It seems like every game has taken on the talent tree system. The first few times it was used ok, but now every damn game from RPG to FPS have it. WTH!
I despise the RPG-ization of games in general. Why should first person shooters need to have an "open world", where you have to "accept" quests from NPCs, run back and forth to "turn in" and level up?
Maybe I'm over-generalizing, but RAGE really disappointed me this way. ID somehow felt obligated to make their game into a semi-RPG, where before doing anything, you have to accept the quest first, and then drive around back and forth to get anything done. Don't get me wrong... the gunplay by itself is fantastic. But it's the other stuff on top that I don't like. (Including the driving and racing, bitch please.) If they would've just expanded on the shooty bits and nothing else, it could've been a great game, and they could've even kept the beautiful canyon environment (look at Serious Sam).
But no, they had to pull a Borderlands and make a shooter with a big, soulless, open world, and nothing in it. Because the the cool thing to do now is to make games "open world" with "quests".
Seriously. If RAGE was a traditional, linear, monster-romp like Doom 3, I would've been perfectly content. Oh well. At least we have other games to fill the gap.
[/bitter]
Assistance? God forbid you are forced to think and experiment. Fail.The type I don't like are the ones that you can't reasonbly do 'right' and have to get assistance - from Diablo II specs to World of Warcraft specs (they're fixing that).
I despise the RPG-ization of games in general. Why should first person shooters need to have an "open world", where you have to "accept" quests from NPCs, run back and forth to "turn in" and level up?
Maybe I'm over-generalizing, but RAGE really disappointed me this way. ID somehow felt obligated to make their game into a semi-RPG, where before doing anything, you have to accept the quest first, and then drive around back and forth to get anything done. Don't get me wrong... the gunplay by itself is fantastic. But it's the other stuff on top that I don't like. (Including the driving and racing, bitch please.) If they would've just expanded on the shooty bits and nothing else, it could've been a great game, and they could've even kept the beautiful canyon environment (look at Serious Sam).
But no, they had to pull a Borderlands and make a shooter with a big, soulless, open world, and nothing in it. Because the the cool thing to do now is to make games "open world" with "quests".
Seriously. If RAGE was a traditional, linear, monster-romp like Doom 3, I would've been perfectly content. Oh well. At least we have other games to fill the gap.
[/bitter]
I despise the RPG-ization of games in general. Why should first person shooters need to have an "open world", where you have to "accept" quests from NPCs, run back and forth to "turn in" and level up?
I don't like talent trees either... Especially in MMO's. Games like Rift which have souls (multiple talent trees) you get all these raid guilding telling you how to spec your character for max DPS, optimal min/maxing, and when it comes down to it, everybody has the same character in the end.
And regards to open world. You have to realize that in the past the corridor shooters were a product of limited computing power. In order to get decent FPS, they had to make the game corridor (binary trees!) and we no longer have that issue. Which is why games are now more open.
I don't get it. You get a few rail shooters like CoD and everyone screams bloody murder. You not don't like open world games without RPG elements and you don't like RPG elements. They just can't please you guys can they?
Assistance? God forbid you are forced to think and experiment. Fail.
I don't see it as the guilds require min/maxing, its really the game. to do well in those raids, you need to have optimal character specs and stuff. if they didn't make it so difficult, then you could go in with any spec you wanted.
Assistance? God forbid you are forced to think and experiment. Fail.
I like them if the cost for respecs are reasonable, preferably free for the first one.