AnandThenMan
Diamond Member
- Nov 11, 2004
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I can use Mantle now DX12 exists in some slides, that's a pretty damn good reason.Facts.
DX12 solves the same problem like Mantle. So there doesn't exist any reason to use Mantle.
I can use Mantle now DX12 exists in some slides, that's a pretty damn good reason.Facts.
DX12 solves the same problem like Mantle. So there doesn't exist any reason to use Mantle.
I think it's safe to say that it'll require win9 at the very least & I doubt linux or any of its derivatives will ever get support from MS.No word on OS support. It would be interesting if they supported linux and android, that would solidify their dominance.
No word on OS support. It would be interesting if they supported linux and android, that would solidify their dominance.
I can use Mantle now DX12 exists in some slides, that's a pretty damn good reason.
I think it's safe to say that it'll require win9 at the very least & I doubt linux or any of its derivatives will ever get support from MS.
5-6 games in that 2 yr period should not be had to beat though
that is assuming no one jumps Mantle ship now that early acces DX12 is available later this year
yay![]()
Got anything to back that number up? Or can you just admit you made it up. Either way it doesn't matter to me, I can use Mantle NOW I can't use DX12 for another 2 years. Maybe you're willing to wait that long I don't know.Mantle exists only on powerpoint for >90% of all developers.
Microsofts blog post:
http://blogs.msdn.com/b/directx/archive/2014/03/20/directx-12.aspx
Forza run on Windows with D3D12 on a Titan card.
Mantle exists only on powerpoint for >90% of all developers.
Beta programm is only starting in April with NDA.
And you have a number of how many devs have DX12 drivers right now? Please stahp, you are making a fool out of yourself. You are settling with so little, the 2 year wait will be too long if you get this hyped for 5 powerslides, out of which only 1 has a mere bar graph and the rest of them are flooded with vague statements.
PS: Here is a new one, DX 11.2 reduced cpu overhead compared to DX11, so in some people's logic DX12 does the same as DX 11.2! Who would have guessed...
ts our job to create great APIs and we have worked closely with our hardware and software partners to prove the significant performance wins of Direct3D 12. And these arent just micro-benchmarks that we hacked up ourselves these numbers are for commercially released game engines or benchmarks, running on our alpha implementation. The screenshots below are from real Direct3D 12 app code running on a real Direct3D 12 runtime running on a real Direct3D 12 driver.
Sounds like more developers are actually boarding that ship than ever before. AMD recentley stated that there is a list (of dozens) lined up to be certified for Mantle access.
At least Microsoft was able to show something outside of powerpoint slides from day one.
That's some rose coloured glasses you have for DX12.Obviously that was before DX12 announcement.
Also Mantle is no public domain - AMD has shipped Mantle only to select few
If you're not among chosen ones, why bother now that DX12 is available later this year.
And btw that 2 yr advantage looks to be ~6 months, because Mantle is also in early access/not fully finished phase
I'm calling MS out on the 4 year thing, I think they are full of crap.4 years for some powerpoint slides? Damn.
Obviously that was before DX12 announcement.
Also Mantle is no public domain - AMD has shipped Mantle only to select few
If you're not among chosen ones, why bother now that DX12 is available later this year.
And btw that 2 yr advantage looks to be ~6 months, because Mantle is also in early access/not fully finished phase
Wow, so much hate for open standards. Priceless.
How many devs have access to Mantle?
And whats the matter with all the "access" thing? DX12 is an open standard. Previews will be ready at the end of the year. It's currently in alpha state:
At least Microsoft was able to show something outside of powerpoint slides from day one.
Negative. That would imply that developers had no idea of what DX12 was, is or when it was coming.
That's some rose coloured glasses you have for DX12.As for as Mantle being "finished" an active API is never finished it is always evolving.
DX12 - Was it announced before?
I thought that's why MS held this event.
Because no one knew what DX12 was or when it was coming![]()
DX12 - Was it announced before?
I thought that's why MS held this event.
Because no one knew what DX12 was or when it was coming![]()
It looks more that AMD took all the work from MS and partners, designed their own API and released it in an alpha state to be on the market before MS with DX12.
/edit: Mantle is dead. Same market, same "tool" for the same problem.
/edit: No new hardware from AMD:
![]()
http://www.pcper.com/live/
I'm calling MS out on the 4 year thing, I think they are full of crap.
Seriously, do you honestly believe that internally, no game/engine designers were aware of DX12? I'll wager almost all developers know what is coming down the pipe long before it's ever announced publicly.
Obviously its a BS statement that only the most loyal fanbase would believe. I think they made a pretty good presentation considering this is mostly damage control and vaporware. (to think the same defenders here were saying Mantle was vaporware because it shipped 4-5 months after being announced.... then DX12 is x4 vaporware! lol).
Are we still pretending Mantle isn't in more than 2 games currently? And that not even the full 30% of AMD's marketshare has the hardware needed to use it?