I'm referring to those last two pics...you can see console-ized/whitewashed examples.
Yeah I know, just want a screenshot to compare detail or lack of with a geforce in the mix
I'm referring to those last two pics...you can see console-ized/whitewashed examples.
I'm referring to those last two pics...you can see console-ized/whitewashed examples. Here are a couple spots that jump out at me from those screenies:
DX:
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Mantle:
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^ No, sorry, that doesn't explain it.
You can plainly see it's just dust blowing. Unless all that extra time they took was to artfully place dust clouds to mask lod issues.
We tested Mantle in BF4 "Siege of Shanghai" (MP64) in terms of frame latecy and the results were quite impressive. The increase in frame rate with less variability and stuttering.
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No differences in image quality found![]()
I'm referring to those last two pics...you can see console-ized/whitewashed examples. Here are a couple spots that jump out at me from those screenies:
DX:
![]()
Mantle:
![]()
The biggest difference between the last comparison images HWFreak showed is that the Mantle version is missing geometry such as the street lights.
I didn't even mention that because someone would say "oh they were knocked over." I actually went in an knocked them over on my comp, and they do not match the Mantle screenie.
Where there is smoke, there is fire.
I'm referring to those last two pics...you can see console-ized/whitewashed examples. Here are a couple spots that jump out at me from those screenies:
DX:
![]()
Mantle:
![]()
We'll have to see.. but pick from these:
1. EA finally learnt their lesson... (LOL SIF!)
2. Its utterly broken, not buggy, but broken and not even close to ready.
EA ships buggy stuff and polish it later via patches. But I haven't seen them ship completely broken stuff before.
I'm referring to those last two pics...you can see console-ized/whitewashed examples. Here are a couple spots that jump out at me from those screenies:
DX:
![]()
Mantle:
![]()
These maps are dynamic, if you want an accurate comparison you need to go to an empty server and test one right after another without blowing anything up.
Are you suggesting that mantle leaves things out at similar settings, or that the tests were not done with the exact same settings?Where there is smoke, there is fire.
Are you suggesting that mantle leaves things out at similar settings, or that the tests were not done with the exact same settings?
These comparisons were done with 14.1, which had known issues.I'm saying Mantle is not identical to DX as far as IQ. It is up to the end user as far as the differences.
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http://forum.hardwarepal.com/battlefield-4-mantle-vs-directx-image-quality-comparison/
Nice comparison .. Mantle is way brighter, still seems to be missing a few things, like trees that should still be visible in the horizon.. But again, if it *was* the case, you'd have trees popping up out of nowhere when you'd move towards them, cause if the tree is there its there, no matter what driver you be running... I hope! - Otherwise i'd have to give the competetive edge to AMD - "So you think you are hiding behind a tree, do you, nvidia boy.. Gzam! - there is no tree(tm)"
These comparisons were done with 14.1, which had known issues.