PingSpike
Lifer
- Feb 25, 2004
- 21,765
- 615
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Originally posted by: torpid
Well I won't dispute that the PC is losing in terms of sales. You got me there.
Yes and no actually...the sales figures usually don't take into account monthly revenue from blockbusters like WoW. That said, a lot of the PCs traditional bread and butter is becoming the domain of the consoles for whatever reason.
The PC is in a weird point right now, especially since Microsoft steals a lot of its thunder and redirects it towards the xbox 360. (ports, xbox360 exclusives). I'm not sure what to think. The gaming PC will always have a place on my desk in some capacity, I like the freedom of customization, some of the tinkering, and I love mods.
The keyboard and mouse interface is really the only thing that works for FP(S, RPG, anything) and RTS for me. Its true you can do ok with a controller, but it'll always be more cumbersome IMO and I really don't have any interest in playing a FPS on that. However, if all xbox360 games had keyboard/mouse support I'd have a hard time not finding a place for one in my house.
I've noticed a lot of the lack of focus on games initial quality. I shield myself from it mostly by buying games that have been out for 6 months. Some still aren't entirely fixed by that point. Its a tough nut to crack for the developers and I don't entirely blame them for not achieving the nearly impossible goal of working with all different ranges of hardware and software on the PC. Its no easy task, and I think most decent developers get it pretty close...eventually.
However, if a game is a multiplatform release I have come to immediately view it with scepticism. I know the console is going to likely be the developers focus because thats where the money is. And the PC title is going to suffer the same constraints as the console version because they won't take the time to differentiate the platforms. Fable, Thief 3 and others both constained the player to small, loadable sections that were unnecessary on the PC...simply because the xbox lacked the memory to do more. Oblivion couldn't even be bothered to give a reasonable interface design for the PC, a much simplier change. Tons of other titles, ported well after they come out, perform terrible on top of the line hardware while providing unimproved visuals. All of this has you thinking...if they aren't going to take the time to make it work right on the PC...why bother?
I think most PC gamers, like myself have become jaded with this kind of stuff...and have become tighter with our dollars as a result. I've seen appopin post a lot of threads where he buys a game in the bargain bin for $10. I do the same kind of thing. A lot of those games are ok to me, but when they're just a unchanged port of a console game I see no reason to buy them for full price when they come out. I feel like they gave me about $10 worth of effort, so I'll give them $10 for their game.
I realize this means developers look at PC games as a losing position...there's not much money to be made. Thus more of them stop focusing on PC gaming and it becomes a vicious cycle. All the same though, I'm not going to rush out and buy crappy ports for $50.
