Originally posted by: keysplayr2003
Originally posted by: Azn
Originally posted by: keysplayr2003
Originally posted by: MegaWorks
:laugh:
I agree with Azn, more shaders is the right direction for future DX10 games. I know I don't have prof to back this up, but what I mean it's not really hard to figure it out just look at both AMD and nVidia current architectures lots of shaders.
To me this card is a rip off. I don't want to be rude but I just feel that nVidia is selling us a garbage version of the 8800GT.
What about "better shaders" as opposed to more? Because "more" shaders do not seem to be helping the R6xx cores weighing in a 320sp's.
Pros:
smaller transistor count = smaller die size = less cost to make = less cost to consumer
= potentially higher overclockability = even more for your money.
Cons: Your turn
Not all SP are created equal.
You echo my sentiment. Better shaders would be more beneficial to all, than more shaders. From an all around perspective. Heat, Power, cost. Make it better, not bigger.
Originally posted by: IsLNdbOi
Originally posted by: YEPP
http://www.tweaktown.com/revie..._g94_tested/index.html
Another nice option to replace my 7900GTO.
Edit: Its an OC version.
A whole load of reviews can be found linked from gpureview.
http://www.gpureview.com/geforce-9600-gt-card-557.html
So the review was of an overclocked version. How does a standard / vanilla version of the 9600GT compare to the 8800GT?
Originally posted by: keysplayr2003
Originally posted by: MegaWorks
:laugh:
I agree with Azn, more shaders is the right direction for future DX10 games. I know I don't have prof to back this up, but what I mean it's not really hard to figure it out just look at both AMD and nVidia current architectures lots of shaders.
To me this card is a rip off. I don't want to be rude but I just feel that nVidia is selling us a garbage version of the 8800GT.
What about "better shaders" as opposed to more? Because "more" shaders do not seem to be helping the R6xx cores weighing in a 320sp's.
Pros:
smaller transistor count = smaller die size = less cost to make = less cost to consumer
= potentially higher overclockability = even more for your money.
Cons: Your turn