A 4GHz Quadcore on it's knees? Crysis physics demo!

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Atreus21

Lifer
Aug 21, 2007
12,001
571
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Originally posted by: gorcorps
Originally posted by: Fenixgoon
Originally posted by: CPA
Would one those Ageais Physics card help to bring the fps to a respectable rate or is that a waste of money.

waste of $$ - crysis does not (to my knowledge) use ageia for its physics.

ageia enabled games are all shit (at least when ageia physics are enabled) save for COH (city of heroes) and GRAW. although as i recall from AT's ageia/graw test, using ageia physics *lowered* framerates instead of speeding them up due to greater physics calculations, despite offloading them to the PPU.

warmonger and cell factor were laughable at best.

Are you sure you're thinking 'city of heroes' and not COMPANY of heroes?

No, he's right. City of Heroes supports AGEIA physics processing. Not really noticeable, though.
 

fleabag

Banned
Oct 1, 2007
2,450
1
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Originally posted by: Fenixgoon
Originally posted by: CPA
Would one those Ageais Physics card help to bring the fps to a respectable rate or is that a waste of money.

waste of $$ - crysis does not (to my knowledge) use ageia for its physics.

ageia enabled games are all shit (at least when ageia physics are enabled) save for COH (city of heroes) and GRAW. although as i recall from AT's ageia/graw test, using ageia physics *lowered* framerates instead of speeding them up due to greater physics calculations, despite offloading them to the PPU.

warmonger and cell factor were laughable at best.

1. You forgot UT3
2. The reason it reduces framerates is because the physics added into those games are second order physics which affect graphics and not gameplay, therefore the GPU has to work harder. Had they implemented the physics properly and were using the PPU for gameplay physics, then you'd see an increase in performance for a given action compared to being done exclusively on the CPU.