One of the most impressive abilities I had the pleasure to game with was on the 1900XTX CrossFire Platform and their Super-AA feature. The key to this feature was it offered a combined x8 sparse grid multi-sampling with a x2 rotated grid Full-scene SSAA, and the kicker was, the x2 full scene FSAA was virtually free performance and helped curb texture aliasing a lot --from aftifacts from shader, transparency alpha test and blend, specular and ordinary alpha blends, mip-map transitions, moire, and when ATI used modest optimizations. So, if one GPU offered 60FPS with x4 AA, two GPU's would offer x8 AA with x2 SSAA and would bench 60 FPS.
Virtually no one talked about it.
And another kicker was, the incredible flexibility with transparency, so if I had 60 fps with x4 MSAA with x2 adaptive on transparency with 1 GPU would have 60 FPS with x8 MSAA, x2 SSAA and x4 adaptive on transparency with 6 distinct samples total on transparency due to the x2 SSAA, too.
Virtually no one talked about.
All many talked about was performance, attacking IHV's, how this one is biased and that one is biased, personal shots, how one product rocked because it wins a bench by 10 percent.