Ack! Homeworld 2

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SithSolo1

Diamond Member
Mar 19, 2001
7,740
11
81
Originally posted by: Blindman
LOL
all u need is like a few ships in the last level defend the home planet by knocking out the stupid missiles.

Use ur newly accquired mothership/battleship the knock out the oribital missile lunching system.

Hyperspaceing is your friend. When you hyperspace your newly accquired mothership/battleship reparies itself so thats it. just knock out the missiles and hyperspace.

I do believe he was talking about the last level of the FIRST HW not HW2.

I loved the first homeworld, in fact I loved it so much I bought it 3 times.

About the rank thing, as I recall HW: Cataclysm had a rank system. Don't quote me on this though.
 

Jeff7

Lifer
Jan 4, 2001
41,596
19
81
Originally posted by: brtspears2
I own the game, too bad I don't have good enough video hardware to play the damn game.

Get yourself a Radeon 9700Pro or faster.
I've only got the demo - still waiting for the Walmart I work at to a) get the damn thing in stock already and b) do a rollback to beat Best Buy's price - but in the one Player vs CPU mission with 4 CPU players, I start to get slowdowns on my system - XP2100@2.2GHz, 1GB PC3200 RAM, Radeon 9700 Pro. That's at 1280x960 resolution though, with all the eye candy turned up, and anisotropic filtering enabled.
 

DurocShark

Lifer
Apr 18, 2001
15,708
5
56
Originally posted by: brtspears2
I own the game, too bad I don't have good enough video hardware to play the damn game.

I'm playing the demo fine on a athlon 2000 and a GF3.

Is the game more demanding?
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
I really really suck at this game and I don't know why. I had to do the 3 carriers mission like 4 times before I beat it, and I'm on my 3rd time on the 3 hyperspace inhibitor mission.

It seems like you can't lose hardly any ships at all or you're screwed, because if you rebuild then you run out of resources and you don't have enough force to secure a new resource field. Gun platforms seem worthless and are easily dealt with so you can't defend RU's without some sort of fleet. Also, I can't seem to build more than 14 fighter squadrons?? In the last round the computer sent fricking 14 assualt frigates at me at once. HTH am I supposed to beat that??? The pulsar corvettes don't seem to do too much damage against them even though they're supposed to. I just don't get this game.


BTW, I'm playing on a P4 2.26 and R9700P, 1280x960, AA, no slow-downs.
 

LordSnailz

Diamond Member
Nov 2, 1999
4,821
0
0
Originally posted by: GoodRevrnd
I really really suck at this game and I don't know why. I had to do the 3 carriers mission like 4 times before I beat it, and I'm on my 3rd time on the 3 hyperspace inhibitor mission.

It seems like you can't lose hardly any ships at all or you're screwed, because if you rebuild then you run out of resources and you don't have enough force to secure a new resource field. Gun platforms seem worthless and are easily dealt with so you can't defend RU's without some sort of fleet. Also, I can't seem to build more than 14 fighter squadrons?? In the last round the computer sent fricking 14 assualt frigates at me at once. HTH am I supposed to beat that??? The pulsar corvettes don't seem to do too much damage against them even though they're supposed to. I just don't get this game.


BTW, I'm playing on a P4 2.26 and R9700P, 1280x960, AA, no slow-downs.

likewise here, I suck at the game, although I'm fairly decent in broodwar and stuff. I think I need to learn what cheaps are strong against what type of enemies, most of the time I send everyone to attack one ship at once.
 

LordMorpheus

Diamond Member
Aug 14, 2002
6,871
1
0
Originally posted by: LordSnailz
Originally posted by: GoodRevrnd
I really really suck at this game and I don't know why. I had to do the 3 carriers mission like 4 times before I beat it, and I'm on my 3rd time on the 3 hyperspace inhibitor mission.

It seems like you can't lose hardly any ships at all or you're screwed, because if you rebuild then you run out of resources and you don't have enough force to secure a new resource field. Gun platforms seem worthless and are easily dealt with so you can't defend RU's without some sort of fleet. Also, I can't seem to build more than 14 fighter squadrons?? In the last round the computer sent fricking 14 assualt frigates at me at once. HTH am I supposed to beat that??? The pulsar corvettes don't seem to do too much damage against them even though they're supposed to. I just don't get this game.


BTW, I'm playing on a P4 2.26 and R9700P, 1280x960, AA, no slow-downs.

likewise here, I suck at the game, although I'm fairly decent in broodwar and stuff. I think I need to learn what cheaps are strong against what type of enemies, most of the time I send everyone to attack one ship at once.

I bought HW1 when it came out and have been hooked since. Seeing as my good comp is crapped right now, I haven't played more than 5mins of HW2 demo . .

But, from a HW1 standpoint, here are the tactics:

Build lots of the ship with the biggest firepower/cost ratio.

When possible, salvage (marine frigate in HW2) enemy ships. This was a great tactic in HW1 because in one series of missions (Gardens of Kadesh) there were a whole frikin lot of these ion cannon-sized frigates with FOUR freaking ion cannons. I managed to salvage about 20 of them, and from there on out the game was cake.

and the golden rule of Homeworld games: Concentrate your firepower. sayyou have 5 gun platforms and the enemy has five gun platforms. If they go one on one and start fireing at the same time, all 10 will be destroyed. If you concentrate you firepower, you will destroy the first enemy and all your guns will be at 4/5 health. You destroy the second and one of your guns will still be at 4/5 and the others will be at 3/5. and so on until you have four gun platforms left, at 4/5, 3/5, 2/5, and 1/5 health, where the enemy is utterly destroyed. A dramitic example of how beutiful concentrated firepower is.

if need be, be ready to scrap your ships for resources. Say, if in mission A you have a large number of interceptors to combat enemy bombers, and in mission B you face a large number of enemy capital ships, if you run out of resources salvage your interceptors and plow their RU's into bombers. This is a last-ditch effort.

Capture enemy ships whenever possible. An enemy capital ship destroyed is one less ship you can have in your armada. Usually, the enemy in HW1 was dumb, so you could swarm a capship with scouts and then bring your salcaps in without drawing that much fire. Probably changed in HW2, but still probably a good idea to swarm an enemy capship with scouts before attempting to bring a marine frigate in.

I am not sure if all these ships made it into HW2, but, lethal combos include:

Assault frigate and gravwell generator. Fighter carnage. the gravwell stops them dead and the assault frig can decimate large groups of fighters in no time at all.

ion cannon frigs and interceptors/multi-gun vettes. If you can keep fighters away from a squadron of Ioncannon frigs, they are absolutely devestating. say, a flight of five icfs and a few multi-gun vettes will survive some major punishment (with a determined repair ship or two) and will reduce an enemy heavy capship to rubble in no time (make sure you keep the frigs moving because large capships generally have forward-fireing firepower (ion cannons) and are very very slow at turning . . . keep it trying to turn on your ships and you will defeat it)

anywho, those are my words of wisdom. As soon as I reformat, its HW2 time.
 

0roo0roo

No Lifer
Sep 21, 2002
64,795
84
91
Originally posted by: DurocShark
Originally posted by: brtspears2
I own the game, too bad I don't have good enough video hardware to play the damn game.

I'm playing the demo fine on a athlon 2000 and a GF3.

Is the game more demanding?


depends,rts sometimes are more cpu bound then graphics. it runs smooth at max settings on my lousy ati 9000 pro @1024x768:D

but my cpu is quite a bit faster then yours, i have no idea.

quite interesting so far. i never played the first though. this is far better then then the startrek based space rts's though.
 

Spudd

Golden Member
Aug 7, 2001
1,114
0
71
Originally posted by: GoodRevrnd
I really really suck at this game and I don't know why. I had to do the 3 carriers mission like 4 times before I beat it, and I'm on my 3rd time on the 3 hyperspace inhibitor mission.

It seems like you can't lose hardly any ships at all or you're screwed, because if you rebuild then you run out of resources and you don't have enough force to secure a new resource field. Gun platforms seem worthless and are easily dealt with so you can't defend RU's without some sort of fleet. Also, I can't seem to build more than 14 fighter squadrons?? In the last round the computer sent fricking 14 assualt frigates at me at once. HTH am I supposed to beat that??? The pulsar corvettes don't seem to do too much damage against them even though they're supposed to. I just don't get this game.


BTW, I'm playing on a P4 2.26 and R9700P, 1280x960, AA, no slow-downs.


Mine field + sensor disruptor + 1 flak frigate = enemy fleet go boom. :)

Game was pretty fun, but way too short: beat it in 2 days. Only drawbacks I see compared to all the other HWs are:

1) Story seems slopped together. It has a very grand premise, but the execution is off. It's very jarring to go from HW:Cat to HW2.

2) Lack of ship designs leads to paper-rock-scissorz game. (Note, you can't beat this game using only one kind of ship; you need all of them.)

3) Interface is annoying; it's convoluted and unncessary especially when you take into consideration the clean, minimalist design in HW 1 and Cat.

4) Can't play the campaign from the other guy's perspective. This is in my opinion, a big no-no for RTSs. Every major RTS has allowed you to play as the "good" guys and the "bad" guys, and whoever was "in-between." This game gives you one perspective, and that's it-- you can't play as the Vaygr. Doh. I still think StarCraft did the greatest job of showing you everyone's perspective of what was going on--things were never black and white. Besides, 15 or 16 missions total just ain't right for a game that's retailing for an avg. $50.
 

Jeff7

Lifer
Jan 4, 2001
41,596
19
81
Originally posted by: Spudd


Mine field + sensor disruptor + 1 flak frigate = enemy fleet go boom. :)

Game was pretty fun, but way too short: beat it in 2 days. Only drawbacks I see compared to all the other HWs are:

1) Story seems slopped together. It has a very grand premise, but the execution is off. It's very jarring to go from HW:Cat to HW2.

2) Lack of ship designs leads to paper-rock-scissorz game. (Note, you can't beat this game using only one kind of ship; you need all of them.)

3) Interface is annoying; it's convoluted and unncessary especially when you take into consideration the clean, minimalist design in HW 1 and Cat.

4) Can't play the campaign from the other guy's perspective. This is in my opinion, a big no-no for RTSs. Every major RTS has allowed you to play as the "good" guys and the "bad" guys, and whoever was "in-between." This game gives you one perspective, and that's it-- you can't play as the Vaygr. Doh. I still think StarCraft did the greatest job of showing you everyone's perspective of what was going on--things were never black and white. Besides, 15 or 16 missions total just ain't right for a game that's retailing for an avg. $50.


1.) Premise is ok. But yeah, the story could have used a little work I guess.

2.) I liked the ship designs; I just didn't like the way the battlecruisers and destroyers matched up against frigates - frigates just seem to be pretty weak in this game. What happened to the impressive armor of Cataclysm?
And I think they intended it so that you'd need to balance the fleet out, instead of using just one kind of ship to do everything. A group of about 5 flak frigates will make short work of a fighter squadron, but they're damn near useless against anything bigger than a corvette. Flak frigates and ion frigates are a good combo.
Fighters too - interceptors can do ok on their own, to a point. They're best for dogfights with other interceptors, and good for breaking up very lightly defended resourcing operations, but not much else. A group of interceptors escorting bombers though - the interceptors handle the fighters, while the bombers tear apart the resourcers.
And battlecruisers - give them an escort of fighters or corvettes, and they're probably good against just about anything. That Vaygr Trinity Cannon destroys frigates and anything smaller in one or two hits. I prefer the Hiigaran cruiser though.

3.) The interface took some getting used to, but I think I like it more than the original design. One major advantage is that you can see the launch/build/research managers at the same time as the battlefield.
One thing I don't like is the reliance on icons in the ship selector - quickly distinguishing pulsar vs standard corvettes without text can be difficult. And playing as Vaygr, telling the smaller ships apart in the "taskbar" can be almost impossible because they're so similar. I'm one to micromanage, and quickly build and re-designate new ships into groups by type - Interceptors as 1, bombers 2, corvettes 3, etc. Now granted, this doesn't work well for fighting on multiple fronts, but then, multiple fronts never really is a good thing anyway.

4.) Agreed on this one. The original Homeworld offered this, but there really weren't too many major differences in ship types. They looked different, and there were maybe 2 or 3 specialty ships unique to each race, but that was about it. Now, we've got the Vaygr, which lack any ion cannon technology, instead relying on heavy missiles. And they use several types of fighters, unique corvette types, a whole different technology research method - you don't research each ship's armor individually; you research that entire class' armor upgrades at once.

I would have liked more levels too. It was nice that they sped up the pacing of the game - more action happens much quicker in the level, and the levels are just plain smaller. I too beat it in around 2 days. Some levels took more than one run through to get, but I'd usually wind up annihilated within the first few minutes of the game, so it wouldn't be that much time lost.

Darn you, now I feel like playing HW2 awhile.
 

Spudd

Golden Member
Aug 7, 2001
1,114
0
71
Hehe. Don't get me wrong, I think HW2 is a fun game and I don't mind much having paid full retail for it-- it's kind of like a lucky, but dirty pair of gym socks.

Note: I cannot be held liable for the sensibility of that analogy. :confused::beer: