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AMD GPU14 Tech Event Sept 25 - AMD Hawiian Islands

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AnandThenMan

Diamond Member
Nov 11, 2004
3,991
627
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So, open standards are not relevant anymore as long as AMD has an advantage? Got it.

At least it will stop the talk about GPU-PhysX and how unfair it is.

AMD has seen the light and is following the Nvidia model now? Or maybe it's not comparable at all...
 

Gloomy

Golden Member
Oct 12, 2010
1,469
21
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So, open standards are not relevant anymore as long as AMD has an advantage? Got it.

At least it will stop the talk about GPU-PhysX and how unfair it is.

Uh no, I [redacted] hate this. Physx is a feature; the audio card is a feature. This is a straight [redacted] move to lock out a competitor, like CUDA.


Those two things represent a completely different level of douchebaggery.

You're done for today. If and when you return, I'd better not ever see language like this in any more of your posts here.
-- stahlhart
 
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EightySix Four

Diamond Member
Jul 17, 2004
5,122
52
91
Uh no, I [redacted] hate this. Physx is a feature; the audio card is a feature. This is a straight [redacted] move to lock out a competitor, like CUDA.


Those two things represent a completely different level of douchebaggery.

It isn't like NVIDIA cards will suddenly stop working, they'll just make use of DirectX as they always have. Not some huge deal. NVIDIA will launch a competitor in the future, some game engines will support one or the other or both and then eventually they'll be forced to make some kind of crazy standard that works on both cards but isn't controlled by a third party like Microsoft... I'm not sure what they could call it... maybe Open Graphics Library?
 
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chimaxi83

Diamond Member
May 18, 2003
5,457
63
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This Mantle sounds pretty interesting. If it works well, it seems it'll give quite the performance increase :thumbsup:

The usuals bash away like clockwork, but this seems to be another way to increase performance, and I really don't see anything wrong with that.
 

sushiwarrior

Senior member
Mar 17, 2010
738
0
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Uh no, I [redacted] hate this. Physx is a feature; the audio card is a feature. This is a straight [redacted] move to lock out a competitor, like CUDA.


Those two things represent a completely different level of douchebaggery.

I don't think you understand how inherently impossible it is to use this technology for Nvidia. This is about bypassing DX/OGL for AMD hardware using code already made for AMD hardware, they can't just magically allow it to also work on Nvidia hardware just because they want to. If Nvidia wants to bypass DX, they have to code it themselves. AMD can't do it for them.
 
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DarkKnightDude

Senior member
Mar 10, 2011
981
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"Mantle enables 9x more draw calls per second than any other APIs by reducing CPU overhead - works with all GCN GPUs!"

I need more details then that damn it.
 
Feb 19, 2009
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I wonder if it will be an AMD only (GCN only perhaps) API, or if it can run on nVidia hardware.

AMD develops a new API that speeds up rendering on the PC and bypass all the overhead... and they would make it compatible for their competition? Sounds legit..

ps. It says only on GCN GPUs. So no, not for older Radeons either.
 

heaver

Junior Member
Sep 25, 2013
5
0
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Are you [redacted] kidding me amd

You're done for today. If and when you return, I'd better not ever see language like this in any more of your posts here.
-- stahlhart
 
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Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
from what I understand this is a close to metal api so I am guessing only gcn can use it, not even there vliw4 can do it.

Thats was I was figuring.

If this ends up be adopted by most of the console ports, it means GCN based cards will get a gigantic performance increase. In theory a 7870 on a PC will perform just as good as a PS4 from a GPU standpoint. Which we would not see otherwise.
 

EightySix Four

Diamond Member
Jul 17, 2004
5,122
52
91
So I leave for 30 mins and now have no clue what mantle is. Can someone summarize?

Replacement API for graphics processing. It does what OpenGL and DirectX do now, except at a much closer to the hardware level and only for GCN GPUs. Games that use it will run faster on GCN hardware and likely have the ability to use features that DirectX and/or OpenGL do not offer. It will also reduce CPU overhead.