MiddleOfTheRoad
Golden Member
- Aug 6, 2014
- 1,123
- 5
- 0
It occurs to me just how funny these AMD versus Intel tirades have become. They are usually as productive as all those Chevy Versus Ford threads on automobile forums.
Only that now in days Chevy and Ford are equal ... Intel and AMD are not.It occurs to me just how funny these AMD versus Intel tirades have become. They are usually as productive as all those Chevy Versus Ford threads on automobile forums.
Only that now in days Chevy and Ford are equal ... Intel and AMD are not.
Well to be honest Intel is allot more advanced than AMD CPUs. Chevy, Ford and Dodge and Toyota are all trading blows pretty well even.Yeah, good luck getting a Ford or GM guy to admit that. They will never be equal according to the subjective opinions.... It's the same for Intel vs AMD people.
I just rather have a CPU that I never have to worry about it being able to run software and games to my personal satisfaction. With AMD FX I would have had to prey to the tech gods, say ten hail marries, meditate for three weeks, fast for a month, become a monk, stop thinking dirt thoughts while waiting for the sun and moon to be in the correct alignment ... just for AMD FX to perform to an all around high standard.This is why we have benchmarks, which some seen to want to cite as proof when their favorite product is ahead but disregard and use some subjective metric when products from their favorite losees.
DX12 isn't to merely reduce CPU overhead and stop there. It's to reduce CPU overhead to allow developers to make more complex games. As games come out that start taking full advantage of DX12, you aren't going to see less CPU usage. Those CPU resources that are no longer being hogged by overhead are just going to be used to make better games instead of being wasted on overhead for an inefficient API.
on PC hardware there are so many combinations of hardware that it makes no sense to spend the newly won CPU power on more stuff
This can only happen on pre confined hardware ,like the ps4/xbox , on PC hardware there are so many combinations of hardware that it makes no sense to spend the newly won CPU power on more stuff,of course most games now are console ports so yes,if mantle/dx12 take off games are going to become more demanding.
Of course this will start to happen in a few years so games will be more demanding by then anyway.
Uh, what?
Let's just assume for a moment that game designers have "more stuff" they'd like to do with available "CPU power". How can the variability of PC hardware possibly prevent them from actually doing just that?
This can only happen on pre confined hardware ,like the ps4/xbox , on PC hardware there are so many combinations of hardware that it makes no sense to spend the newly won CPU power on more stuff,of course most games now are console ports so yes,if mantle/dx12 take off games are going to become more demanding.
Of course this will start to happen in a few years so games will be more demanding by then anyway.
Well to be honest Intel is allot more advanced than AMD CPUs. Chevy, Ford and Dodge and Toyota are all trading blows pretty well even.
Uh no they are not. nvidia has 980 which is faster and more efficient than anything from AMD Radeon until AMD leap frogs nvidia.And AMD is a lot more advanced in GPU's than Intel.
I've been burned way too many times with Intel graphics
(I still can't even get drivers for the 64 bit version of Windows for my laptop with an Intel Media Accelerator 3600 -- even though the Intel processor itself is 64 bit). It's lame for them to artificially hold back the machine's capabilities.
I recently bought and Intel platform with 4690K just before Christmas and I have yet to try out the integrated CPU graphics LOL and why would i when I have a dedicated GPU. Also the 750ti is a POS and how the hell did we get talking about BS Integrated graphics solutions ?I know Iris Pro puts up good benchmarks -- but I'd never buy a laptop that doesn't have an Nvidia or Radeon logo on it. I recently tinkered with the Intel HD 4600 for about a week on the new i7 4790K before I dropped in the Nvidia 750 Ti..... Intel's graphics performance is still pretty lousy for its respective price point.
That's being ignorant to the fact the the Intel CPUs will also get a performance boost under DX12 so nothing will change ... Intel will be on top and AMD will still struggle behind.DX11 games are not going to disappear anytime soon, I think the best case scenario is FX 8 core as good as i5s on DX12 games
so I don't see it as a big win, but somewhat more positive for AMD FX owners during the next 2 years, yes.
That's being ignorant to the fact the the Intel CPUs will also get a performance boost under DX12 so nothing will change ... Intel will be on top and AMD will still struggle behind.
You can;t say that AMD FX is magically going to smarten up and be on par with Intel and make up for a huge IPC and per core performance handicap. The only way to make AMD FX better is to redesign the chip.not it's not, because you are going to be hitting the GPU bottleneck a lot sooner, making them more likely to not be CPU limited and perform the same...
because I don't see a immediate big change to how games are designed, because they still have to run on consoles and lower end hardware with the same gameplay elements...
not it's not, because you are going to be hitting the GPU bottleneck a lot sooner, making them more likely to not be CPU limited and perform the same...
because I don't see a immediate big change to how games are designed, because they still have to run on consoles and lower end hardware with the same gameplay elements...
You can;t say that AMD FX is magically going to smarten up and be on par with Intel and make up for a huge IPC and per core performance handicap. The only way to make AMD FX better is to redesign the chip.
If you believe that then your outlook is extremely short sighted. As I stated before, developers aren't just going to let those free CPU resources go unused.
Why do you think developers wanted a lower level API? Do you really think it was so make AMD more competitive? Or do you think it was so those CPU resources could be used by them to make better games vs being wasted by API overhead?
Sigh it's the game engine then is what needs to be better optimized. It's not all just CPU feeding GPU as allot of times the GPU really don't matter as the CPU will be bogged down the the games graphics engine. This is why you need a strong CPU not just to feed the GPU but to run the game enigen example multiplayer online games.as I said, it doesn't have to, if the CPU is fast enough and the GPU is a bottleneck, also DX12 should scale better with more threads (which is the only positive thing about the 8 core FX)
Sigh it's the game engine then is what needs to be better optimized. It's not all just CPU feeding GPU as allot of times the GPU really don't matter as the CPU will be bogged down the the games graphics engine. This is why you need a strong CPU not just to feed the GPU but to run the game enigen example multiplayer online games.
You seem to ignore the fact that Intel still offers better performance. If you ran and Intel proc under mantle in place of the AMD APU LOL you would be well north of 60fps average framerate. Just because you need a buffer to make AMD APUs and CPUs run a bit better does not make up for the fact that IPC and per core performance are a flop on AMD CPUs and APUs.you seem to be ignoring DX12 (lower CPU overhead API) as a factor
You seem to ignore the fact that Intel still offers better performance.
Anandtech said:Thanks to DirectX 12’s greatly improved threading capabilities, the new API can greatly close the gap between Intel and AMD CPUs. At least so long as you’re bottlenecking at batch submission.