Originally posted by: Jeff7181
If Valve can do "HDR" and AA with Lost Coast, Day of Defeat: Source, cs_militia, etc. on current hardware why can't other game developers use similar methods? Regardless of whether it's true HDR or not, it works on current hardware, so why is Valve the only one doing it?
On a serious note, 35-50 fps is not a convincing fps average for fast shooters in my book.
I completely agree. 30 FPS is fine for RPG's and junk like that, but it just doesn't cut it for fast paced first person shooters like Counter-Strike: Source. Even in slower paced ones like FEAR it's fine when you're walking around and getting 40 FPS, but when you're trying to shoot things and they're shooting back at you, dips into the 30's and 40's are very noticeable.