Other thing as a possibility is that Primitive Shaders are going to increase the throughput of geometry of GPU, but only when applied.
Raja in Q&A have said that Developers do not need to do anything special to use them, but Game Devs are saying that regardless of everything, Applications would have to be rewritten to utilize this feature and increase the performance of this GPU.
It may appear that without Primitive shaders, geometry throughput is the same as Fiji, but with solved balancing of the load, etc.
I only theorize about the reasons and possibilities, why the GPU is underperforming.
Edit: PCPer got their Frontier Edition:
https://www.pcper.com/live/