That's called settling.It's like settling for being with a ugly girl because one cannot have a pretty one because she doesn't exist yet.I would rather do without.
Give me good stuff when it's ready.If others want to be guinea pigs for half baked,shoddy,questionable looking,resource hogging technology then let them.
I'm of the same mindset, probably why I don't participate in game betas. However what I disagree with is people making things out to be more than they are, either through misplaced excitement or disingenuousness. PhysX is a marketing gimmick like many others. It doesn't change gameplay, it's just flamboyant, unrealistic fluff. It's the same with misuse of bloom or any other rendering technique out there. There are much better physics engines out there (ever play Ghostbusters?) that run on CPU's alone, but there's no money in making an accessible and free physics engine.
Without getting too meta because there's a concept that really applies to our whole civilization: things are picking up. Everything. And as progress moves faster, the range over which people operate becomes greater as those on the edge of progress move further away from those just barely escaping being snuffed from existence. This is further compounded by the fact that our capacity to support those that would otherwise be snuffed out is enlarged by our every increasing efficiency due to progress. However, no business is going to "snuff out" someone that can give them a dollar. That's why the current console era has lasted 7+ years, and the reason things are stagnating. Better graphics doesn't really sell games, neither does better physics. "Feel good," social interactions, word of mouth, and being told to buy it (literally), are what sell games. As gaming has become more popular over the last 20 years, we're seeing marketing take it over and attempt to milk it for every penny it's worth, much like what's been done to movies (how many sequels/series came out this year?).
However, there is hope, just as the digital age, with digital distribution, accessibility, etc. somewhat "saved" music (which is entirely up for debate, but that's a whole different thread), so can it save PC gaming. Look at Kickstarter, look at all the new indie developers and some of the amazing games they've created. Don't think for a second that EA and some of the other fat cats aren't nervous. Even Activision is worriedly watching it's WoW population fall every month. Things are changing, and in many ways for the better.
How does this apply to AMD? Simple - everything is changing, and changing more quickly, and companies must be more adaptable and aggressive than ever. AMD wasn't, and so it's in trouble.