BallaTheFeared
Diamond Member
- Nov 15, 2010
- 8,115
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You don't think they'll be running it on the GPU in the consoles, do you?![]()
Can't wait to see Havok GPU based physics in PC games.
He was being sarcastic.Havok based GPU physics has already failed.PhysX based GPU physics will most likely follow.Indeed! Was initially excited back in 2006 with HavokFX!
He was being sarcastic.Havok based GPU physics has already failed.PhysX based GPU physics will most likely follow.
"APU" is just PR FUD for IGP's..so I will keep using those brackets...we already have the acronym IGP...no need to add another to decribe the same freaking thing.
The ''market decides'' is only acceptable when it favours what the Nvidia fans like??Is that right?And then what? Back to scripted scenes only and no advanced particle effects and such done in games? There is no working alternative and until there is...
And then what? Back to scripted scenes only and no advanced particle effects and such done in games? There is no working alternative and until there is...
.Havok based GPU physics has already failed.
This demo shows a million particle real-time physics simulation running on the GPU of the Playstation 4
we just have to wait.
^
I have no idea what he is talking about.
I know we should see physics on the gpu with Havok, what I don't know is if that will translate to PC or not.
Besides people DO care about PhysX....look at all the people posting, despearately and with a alot of FUD trying to declare PhysX dead.
They really care...and it's nice to see.
I dislike....What on Earth are you talking about?
Havok Physics Playstation 4 Demo
http://www.youtube.com/watch?v=v1hoVCZZOd0
Offer failure, again, based on your subjective illusions and perceptions, imho!
Waiting is good for consumers -- good grief! At least offer a choice to consider to like or dislike!
There is also the ''accepting crap just because there is nothing else''.Between crap and nothing I'll take nothing.That an interesting opinion, one which I would have claimed to share at some point in my life, I certainly consider myself an ethusiast and enjoy the bleeding edge.
However there's a difference between being what you call a "socialist" and saying that lowest common denominators SHOULD inform progression, and what I'd call a realist which asserts the opposite which is that irrelevant of our feelings on the matter, the lowest common denominator demonstrably does inform progress.
The consoles are a perfect example, I don't like it anymore than you do, but not enough to actually make me delusional to reality![]()
No....logical fallacy.They really care...and it's nice to see.
(You wont get them to admit that though...but if you don't care about something...you don't care...and ignore it....if you post against over and over and over again...you DO care!)
There is also the ''accepting crap just because there is nothing else''.Between crap and nothing I'll take nothing.
I have higher standards for how I want my games to look.
Menial effects? Lol, you would have to say that about basically everything. It's the little things (and their sum) that provides realism and immersion. To dislike something that is not used (much) is totally stupid. Then I could as well say "I dislike Havok@GPU because it isn't used at all". Guess what - I like any advanced physics or graphics effects and I don't care if it's used in 1 or 100 games. It will only get better.
I like big Physics effects like when a building comes crashing down in BFBC2. Some extra smoke, cloth and particle effects that bog down the framerate and are a hinderance to gameplay is just annoying to me.Menial effects? Lol, you would have to say that about basically everything.
+1^ Most people own a mid range card http://store.steampowered.com/hwsurvey/videocard/ that is uncapable of even running Physx.I think the difference between meaningful and menial is that GPU PhysX is rarely (aka never, because it's optional) used for any "game changing" effects eg. destruction or collision. If PhysX wasn't a closed standard, they could apply the excellent power of GPGPU to "important" effects like that. Instead, it's proprietary, and left doing stuff that is absolutely auxiliary and not really very meaningful like cloth and smoke (while it's very well done, in comparison to a destruction engine it's more or less useless).
PhysX would have so much potential if it was an open standard. We could have excellent destruction engines and particle effects on EVERY game, for EVERY user, instead of optional effects on a few games for half of the users (and even less which actually own strong enough hardware to support the effects).
I think the difference between meaningful and menial is that GPU PhysX is rarely (aka never, because it's optional) used for any "game changing" effects eg. destruction or collision. If PhysX wasn't a closed standard, they could apply the excellent power of GPGPU to "important" effects like that. Instead, it's proprietary, and left doing stuff that is absolutely auxiliary and not really very meaningful like cloth and smoke (while it's very well done, in comparison to a destruction engine it's more or less useless).
PhysX would have so much potential if it was an open standard. We could have excellent destruction engines and particle effects on EVERY game, for EVERY user, instead of optional effects on a few games for half of the users (and even less which actually own strong enough hardware to support the effects).
I think the difference between meaningful and menial is that GPU PhysX is rarely (aka never, because it's optional) used for any "game changing" effects eg. destruction or collision. If PhysX wasn't a closed standard, they could apply the excellent power of GPGPU to "important" effects like that. Instead, it's proprietary, and left doing stuff that is absolutely auxiliary and not really very meaningful like cloth and smoke (while it's very well done, in comparison to a destruction engine it's more or less useless).
PhysX would have so much potential if it was an open standard. We could have excellent destruction engines and particle effects on EVERY game, for EVERY user, instead of optional effects on a few games for half of the users (and even less which actually own strong enough hardware to support the effects).
I like big Physics effects like when a building comes crashing down in BFBC2. Some extra smoke, cloth and particle effects that bog down the framerate and are a hinderance to gameplay is just annoying to me.