An AMD Mantle users Testing BF4.

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HWfreak

Member
Mar 15, 2014
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I'm referring to those last two pics...you can see console-ized/whitewashed examples. Here are a couple spots that jump out at me from those screenies:


DX:


qBODGRH.png



Mantle:


PXTg8lp.png


A lot of that is dust thats floating around just happens to have risen more in the Mantle shot, you can clearly see its dust, as for the Tree on the right. it looks better in Mantle, it has fuller shrubbery.
 
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OCGuy

Lifer
Jul 12, 2000
27,224
37
91
You can plainly see it's just dust blowing. Unless all that extra time they took was to artfully place dust clouds to mask lod issues.

You aren't looking through the dust and comparing the actual object details. Its fairly striking. Mantle appears to do exactly what AMD said it would, which is to bring console-style graphics to everyone.

But people can look and make up their own mind, no need to go back and forth.
 

HWfreak

Member
Mar 15, 2014
78
0
0
This thread was going well until now, differences of opinion are inevitable, no need to get upset by it.

It would be nice to keep it civil. :)
 

WebwalkerCZ

Junior Member
Mar 17, 2014
5
0
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We tested Mantle in BF4 "Siege of Shanghai" (MP64) in terms of frame latecy and the results were quite impressive. The increase in frame rate with less variability and stuttering.

bf4_sos_r9290.jpg

r9290_dx_mantle_bf4.gif


No differences in image quality found :eek:
 

HWfreak

Member
Mar 15, 2014
78
0
0
We tested Mantle in BF4 "Siege of Shanghai" (MP64) in terms of frame latecy and the results were quite impressive. The increase in frame rate with less variability and stuttering.

bf4_sos_r9290.jpg

r9290_dx_mantle_bf4.gif


No differences in image quality found :eek:

That confirms on paper the difference i feel, but seeing it on paper...just wow. :eek:
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
I'm referring to those last two pics...you can see console-ized/whitewashed examples. Here are a couple spots that jump out at me from those screenies:


DX:


qBODGRH.png



Mantle:


PXTg8lp.png

The farthest back tree looks to have been knocked over. the red sign on the left that is towards to edge of the screen has been knocked over.

The central tree looks better in mantle IMHO. The grate on the right has dust floating over it (as do other things). The detail looks fine outside of the brown hue caused by the dust.

I play a lot, and have not seen any real issues. I did adjust the gamma a bit as Mantle is a bit brighter. Adjusting the gamma resolved that issue.
 

Jodell88

Diamond Member
Jan 29, 2007
8,762
30
91
The biggest difference between the last comparison images HWFreak showed is that the Mantle version is missing geometry such as the street lights.

Now unless those are some ridiculously high poly models, poorly coded shaders or something, it should not really factor into the performance difference.
 

OCGuy

Lifer
Jul 12, 2000
27,224
37
91
The biggest difference between the last comparison images HWFreak showed is that the Mantle version is missing geometry such as the street lights.

I didn't even mention that because someone would say "oh they were knocked over." I actually went in an knocked them over on my comp, and they do not match the Mantle screenie.

Where there is smoke, there is fire.
 

PPB

Golden Member
Jul 5, 2013
1,118
168
106
I didn't even mention that because someone would say "oh they were knocked over." I actually went in an knocked them over on my comp, and they do not match the Mantle screenie.

Where there is smoke, there is fire.

Bring over the SCs where they are not the same, till then...

Since you have to re-enter the server for applying the API rendering change in BF4, a lot of stuff can happen. That's why I tend to search for servers that arent really full (but ideally +50 playes) so I assure myself of being able to quickly rejoin, and in a moment when the fight is being taken to somewhere else I'm staying to take SCs.

I can confirm those results because I pretty much play the game on lowest settings for GPU, but with mesh quality on ultra (most CPU demanding setting). Imagine what would be mantle like on a MMO if we can get such nice results out of a shooter game.

I do not recommend taking SCs and comparing results on different servers. On some servers (non-dedicated servers or dedicated servers with lackuster hardware), client performance can be hindered by bad server performance. In crappy servers I have moments when my fps halves for a set period of time, and when you ask everybody else on the server they seem to suffer the same thing. You can tell a server is bad because of horrid FPS drops during levolution (Hainan Resort's being the worst of all, perf wise).
 

Skurge

Diamond Member
Aug 17, 2009
5,195
1
71
Mantle is much smoother than DX. I keep trying to bench the game and post here, but then I have too much fun enjoying the game and get carried away. Can't imagine ever going back to DX. I maintain a MINIMUM of 90fps and it sticks around 120-140 on most maps. Game looks the same to me. Mantle is a little brighter. I play bf4 more than anything else and I'm glad I got the 290.
 

cytg111

Lifer
Mar 17, 2008
25,667
15,166
136
I'm referring to those last two pics...you can see console-ized/whitewashed examples. Here are a couple spots that jump out at me from those screenies:


DX:


qBODGRH.png



Mantle:


PXTg8lp.png

Also, someone is home with the light on in the mantle pic.. In the dx, elvis has left the building.
 

ASM-coder

Member
Jan 12, 2014
193
0
0
We'll have to see.. but pick from these:

1. EA finally learnt their lesson... (LOL SIF!)

2. Its utterly broken, not buggy, but broken and not even close to ready.

EA ships buggy stuff and polish it later via patches. But I haven't seen them ship completely broken stuff before.

I believe the mantle patch for Thief comes out tomorrow(March 18.)
 

Paul98

Diamond Member
Jan 31, 2010
3,732
199
106
I'm referring to those last two pics...you can see console-ized/whitewashed examples. Here are a couple spots that jump out at me from those screenies:


DX:


qBODGRH.png



Mantle:


PXTg8lp.png

The differences are due to things being blown up, knocked down, such as the trees, and stop lights, windows broken, smoke. Those trees only look larger on mantle because there are two trees in the DX version one there are ones knocked down.

These maps are dynamic, if you want an accurate comparison you need to go to an empty server and test one right after another without blowing anything up. There is also fog, and dust that comes and goes that you need to watch for.
 

OCGuy

Lifer
Jul 12, 2000
27,224
37
91
These maps are dynamic, if you want an accurate comparison you need to go to an empty server and test one right after another without blowing anything up.

I agree. BF4 seems to be the only game where it is common to see people attempt to do scientific testing using a method that you cannot control.
 

cytg111

Lifer
Mar 17, 2008
25,667
15,166
136
Nice comparison .. Mantle is way brighter, still seems to be missing a few things, like trees that should still be visible in the horizon.. But again, if it *was* the case, you'd have trees popping up out of nowhere when you'd move towards them, cause if the tree is there its there, no matter what driver you be running... I hope! - Otherwise i'd have to give the competetive edge to AMD - "So you think you are hiding behind a tree, do you, nvidia boy.. Gzam! - there is no tree(tm)"
 

Paul98

Diamond Member
Jan 31, 2010
3,732
199
106
Nice comparison .. Mantle is way brighter, still seems to be missing a few things, like trees that should still be visible in the horizon.. But again, if it *was* the case, you'd have trees popping up out of nowhere when you'd move towards them, cause if the tree is there its there, no matter what driver you be running... I hope! - Otherwise i'd have to give the competetive edge to AMD - "So you think you are hiding behind a tree, do you, nvidia boy.. Gzam! - there is no tree(tm)"

Old shot, it's been corrected

Just more bad old information spread
 

CropDuster

Senior member
Jan 2, 2014
375
60
91
Is the bug with terrain decoration still present? It changed the quality every time you started the game despite the setting remaining the same...