhone 4s. So I know my way around both platforms quite well.
Android has quite a few apps on it's App Store. iOS just has more. Plain and simple. Apple gives out a plethora of resources when it comes to building for their devices. Why is it better? Because it's easier. When you're building a SDK is it easier to build for 5 devices or 100+?
Android free apps are lacking in quality. Just something to accept. It's obvious. One of the biggest reasons? Inconsistant use of UI object. Another reason: Developers are pushed to make deadlines. One of the biggest things i've seen cut is checking for bugs. This is one of the reasons we have some many Android phones/ tablet or two. It's not easy to make sure the App is consistant across all android devices. A lot of smaller dev teams look over this. Just due to time constraint.
Most of my paid apps are worthy of their cost. I've never needed to ask for my money back. I do however do some research before dropping more than 99c on an app. Similar experience for both iOS and Android.
My guess as to why more iOS users buy more apps?
1) More games. Most high end mobile games cost some $$$
2) More options on how to pay. iTunes gift card. Credit card. Paypal
3) Longer in the market. Apple's been selling Apps a bit longer than Google.
4) A lot of apps come out for iOS first.
