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Just ran it for the first time at regular settings (1024 x 768, 4xAA) and got these results:

Low: 32 High: 110

Avg.: 89

Not sure of the average, but that was one of the numbers on the display. I'll run it again at max settings.

At max settings (1920 x 1200, 4xAA) I got these results:

Low: 3 High: 65

Avg: 23
 
Originally posted by: Noid
I have a new artifact tester 😀

This demo showed artifacts I didnt know I had ...
(at my currect ambient temp)

I can't figure out how to see the results from the benchamrk.bat mode yet ... anyone ?

Maybe someone could copy the benchmark.bat text from the old version here ?
 
Google is my friend ... 😀



Copy the TechDemo.bat file and rename it to whatever you want (IE: benchmark.bat)

Edit the file so it reads ...


start Bin32\TechDemo.exe -benchmark %1 %2 %3 %4 %5 %6 %7 %8 %9


then Run the benchmark.bat

It creates a file called benchmark1.txt

Heres my results ...


The Project - from Crytek
Benchmark Result
-------------------------

Average FPS: 14.66

Configuration

Resolution: 1024x768
Bit per pixed: 32
FSAA: 4x samples
3Dc Texture Compression: disabled
Verticle Sync: disabled

 
Darn cool...

P4m at 2.8ghz(233FSB)/1gbRAM/X700 Pro 256mb AGP8X (stock) reporting in...

-------------------------
The Project - from Crytek
Benchmark Result
-------------------------

Average FPS: 18.36

Configuration

Resolution: 1024x768
Bit per pixed: 32
FSAA: 4x samples
3Dc Texture Compression: disabled
Verticle Sync: disabled


 
-------------------------
The Project - from Crytek
Benchmark Result
-------------------------

Average FPS: 41.94

Configuration

Resolution: 1024x768
Bit per pixed: 32
FSAA: 4x samples
3Dc Texture Compression: disabled
Verticle Sync: disabled


Rig in sig.
 
3700+@2750, 2 gigs, 7800gtx @ stock (450/1200)

high quality-
-------------------------
The Project - from Crytek
Benchmark Result
-------------------------

Average FPS: 48.61

Configuration

Resolution: 1024x768
Bit per pixed: 32
FSAA: 4x samples
3Dc Texture Compression: disabled
Verticle Sync: disabled

quality-
-------------------------
The Project - from Crytek
Benchmark Result
-------------------------

Average FPS: 52.16

Configuration

Resolution: 1024x768
Bit per pixed: 32
FSAA: 4x samples
3Dc Texture Compression: disabled
Verticle Sync: disabled


 
just benched it....

basic rig config 3800+, 2gigs, 7800GTX@ (495/1300)

on high quality at 1024x760 i got highest fps of 105 and lowest 46. i tried at 1600x1200 as well just to see how this stresses my card. highest was 67 and lowest was 31.
would have tried at 1900x1600 if i had a larger monitor 😉
 
i add "-benchmark" without the quotes to the end of my shortcut and it will give the avg fps text but i can't change settings that way.
 
after some adjustments ...
(quit using Powerstrip, and flashed BIOS to 405 365)

And installing 5.7's

I gained ..... 1.73 fps

-------------------------
The Project - from Crytek
Benchmark Result
-------------------------

Average FPS: 16.39

Configuration

Resolution: 1024x768
Bit per pixed: 32
FSAA: 4x samples
3Dc Texture Compression: disabled
Verticle Sync: disabled

mem/fsb 365/405 Cat 5.7


the 7800 has impressive numbers.... but it not AGP

I'm holding off until 520 results ... then I may or may not be going PCI-E
 
-------------------------
The Project - from Crytek
Benchmark Result
-------------------------

Average FPS: 53.96

Configuration

Resolution: 1024x768
Bit per pixed: 32
FSAA: 4x samples
3Dc Texture Compression: disabled
Verticle Sync: disabled

I didn't create an SLI profile, so I assume that these numbers are from a single card.
 
-------------------------
The Project - from Crytek
Benchmark Result
-------------------------

Average FPS: 50.64

Configuration

Resolution: 1024x768
Bit per pixed: 32
FSAA: 4x samples
3Dc Texture Compression: disabled
Verticle Sync: disabled

---

7800GTX, X2 4400.
 
Ok. I made an SLI profile...

AFR:

-------------------------
The Project - from Crytek
Benchmark Result
-------------------------

Average FPS: 30.97

Configuration

Resolution: 1024x768
Bit per pixed: 32
FSAA: 4x samples
3Dc Texture Compression: disabled
Verticle Sync: disabled

SFR:

-------------------------
The Project - from Crytek
Benchmark Result
-------------------------

Average FPS: 37.31

Configuration

Resolution: 1024x768
Bit per pixed: 32
FSAA: 4x samples
3Dc Texture Compression: disabled
Verticle Sync: disabled

AFR2:

-------------------------
The Project - from Crytek
Benchmark Result
-------------------------

Average FPS: 66.33

Configuration

Resolution: 1024x768
Bit per pixed: 32
FSAA: 4x samples
3Dc Texture Compression: disabled
Verticle Sync: disabled

Single Card:

-------------------------
The Project - from Crytek
Benchmark Result
-------------------------

Average FPS: 53.68

Configuration

Resolution: 1024x768
Bit per pixed: 32
FSAA: 4x samples
3Dc Texture Compression: disabled
Verticle Sync: disabled

 
A tad bit more interesting IMO...

AFR2

-------------------------
The Project - from Crytek
Benchmark Result
-------------------------

Average FPS: 45.86

Configuration

Resolution: 1680x1050
Bit per pixed: 32
FSAA: 4x samples
3Dc Texture Compression: disabled
Verticle Sync: disabled

...you can bench at different resolutions by editing the system.cfg file. Just change the r_Height and the r_Width values, and disregard the notice at the beginning of the file 🙂

-- Attention: This file is generated by the system, do not modify! Editing is not recommended!
 
-------------------------
The Project - from Crytek
Benchmark Result
-------------------------

Average FPS: 27.85 ----->X800 pro vivo

Configuration

Resolution: 1024x768
Bit per pixed: 32
FSAA: 4x samples
3Dc Texture Compression: disabled
Verticle Sync: disabled
 
2nd run......

-------------------------
The Project - from Crytek
Benchmark Result
-------------------------

Average FPS: 31.75----->X800 pro vivo

Configuration

Resolution: 1024x768
Bit per pixed: 32
FSAA: 4x samples
3Dc Texture Compression: disabled
Verticle Sync: disabled
 
3rd run......

-------------------------
The Project - from Crytek
Benchmark Result
-------------------------

Average FPS: 32.29----->X800 pro vivo

Configuration

Resolution: 1024x768
Bit per pixed: 32
FSAA: 4x samples
3Dc Texture Compression: disabled
Verticle Sync: disabled
 
Well, the only real thing I done, was went to msconfig and turned off some startup items. In task manager, turn off my Panda antivirus, firewall, and a few other things. I had 34 items running in the background. My second run is after I turned them off....the 3rd run was just for the fun of it, and it went a little higher still. Now those runs are at stock speeds of 475-900. I had it overclocked before up to 574 core and 1140 memory. Dont think I want to try it with The Project though. But all in all, that is all I did.
 
This is a very impressive Tech-Demo... Ever since the CryEngine was made public (like 4 years ago) I have been in full support, knowing full well that these German Developers will have one of the best gaming engines in the world. I would easily say that the CryEngine is superior to the Doom3/HL2 engine. The outdoor evironments that the CryEngine can produce are simply incredable.

With that said, the game looks cartoonish for some reason, I mean, more so than other games. It is hard to explain... The graphics are incredable, yet more cartoonish than most other FPS...

Good tech demo, thanks for posting the link.
 
-------------------------
The Project - from Crytek
Benchmark Result
-------------------------

Average FPS: 63.29

Configuration

Resolution: 1024x768
Bit per pixed: 32
FSAA: 4x samples
3Dc Texture Compression: disabled
Verticle Sync: disabled

 
I'll have to run it again to do an actual benchmark but from using the live FPS counter "i" key:


1024x768 2aa: low: 60fps high: 120fps avg 80-100fps

1680x1050 2aa: low 29 high 60/65 avg... hard to say, some scenes steady 30 for awhile, some scenes steady 50-54 for awhile....


Note:

Remember that big FEAR debate ?

Well note that even this demo runs roughly twice as fast as FEAR does at the same resolution, and in FEAR's case there was no AA...

😕
 
Note, while some parts were impressive (graphics of the creature's vision) and the character models looked good, I bet with more work they could have made a far more graphically impressive vid for the level of stress it requires...

ie, Lost Coast will likely look way, way better and run 1.5x + as fast IMO
 
-------------------------
The Project - from Crytek
Benchmark Result
-------------------------

Average FPS: 32.50

Configuration

Resolution: 1024x768
Bit per pixed: 32
FSAA: 4x samples
3Dc Texture Compression: disabled
Verticle Sync: disabled

 
-------------------------
The Project - from Crytek
Benchmark Result
-------------------------

Average FPS: 55.44

Configuration

Resolution: 1024x768
Bit per pixed: 32
FSAA: 4x samples
3Dc Texture Compression: disabled
Verticle Sync: disabled


7800GT, AMD64 @ 2550MHz.

Very odd thing was the water didn't show up at all (it was black), so I don't know what was wrong there, and I don't have FC the game to see if the same happens.
 
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