AtenRa
Lifer
- Feb 2, 2009
- 14,003
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If you clicked my links, most of the benches I linked were actually 1920x1080, not 2560x1600. Either way, to show true representation of performance difference between a modern generation a new one, you should be testing them in high resolution, not in "all resolutions" averaged as you keep linking from TPU. Both 4870 and 5870 were intended for 1920x1080 at launch since they were high end cards.
That's because TPU loves to include older games in their reviews - and we didn't have a ton of modern games when they did that initial 5870 review. As more modern games came out, HD5870 was really able to show its prowess over the slower 4870. And that's the point: AMD designed HD5870 to perform well in more modern games, not in older games.
If you look at a lot of the games they tested, an HD5870 would not be able to show its true performance since the games they tested were not intensive / ancient that reduced the true performance delta:
- UT3
- Dawn of War 2
- Call of Juarez 2
- ET:QW
- Far Cry 1
- Quake 4
- Prey
- Stalker 1
- TF2
^ Who upgraded from an HD4870 $130 to a $350 HD5870 to get more performance in these games? TPU's decision to include these old games is diminishing the performance advantage that HD5870 has.
Not to mention they include 3dMark as part of their averages and those aren't games.....
If you tested a bunch of old games with minimal AA at lower resolutions today with GTX580 vs. GTX460, you also will see much lower performance delta than if you were testing modern games for which GTX580 was intended in the first place.
The last graph i posted is only for 1920x1200 and shows HD5870 only 43% faster than HD4890.
From TPU
Each benchmark was tested at the following settings and resolution:
1024 x 768, No Anti-aliasing. This is a standard resolution without demanding display settings.
1280 x 1024, 2x Anti-aliasing. Common resolution for most smaller flatscreens today (17" - 19"). A bit of eye candy turned on in the drivers.
1680 x 1050, 4x Anti-aliasing. Most common widescreen resolution on larger displays (19" - 22"). Very good looking driver graphics settings.
1920 x 1200, 4x Anti-aliasing. Typical widescreen resolution for large displays (22" - 26"). Very good looking driver graphics settings.
2560 x 1600, 4x Anti-aliasing. Highest possible resolution for commonly available displays (30"). Very good looking driver graphics settings.
At the time HD5870 was released (22/23 September 2009), most of the games in TPUs review where the latest or they had the best IQ and features (DX-9/10). It is only logical (heh Spock speaking
Again, at the initial release date, HD5870 was not more than 40-50% faster than HD4890 at 1920x1080/1200.
On more thing, modern games (2010-2011) were coded for AMDs HD58xx and HD69xx architectures and they better have more than 50% performance than HD48xx series