But the way Physx is pushed by people here, (even though it's not part of DX) I would think that wouldn't matter. There are some parallels. Hardware accelerated physics is very likely the future. Tessellation was obviously the future when looking forward from the Radeon 8500 release. Neither is (was) part of DX. Both had a handful of games that used the technology. TruForm tessellation has been replaced by the tessellation spec in DX, my guess is Physx will be a fart in the wind as well.
Here is a list of games that supported Trufrom:
http://en.wikipedia.org/wiki/TruForm#Games_with_TruForm_support
So we have ATI that has a feature that can add to the immersion of a game, that appears to be part of the future of gaming from back then, but this technology wasn't used by Nvidia. Where was the angst back then? It seems like this is only a hot topic now that Nvidia has a superior tessellator setup.
Honest question, I don't use any games that use tessellation, are there games that a Radeon cannot play to a satisfactory level that uses tessellation now? When games that use heavy tessellation come, will most of us still be gaming on Radeon 5870's and GTX480's? I keep my cards for about 12 - 18 months, maybe longer if it really suits my needs.