That's total BS. It improves IQ not performance. You have to pay for better IQ.
Uhhhh, no.
http://msdn.microsoft.com/en-us/library/ff476340(VS.85).aspx
Tessellation:
Saves lots of memory and bandwidth, which allows an application to render higher detailed surfaces from low-resolution models. The tessellation technique implemented in the Direct3D 11 pipeline also supports displacement mapping, which can produce stunning amounts of surface detail.
Supports scalable-rendering techniques, such as continuous or view dependent levels-of-detail which can be calculated on the fly.
Improves performance by performing expensive computations at lower frequency (doing calculations on a lower-detail model). This could include blending calculations using blend shapes or morph targets for realistic animation or physics calculations for collision detection or soft body dynamics.
The Direct3D 11 pipeline implements tessellation in hardware, which off-loads the work from the CPU to the GPU. This can lead to very large performance improvements if an application implements large numbers of morph targets and/or more sophisticated skinning/deformation models.
