So if I understand this right, if you have a G80 or Fermi card, there are now 3 different names for MSAA 8X?
Edit: Well, looks like 16X didn't change with G80 or GT200, as seen here.
http://www.nvnews.net/vbulletin/showthread.php?t=79858
Edit 2: After some pretty hard digging, it seems Nvidia might have changed the way they counted Multi/color and coverage samples from G80/Gt200 to Fermi. From what I have read here :
http://alienbabeltech.com/abt/viewtopic.php?f=4&t=15337 and a couple of other places
http://www.anandtech.com/show/2918/5 before Fermi, they counted multi-samples twice in their papers, once as multi-samples and once as coverage samples, so they list 8x as having eight coverage samples and 16x/16xQ as having sixteen. Which is the number everyone quoted back then, such as the Nhancer doc's. If you read any reviews of Fermi, or in fact read the AA section of the GF100 white paper, they refer to 16XQ as 8 color and 8 coverage samples.
So it seems they only counted the coverage samples once when explaining 32X with Fermi, and retroactively applied this to G80/GT200 was well. Hence why I believe the Guru3d article is inaccurate. If you were comparing a fancy new card with a fancy new high level of AA, wouldn't you want to compare the highest from last gen to highest of new gen? I think they meant to quote the Nvidia numbers for 16XQ, but messed up and only put 16X.
Edit 3: I was thinking about this more while trying to sleep, and I think I have a better explanation. I don't think they counted the samples twice to get the final number for the name, they just added the MSAA and coverage samples together. According to the ABT article I linked to, 8X was really 4+4, 16X was 4+12, 16XQ was 8+8 and now 32X is 8+24. It looks like anything higher than that is SLI only as I have a 570 and it only goes to 32x.