dug777
Lifer
Core clock increase of 24%, mem of 1%.
Q6600@stock/4GB DDR2/P5Q PRO/Asus 4850 512mb, different tracks from the demo each time (so you can only compare each one to its pair).
Was just done doing the replay function, so each 'run' is indentical for each clock speed (any way to make the replays longer?).
Everything maxed (seems to revert to 'custom' when I change the res (1600x1200 75Hz), no vysnc, latest cats (high quality mode, edge-detect AA + Adaptive - Performance)
1600x1200 8xAA
oc'd
Frames Time (ms) Min Max Avg
461 10140 35 54 45.464
stock
Frames Time (ms) Min Max Avg
436 10625 30 49 41.035
(11% on avg)
1600x1200 4xAA
oc'd
Frames Time (ms) Min Max Avg
457 8758 44 65 52.181
stock
Frames Time (ms) Min Max Avg
449 9577 39 59 46.883
(11% on avg)
1600x1200 2xAA
oc'd
Frames Time (ms) Min Max Avg
587 10181 45 72 57.656
stock
Frames Time (ms) Min Max Avg
546 10346 41 66 52.774
(9% on avg)
Has a nice increase on minimums, seems odd that I got a 16% improvement for the 8xAA run, but only 10% for 2xAA. I would have thought mem limitations would have limited the gains for the higher AA run more...
Q6600@stock/4GB DDR2/P5Q PRO/Asus 4850 512mb, different tracks from the demo each time (so you can only compare each one to its pair).
Was just done doing the replay function, so each 'run' is indentical for each clock speed (any way to make the replays longer?).
Everything maxed (seems to revert to 'custom' when I change the res (1600x1200 75Hz), no vysnc, latest cats (high quality mode, edge-detect AA + Adaptive - Performance)
1600x1200 8xAA
oc'd
Frames Time (ms) Min Max Avg
461 10140 35 54 45.464
stock
Frames Time (ms) Min Max Avg
436 10625 30 49 41.035
(11% on avg)
1600x1200 4xAA
oc'd
Frames Time (ms) Min Max Avg
457 8758 44 65 52.181
stock
Frames Time (ms) Min Max Avg
449 9577 39 59 46.883
(11% on avg)
1600x1200 2xAA
oc'd
Frames Time (ms) Min Max Avg
587 10181 45 72 57.656
stock
Frames Time (ms) Min Max Avg
546 10346 41 66 52.774
(9% on avg)
Has a nice increase on minimums, seems odd that I got a 16% improvement for the 8xAA run, but only 10% for 2xAA. I would have thought mem limitations would have limited the gains for the higher AA run more...