It is funny that people are arguing something without technical info. Here comes the comparison chart to clear confusion and why I think big iGPU is not feasible for PC market, both in technical and marketing:
GPU | Memory Bus | Type | Memory BW | Timespy |
GF 3060 | 192-bit 14 Gbps | 6GB GDDR6 | 336 GB/s | 9200 (140W) |
Radeon 7700M
(4096 ALU) | 128-bit 20 Gbps | 8GB GDDR6 | 384 GB/s | 13500 (140W) |
4096 ALU | 256-bit
8533 | 16GB LPDDR5X | 277 GB/s | |
Lets focus on notebook platform cause there is bigger market to conquer. Even with LPDDR5X support, 256-bit memory bus won't have enough bandwidth to feed both CPU and GPU. That's why AMD design custom APU with GDDR6 support; PS5 has total memory bandwidth of 448GB/s. Apple can get away with it cause Macs are not designed with gamers in mind, PC market are different, we need performance as much as possible. Of course competitions between Intel and AMD only heat up the systems.
GF 3060 is two years old GPU, designing something as big that still perform slower in fast pace PC market is not really feasible as explained by other. Too bad NV has to clear GF3060 this year, if not you will see GF4060 with similar performance as Radeon 7700M. The upcoming AMD Dragon Range 8C with Radeon 7700M which should cost around US$1,200 in China - of course with higher TGP. The only advantage of big iGPU is lower power consumption and thus lower performance, and they are always few steps behind full GPU performance. And next year, we are going to get GDDR7, want to guess how much bandwidth with just 128-bit interface? And no news on LPDDR6?