cmdrdredd
Lifer
- Dec 12, 2001
- 27,052
- 357
- 126
I like big Physics effects like when a building comes crashing down in BFBC2. Some extra smoke, cloth and particle effects that bog down the framerate and are a hinderance to gameplay is just annoying to me.
Right back to talking about scripted effects that are predefined.
GPU-PhysX is only about visuals, that's no secret. Like TressFX, DoF, area lights, per pixel displacement mapping, reflections...you see where I'm going with this. Visual is completely okay. Just because you slap the sticker "physics" on it, doesn't mean it has to be game changing. Game changing GPU-accelerated physics will eventually come, no doubt. Until then I'll take anything I'll get.
Besides:
I'm very doubtful that with the limitations of the old consoles any significant number of games would have sported an open solution like Havok@GPU or Bullet@GPU (or PhysX@OpenCL). Consoles could not have handled it, and to program these things only for the PC is costly and makes no sense financially. I guess Nvidia pays the devs to include GPU-PhysX. Otherwise, it would also not be used.
They don't pay devs but they offer hands on support for getting it running and trying to optimize it for their game as best they can at the driver level.
Last edited: