DiogoDX
Senior member
- Oct 11, 2012
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They are testing in the lighting path only. If they manage to do async compute in all compute stuff the impact in the performance will be significant."Not fully reliable"
"Pretty small part of frame time"
Ugh. What's the point then?
HBAO, motion blur, post processing, lighting and advanced compute effects like tressfx (grass, fur in future games???) together consume a big portion of performance.
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