No.
It has been compiled with Intel Compiler, which according to some automatically makes it to favor Intel. Intel compiler automatically adds a dispatcher to each and every binary or library it produces, however Cinebench has not been compiled with settings which would generate a different code path for Intel CPUs. Because of that, despite the dispatcher is present in the binary removing it makes no difference. It can be tested by either modifying few instructions found in the binary, or running it in VM and spoofing the CPU information (vendor, model, etc).
Regardless, based on my own tests the microarchitectures which receive the largest gain in FP code from using Intel compiler (compared to MSVC or GCC) are AMD microarchitectures. Their gains are generally significantly larger than the gains for Intel's recent µarchs.
When comparing the last four (PD, SR, XV and Zen) µarchs against Haswell or newer, Cinebenches are highly favorable workloads for AMD (especially for Zen). All of the current versions are legacy scalar workloads (up to SSE3 in R15) so newer Intels can never utilize their larger resources. Despite that Cinebench represents pretty well the CPUs capabilities in the current consumer workloads.
Cinema 4D R15 on which Cinebench R15 is based on supports Embree, however Cinebench R15 uses Maxon's own rendered.
Cinebench R18 should be out shortly, so it will be interesting to see if they continue using their own renderer or swap to Embree.
They dont use it for the benchmark because Embree Raycaster should remain a ON/OFF setting on most renderers since:
- It uses AVX and not every processor out there still supports it.
- It uses FP32 which can lead to image artifacts, specially on complex scenes, compared to FP64 which is the standard here.
On Vray it is a setting because of this, even if it is ON by default.
Cinebench is a benchmark for people who dont own the software to know how good can they setup perform on a yet to buy software. I would think it should have the option too to use Embree, but it shouldnt be the only Raycaster available because of what I explained.
Vray devs estimate an up to 30% performance uplift from switching to the Embree Raycaster. Considering the precision loss and possibility of arctifacts in the framebuffer, it is nothing extraordinary per se, in Vray it can quite help using Brute Force/Quasi Monte Carlo as both main and secondary GI.