Originally posted by: Lithan
Azn.
1. Because I was proving something that was said before wrong... something unrelated to the 19" LCD. Someone had suggested that the memory bandwidth was the only thing preventing the 8800gs from running AA.
2. "Come shader intensive games? it will fail miserably compared to 3850 or 8800gs. Come texture heavy games? it will fail miserably with 8800gs." You just keep waiting for that day when you can brag about running 10fps @ 800x600 instead of only 8fps. You keep preaching about how the 8800gs that barely runs modern games at acceptable resolutions will have no problems running these imaginary future games.
3. Your raw performance #'s amount to less benchmarks than I can count on one hand which you've cherry picked out of 20+ different benchmarks between the cards as the 10-15% of situations that the 8800gs can hold its own.
Originally posted by: Lithan
I was responding to this.
"Without AA 320mb GTS should be fine all the way up to 1920x1200. "
I dont consider <10fps average "fine".
Right, and I just said that all modern games except for Crysis run amazing at 1920x1200 on my card. Perhaps you should read my replies before simply responding. :light:Originally posted by: Lithan
You said not one page ago, "You CANT run crysis on high on a 320meg card"
Originally posted by: Lithan
You said not one page ago, "You CANT run crysis on high on a 320meg card"
Originally posted by: Lithan
Benches @ 1280x1024
http://img3.pconline.com.cn/pc...3_9600GT_COH_thumb.jpg
9600gt by 25%
http://img3.pconline.com.cn/pc...3_9600GT_COJ_thumb.jpg
9600gt by 20%
http://img3.pconline.com.cn/pc...13_9600GT_LP_thumb.jpg
9600gt by 10%
2 games were tied, 8800gs won a single game by ~4%
That's a representative average and even in that case it's restricted to the lowest tested resolution: which undoubtably favors the 8800gs.
You're neglecting the fact that the 9600GT may be running much newer (and better) drivers than the 8800GS. The GS is probably running drivers that came out in December 2007, whereas the GT uses drivers released over the past week. It's criminal, but NV is doing it to make their newest offerings look better.Originally posted by: Lithan
Benches @ 1280x1024
http://img3.pconline.com.cn/pc...3_9600GT_COH_thumb.jpg
9600gt by 25%
http://img3.pconline.com.cn/pc...3_9600GT_COJ_thumb.jpg
9600gt by 20%
http://img3.pconline.com.cn/pc...13_9600GT_LP_thumb.jpg
9600gt by 10%
2 games were tied, 8800gs won a single game by ~4%
That's a representative average and even in that case it's restricted to the lowest tested resolution: which undoubtably favors the 8800gs.
TBH that approach is silly. The 8800GS is perfectly fine for all games on the market now (except for Crysis), but they are not going to be suited for future games (which will include countless titles based on the Crysis engine).Originally posted by: Azn
Currently 64SP is the sweet spot but not for the future. My whole basis of the argument over this thread is that 8800gs would outlast 9600gt in the long run.
Originally posted by: Lithan
"384mb is still fine for Crysis @ high settings @ 1600x1200.
http://www.3dnews.ru/_imgdata/img/2008/02/26/75453.jpg
crysis 1600x1200 high settings vram usage
http://www.3dnews.ru/_imgdata/img/2008/02/26/75452.jpg
crysis 1280x1024 high settings vram usage
Yeah it's because of AA and post processing within the last few years. 4xAA is like blowing up your resolution by 2 notches.
If 1280x1024 4xAA, it would be equivalent @ 1900x1200 with no AA.
Without AA 320mb GTS should be fine all the way up to 1920x1200. "
You need to start reading what you post before you accuse me of cherry picking examples. I wasn't using the fps of crysis high to prove anything about the 9600gt. I was demonstrating that your claims that 320megs of memory is plenty for Crysis high were wrong. You said that according to your logic, 320meg GTS runs 1920x1200 crysis high just fine (so long as AA is off). I showed a benchmark. It runs under 10 fps. That isn't just fine. I proved your claims about bottlenecks and card performance wrong. It says nothing about the 9600gt except that your expectations of its performance are quite probably undependable.
Originally posted by: Azn
No point in "cherry picking" your games where pixel fillrate and memory bandwidth wins over texture and SP.
Currently 64SP is the sweet spot but not for the future. My whole basis of the argument over this thread is that 8800gs would outlast 9600gt in the long run.
NV is only competing with themselves on the high-end. It makes sense in a way for them to make their new stuff look better using drivers.Originally posted by: Lithan
That runs contrary to every product release in recorded history sickbeast. Creative reasoning though.
Originally posted by: SickBeast
NV is only competing with themselves on the high-end. It makes sense in a way for them to make their new stuff look better using drivers.Originally posted by: Lithan
That runs contrary to every product release in recorded history sickbeast. Creative reasoning though.
The 174 drivers can only be installed on the 9600GT and the new 9800GTX/GX2 cards. For 8800-series cards you need to hack the .inf file.
People are noticing a 20% boost from the new drivers so there is a chance that the differences you're pointing out are in fact due to them to some extent.
Originally posted by: SickBeast
TBH that approach is silly. The 8800GS is perfectly fine for all games on the market now (except for Crysis), but they are not going to be suited for future games (which will include countless titles based on the Crysis engine).Originally posted by: Azn
Currently 64SP is the sweet spot but not for the future. My whole basis of the argument over this thread is that 8800gs would outlast 9600gt in the long run.
The same goes for the 9600GT, the 8800GT, and pretty much any other GPU on the market currently. There is nothing out there that I would consider 'future proof' at this point. Just buy what you need to run the games you play.
Originally posted by: SickBeast
NV is only competing with themselves on the high-end. It makes sense in a way for them to make their new stuff look better using drivers.Originally posted by: Lithan
That runs contrary to every product release in recorded history sickbeast. Creative reasoning though.
The 174 drivers can only be installed on the 9600GT and the new 9800GTX/GX2 cards. For 8800-series cards you need to hack the .inf file.
People are noticing a 20% boost from the new drivers so there is a chance that the differences you're pointing out are in fact due to them to some extent.
Here's a linkOriginally posted by: Lithan
Originally posted by: SickBeast
NV is only competing with themselves on the high-end. It makes sense in a way for them to make their new stuff look better using drivers.Originally posted by: Lithan
That runs contrary to every product release in recorded history sickbeast. Creative reasoning though.
The 174 drivers can only be installed on the 9600GT and the new 9800GTX/GX2 cards. For 8800-series cards you need to hack the .inf file.
People are noticing a 20% boost from the new drivers so there is a chance that the differences you're pointing out are in fact due to them to some extent.
reference this 20% boost?
nevermind I need to get to bed, so I did it myself.
http://www.techarp.com/showart....aspx?artno=519&pgno=3
Thanks for playing though. We have some lovely consolation prizes for you at least. Like me getting bored and leaving. Congratulations.
Originally posted by: Lithan
Originally posted by: Azn
No point in "cherry picking" your games where pixel fillrate and memory bandwidth wins over texture and SP.
Currently 64SP is the sweet spot but not for the future. My whole basis of the argument over this thread is that 8800gs would outlast 9600gt in the long run.
Even if that is the case, why do you think that 8800gs will be able to run these games when it's a low end card from the current gen. Your logic is this. I will buy a card that can only run min settings on modern games because future games that are guaranteed to be more taxing will run better on it than on X card.