shortylickens
No Lifer
- Jul 15, 2003
- 80,287
- 17,081
- 136
I'm a huge fan of customization, but really dont like going about it using the popular implementations of skill trees. Theres generally too many constraints and limitations injecting skills into a level gated game that way (IMO).
A well done skill based character development system where gains come through usage beats any skill point distribution across a tree system no matter how the points come (exp, quest reward, story line) but its more difficult for the player to manage and the dev shop to "balance" so I'm not surprised the majority of games go with the skill tree option.
Thats kind of why AD&D was better than 3rd edition. Your class is set and you dont pick much in the way of powers and skills after class selection.