It seems AMD not ready to make that commitment/leap to software. Maybe they are not convinced of the power/Magic of software ??
Ignore the short term PR facepalm fests that AMD are (
really) so good at.
Concentrate on what they have been doing overall.
It seems like they have really been working hard on ROCm/HIP, and little by little it has begun to pay off for them in just how much faster that they can support new model releases - to the tune of literally same day in some cases, if not at least the same week.
HIP finally scored a commercial renderer with V-Ray with
supposedly significant support from AMD directly.
(it's not clear whether this is just regular HIP or HIP RT btw)
Rome was not built in a day as they say.
You can't take prioritisation of newer vs older gfx µArch driver code just for games as an overall sign of their software strategy when it represents only a limited subset of their overall software efforts.
Efforts which are not limited to driver code or software frameworks.
It also includes their research side, both on their own and working with academic institutions as published on the GPUOpen site.
It also includes their Amethyst joint venture with Sony, and perhaps also some work with MS if they are feeling left out with AMD/Sony's increasing closeness, and the significant gap of gaming performance on Windows vs Linux even when using DXVK, which really isn't making MS look too great at the moment - case in point Linux just broke 3% overall in the Steam survey for the first time, just 13 months after hitting 2% in October last year.
It should also be noted that AMD shuttered their own AMDVLK driver efforts earlier this year in favor of concentrating on RADV, which is clearly killing it in raster gaming, if not yet so well in RT/PT.
That will cut unnecessarily duplicated work.