Grabbed the game , had a choice between this and Evil Within and chose this as my next game.
I only played about an hour just to "check it out" so far, since I'm not done with Mordor yet.
This game seemed great, from what I saw.
My only complaint was the severe pixel crawl/flicker on grates/blinds etc.. and that is with all in-game settings/AA maxed with an R9 290.
What's up with that and is there a "fix/workaround"?
It's kinda distracting when objects "flicker" when moving the camera around.
It's not the "jaggies" though, they're fine and AA seems to be working just fine.The game's built-in AA isn't terribly effective, if you want an 100% jaggy-free experience then you should probably look into driver-level/3rd-party AA methods.
It's not the "jaggies" though, they're fine and AA seems to be working just fine.
It seems like the lighting on grates, blinds , doors and other objects seems to flicker when moving.
You know, like that deferred rendering crap some moron invented for lighting that screwed us all with no AA really being able to fix it.
I'll post some vids when I get a chance.
I'm tired of this crap, i'd rather have "jaggies" than this pixel crawl/shimmering....it's getting old and really annoying!
How can any Dev possibly think "this looks great!"?
I'm at 2560x1440, so I'm afraid downsampling would just kill the performance....but yeah, I know what you mean...and it STILL SUCKS!It's shader aliasing, only thing you can really do about it is downsample/DSR.
Yeah, I saw those on the official forums.Odd didn't have that in mine on a gtx 480, or at least I didn't notice it...btw, if you missed it there are tricks earlier in this thread that ups the visuals.
LOL, i know what you mean by the Borderland textures, I saw that thread.The shimmer seems to be pedantic enough for most people not to care about -like that guy who was crying over textures in Borderlands.
LOLWish I could play this game, I get scared too easily, so I'll have to watch someone play on youtube.
LOL
Lies I tell ya...all Lies! :biggrin:
C'mon.....it's just a game and a really good one at that.
From what I've seen The Evil Within looks "more disturbing" than this by a LONG SHOT.
BTW: I'm grabbing The Evil Within with my next paycheck...LMAO
The game's built-in AA isn't terribly effective, if you want an 100% jaggy-free experience then you should probably look into driver-level/3rd-party AA methods.
I couldn't play Dead Space, Amnesia, Outlast etc... all because I get way too immersed and end up shitting my pants.
I'm very close to buying it, but generally-speaking I'm just not a big 'horror' fan in video games (much less so in cinematography, those usually make me laugh more than anything else).
I just want to know two simple things:
1) Can the alien chase after you in vents?
In other words, are there "safe hiding spots" in which you're guaranteed not stay safe? Or on the contrary can the alien pull you out of a vent or crawl inside one to get to you? I'm asking this because I want to make sure that if I'm going to buy a 'horror game' that the horror/terror part of it is done right. I want that Xenomorph to be able to get me anywhere, giving me that false sense of safety. There's nothing better than a good ol' placebo effect when hiding from something terrifying only to realize that you're probably going to die in the coming minute or two (that's excluding how sweaty your hands get at that point, and how accelerated your heart beat should be). You know, that type of horror that creeps you out enough that you start running without even being certain that there's "something behind you", but you're so convinced that there's something that you're just running as if it was the case and you don't even turn around to make sure about it? That kinda stuff is what I'm looking for.
I know what I should expect from "horror", but very few games ever managed to do it properly. Normally, horror should provoke at least a physical response, if not combined with a psychological one as well (that's the immersion and the suspense's job, in a game I guess that the lightning and shadow effects need to be spot-on for that). The last time I truly felt unsettled, scared, and was immersed to a point where I almost felt that I - the player - had to "get out of there ASAP" ("there" being a location in the game, even though I felt that I myself needed to leave it) was when I first went in Labs X-18 in Shadow of Chernobyl (and the Agroprom Sewers wasn't a walk in the park either). But since it's scripted the second time wasn't as bad (although that map always gave me the chills when I stayed in there for too long).
So, can we physically be safe at certain hiding spots? Or is there truly nowhere "safe"?
And, finally...
2) Are we truly alone?
I've been trying to watch some videos, and some review videos too but without trying to spoil too much by accident (in case I do buy it). I do know that humans in the ship that at least aren't directly part of the main story missions will be either "with" you or "against" you (if I'm not mistaken, from what I've seen anyway so far). Now I do need a bit more information about that aspect of the game. Do only pre-determined (perhaps named) NPCs side with you as you progress? Or can some wandering NPCs just randomly decide to "help" you (or at least to not shoot you)? What is unpredictable about any of that if anything?
Because from the videos I've seen in which the player would be seen by NPCs he always got fired at (or chased) by them, and as the player re-tries the same section after a checkpoint re-load those NPCs reacted the same way, which leads me the believe that specific NPCs always do the same thing (those NPCs "over there" always being hostile, that kind of predictability). I'm interested to learn more about that because I think that I would certainly prefer it if generally-speaking most encounters would end up being a danger for me more than anything else. If I'd receive too much "help" from friendly NPCs around it might break the suspense to some degree.
And...
Well... 3) Do the alien also crawl on walls and ceilings? Or does he always pop-out of a ceiling vent?
Points 1) and 2) are the ones I want to know more about. But the third point above is just out of curiosity (wouldn't really refrain myself from buying it if the answers I get concerning the first two are satisfying).
I bought the game yesterday.
The Meh:
1) The game feels a lot like Quake in it's linear gameplay (atleast at the beginning ... I'm 2 hours in). It seems like it is a lot of get key, open door. Find passlocked door. Find passcode. Go back to door. etc. Poiont is, this is a 20 year old game concept and not common these days.
LOL, i know what you mean by the Borderland textures, I saw that thread.
But it's not polite to try and insult someone by saying they are "crying" when it is 2014, and all these issues could have/ should have been things of the past.
If you're still fairly new to PC gaming, then it's understandable why you may find it easy to overlook what seems like something minor to YOU.
But when you've been PC gaming, and spending good money on hardware for over 25 yrs, and the same problems seem to never be completely resolved, then YES it gets frustrating after awhile.
So no need for insults when we're all on the same side.(the gamers side)
Trust me when I say, Devs certainly know how to avoid these issues in 2014, and can CERTAINLY make games with nice "jaggie free"/"shimmering free" images. :thumbsup:
That's what you spend your hard earned money on a good GPU for in the 1st place and you DESERVE it!
Example: Go look at Shadows of Mordor.
You may see some "jaggies" in the benchmark, but when actually playing the game, It looks GREAT with no "jaggies"and/or "texture shimmering" in site....VERY well done IMO and gives you great results for the $$$ you spent on a good GPU!
