Originally posted by: chizow
Originally posted by: taltamir
You provided a link to the article, but you quoted a whole paragraph and bolded 5 or so sentances, all of which deal with the 2GB per program limit, which is not what we were talking about. We were talking about the fact that if I pay for 4GB I want windows to make 4GB available, not 3 or less GB.
The 3.25GB or so limitation on Windows 32-bit OS precedes the links/quotes I highlighted and is addressed on page 1 of Part 1. Just because you paid for 4GB doesn't mean you'll ever see 4GB on a 32-bit Windows OS since 32-bit is 2^32 for 4GB of addressable space.
When you're limited to 4GB of addressable space, other hardware and peripherals that require addressable space will eat into your 4GB max which is why you end up seeing @3.2GB of system RAM and not 4GB. Apparently there's other 32-bit OS that can address beyond 4GB, but Windows 32-bit is limited to 4GB and makes sense really.
Originally posted by: Mana
taltamir, it is possible to create a 32-bit OS that can access all 4 GB of memory. But then there are some drawbacks, such as how to communicate with various devices.
Like most things computer science related there is a trade off, you can have more storage space at the expense of speed and complexity, or you can have less complexity and more speed at the expense of storage space. The people who design modern OSs chose to go with the latter.
It should be noted that I am not an expert on this.
Originally posted by: JustaGeek
I have said it before, and I will say it again: 32-bit Windows XP is the most stable consumer Operating System ever - period.
Originally posted by: kmmatney
From the DansData article, even 64-bit OSs will lose the memory between 3 GB and 4 GB, to maintain backward compatibility. However you can then start using the memory between 4 and 8 GB after the 3-4 GB hole. So an 8 GB system will only have about 7.2 GB of usable RAM. That is, unless your motherboard allows you to remap the RAM.
Interesting stuff in that article.
I agree entirely, it does.Originally posted by: Cheex
I'm glad to see that you have conceded. It takes a big man to admit he is wrong :thumbsup:.
Anyway, I believe that will all the applications and games nowadays utilizing more than 2GB of memory, it is definitely time to move towards 64-bit OS technology.
However, it MUST start with enthusiasts like ourselves. The more conventional users might not be so eager to make the change. We see the benefits and I think we should honestly start embracing the 64-bit evolution (not revolution).
Only if you have more than 3 GB of RAM. Reading the Dansdata article, this issue also effects 64-bit operating systems, however you can add more RAM above 4 GB to make up for a lot of memopry that is lost in the 3-4 GB range.
I will take it as meaning "the most stable MICROSOFT os ever..."
one of my biggest gripes about 64bit is lack of applications, but there are a few and they make it worthwhile because they are so much faster...
Originally posted by: wordsworm
Only if you have more than 3 GB of RAM. Reading the Dansdata article, this issue also effects 64-bit operating systems, however you can add more RAM above 4 GB to make up for a lot of memopry that is lost in the 3-4 GB range.
I have a 'mature' motherboard + an AMD chip, and I don't see any memory (I have 4GB) missing at all.
Originally posted by: JustaGeek
I will take it as meaning "the most stable MICROSOFT os ever..."
See, taltamir, I am not interested in "proprietary" OS' like Mac OS X, Unix etc.
If it wasn't for Microsoft and IBM, we wouldn't be able to have a conversation like this one today.
We would be buying computers like we buy TV sets, DVD players, etc. Only because of these two companies we can freely assemble computers, install OS', and play with the settings.
There is no "Mac Builder's Website", so even if their OS is stable as a rock, it better be - they built it all, hardware and software.
one of my biggest gripes about 64bit is lack of applications, but there are a few and they make it worthwhile because they are so much faster...
So because IE7 and firefox open faster, it is worthwile switching...?
C'mon now.
The 64-bit Windows is like an electric car in a Hybrid car stage.
The future is electric (64-bit) but today we use Hybrid and still feed it gasoline (32-bit applications).
Originally posted by: wordsworm
Only if you have more than 3 GB of RAM. Reading the Dansdata article, this issue also effects 64-bit operating systems, however you can add more RAM above 4 GB to make up for a lot of memopry that is lost in the 3-4 GB range.
I have a 'mature' motherboard + an AMD chip, and I don't see any memory (I have 4GB) missing at all. So, I don't know what you're talking about. I like seeing memory usage at around 40-60% usage. I don't know if it's just horse hair in my head or if there's some sense to it, but I don't like using 100% of anything. I like having headroom. Usually my computer uses between 1.2-2.5 GB of RAM. That still leaves me with a lot of room.
It might be 64-bit aware, making all 4GB of RAM "visible".
But the range between ~3 - 4GB is still not available to applications - and again, it will probably never be.
Originally posted by: wordsworm
What I was referring to as 'invalid' is the benchmarks that were passed and compared to one another. Basically, the video cards with greater RAM are hobbled with 4GB of memory in a 32 bit OS, and therefore the comparison that Anandtech and a few others had made comparing v90 to v92 wasn't really objective, in my opinion. If you have 2GB of RAM, then it makes sense to stick to 32 bit Vista/XP. If you have 4GB of RAM, then it doesn't make sense to stay with a 32 bit OS.
Originally posted by: apoppin
Originally posted by: wordsworm
What I was referring to as 'invalid' is the benchmarks that were passed and compared to one another. Basically, the video cards with greater RAM are hobbled with 4GB of memory in a 32 bit OS, and therefore the comparison that Anandtech and a few others had made comparing v90 to v92 wasn't really objective, in my opinion. If you have 2GB of RAM, then it makes sense to stick to 32 bit Vista/XP. If you have 4GB of RAM, then it doesn't make sense to stay with a 32 bit OS.
why not? ... none of the games in the reviews use over 2.0GB system RAM and there is no "hobbling" whatsoever
Who does it make no sense to have 4GB of RAM in Vista32 just because it is not fully addressing 0.6 GB of 4.0 GB ?
-is it such a huge "waste " of resources to spend $50 on 2.0GB and use only 1.5GB of it fully - especially when there is no need for it currently
Bring up your argument again in 18 months ... i will agree with you then
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Originally posted by: taltamir
Originally posted by: apoppin
Originally posted by: wordsworm
What I was referring to as 'invalid' is the benchmarks that were passed and compared to one another. Basically, the video cards with greater RAM are hobbled with 4GB of memory in a 32 bit OS, and therefore the comparison that Anandtech and a few others had made comparing v90 to v92 wasn't really objective, in my opinion. If you have 2GB of RAM, then it makes sense to stick to 32 bit Vista/XP. If you have 4GB of RAM, then it doesn't make sense to stay with a 32 bit OS.
why not? ... none of the games in the reviews use over 2.0GB system RAM and there is no "hobbling" whatsoever
Why does it make no sense to have 4GB of RAM in Vista32 just because it is not fully addressing 0.6 GB of 4.0 GB ?
-is it such a huge "waste " of resources to spend $50 on 2.0GB and use only 1.5GB of it fully - especially when there is no need for it currently
Bring up your argument again in 18 months ... i will agree with you then
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maxed out DX9 (i dont know about DX10):
WIC uses 1.5GB
Supreme commander sues 2.1GB.
CoH claims to need about 2.5GB of ram or more (using the ingame meter thingie)
Windows XP fully loaded (with daemon-tools, antivirus, etc) takes 600-700MB.
Vista Ultimate takes 1.1 - 1.3GB by itself for most users...
Do the math.
Originally posted by: cputeq
It might be 64-bit aware, making all 4GB of RAM "visible".
But the range between ~3 - 4GB is still not available to applications - and again, it will probably never be.
I believe the way you're thinking of it is incorrect.
That's the whole point of memory mapping -- to tell applications/OS what address to traverse to when looking for the RAM in the 3-4 GB range. This is completely transparent to the software.
Let's look at it this way:
The letters below represent 512MB Address blocks.
An "A" In the block means memory filled with application / OS stuff
A "V" means memory "taken" by video card, etc.
A B C D E F G H I J K L M N O P
A A A A A A V V A A A A A A A A
In a "working" 64bit system, any request to write in the 3GB-4GB range will work out just fine -- the memory controller will tell the application:
I know you're writing stuff in the 3-4GB range, which is fine, but instead of going to address G and H, you need to head over to I and J to find that physical RAM
So, in essence, you're not going to lose any RAM, it's just addressed (mapped) to another location.
So, let's take my particular system into account:
My motherboard supports 8GB of RAM, Vista Home Premium 64 supports 16GB of RAM.
If I max out my RAM at 8GB, then installed a 1GB video card, would I "lose" RAM?
Answer - Yes.
Why? - Because my motherboard is limiting me to the range of 1-8GB of address space. Even though Vista 64
has the capability of addressing 16GB worth, my motherboard can (I assume) only address 8GB, meaning I'd lose 1GB to my video card because it would be unable to remap the "lost" 1GB (3-4GB addresses) to anything higher....those locations are already physically filled, so no mapping can take place.
Originally posted by: apoppin
Originally posted by: taltamir
Originally posted by: apoppin
Originally posted by: wordsworm
What I was referring to as 'invalid' is the benchmarks that were passed and compared to one another. Basically, the video cards with greater RAM are hobbled with 4GB of memory in a 32 bit OS, and therefore the comparison that Anandtech and a few others had made comparing v90 to v92 wasn't really objective, in my opinion. If you have 2GB of RAM, then it makes sense to stick to 32 bit Vista/XP. If you have 4GB of RAM, then it doesn't make sense to stay with a 32 bit OS.
why not? ... none of the games in the reviews use over 2.0GB system RAM and there is no "hobbling" whatsoever
Why does it make no sense to have 4GB of RAM in Vista32 just because it is not fully addressing 0.6 GB of 4.0 GB ?
-is it such a huge "waste " of resources to spend $50 on 2.0GB and use only 1.5GB of it fully - especially when there is no need for it currently
Bring up your argument again in 18 months ... i will agree with you then
![]()
maxed out DX9 (i dont know about DX10):
WIC uses 1.5GB
Supreme commander sues 2.1GB.
CoH claims to need about 2.5GB of ram or more (using the ingame meter thingie)
Windows XP fully loaded (with daemon-tools, antivirus, etc) takes 600-700MB.
Vista Ultimate takes 1.1 - 1.3GB by itself for most users...
Do the math.
i did the math ... and i looked at the practical results ... none of the games i am playing at 16x10 - using a 512MB 2900xt - require 2.0 GB RAM in Vista 32 premium
--and your argument falls totally flat if i add another 2.0 GB for a total of 3.5 GB addressable system RAM in Vista 32 [for only $50]. in addition to all this, i also have a 2.0 GB flash drive that'll take care of the background garbag... [um] overhead.
. . . now you do the math again and show me what could possibly require over 3.5 GB - now ...
i never see my HD light or any 'thrashin'![]()
Originally posted by: taltamir
Originally posted by: apoppin
Originally posted by: taltamir
Originally posted by: apoppin
Originally posted by: wordsworm
What I was referring to as 'invalid' is the benchmarks that were passed and compared to one another. Basically, the video cards with greater RAM are hobbled with 4GB of memory in a 32 bit OS, and therefore the comparison that Anandtech and a few others had made comparing v90 to v92 wasn't really objective, in my opinion. If you have 2GB of RAM, then it makes sense to stick to 32 bit Vista/XP. If you have 4GB of RAM, then it doesn't make sense to stay with a 32 bit OS.
why not? ... none of the games in the reviews use over 2.0GB system RAM and there is no "hobbling" whatsoever
Why does it make no sense to have 4GB of RAM in Vista32 just because it is not fully addressing 0.6 GB of 4.0 GB ?
-is it such a huge "waste " of resources to spend $50 on 2.0GB and use only 1.5GB of it fully - especially when there is no need for it currently
Bring up your argument again in 18 months ... i will agree with you then
![]()
maxed out DX9 (i dont know about DX10):
WIC uses 1.5GB
Supreme commander sues 2.1GB.
CoH claims to need about 2.5GB of ram or more (using the ingame meter thingie)
Windows XP fully loaded (with daemon-tools, antivirus, etc) takes 600-700MB.
Vista Ultimate takes 1.1 - 1.3GB by itself for most users...
Do the math.
i did the math ... and i looked at the practical results ... none of the games i am playing at 16x10 - using a 512MB 2900xt - require 2.0 GB RAM in Vista 32 premium
--and your argument falls totally flat if i add another 2.0 GB for a total of 3.5 GB addressable system RAM in Vista 32 [for only $50]. in addition to all this, i also have a 2.0 GB flash drive that'll take care of the background garbag... [um] overhead.
. . . now you do the math again and show me what could possibly require over 3.5 GB - now ...
i never see my HD light or any 'thrashin'![]()
Firstly, how is 1680x1050 resolution maxing out? try 1920x1200 resolution with all settings on maxium... I know some people use even higher resolutions but that is not too realistic right now... 1920x1200 is.
Also, I should have noted it there... those are the ONLY games I know of that benefit from more then 2GB of system memory...
Also my argument doesn't fail... if you add another 2GB of ram and get a total of 3GB and its enough for everything you then good for you.
But I had two arguments:
1. 2GB is not enough for some games - not in any way contradicted by this statement, since you said you need 3.5GB
2. If I pay for 4GB I want all 4GB to be abialble.. not 3.XGB. - again, not contradicted here, you just said YOU are fine with 3.5GB... I am not.
Originally posted by: JustaGeek
Originally posted by: swtethan
I run vista64 and the only thing that doesnt work is my canon scanner which is about 5+ years old. oddly enough my 10+ year old HP laserjet still works under vista64 :-D gotta love that.
See (?!?) - "gotta love that" because it works.
Not - "gotta love that, because it is so much better and faster that my obsolete 32-bit OS"
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Originally posted by: LightningRider
I run Vista 64 Ultimate with no problems whatsoever.
Originally posted by: cmdrdredd
You're wrong. Vista x64 is perfect. It works just the same as x86 versions of the OS and I have yet to find ANY application that is 100% not workable in Vista x64. Even iTunes runs (no burning support yet) when Apple clearly states x64 OS not supported. I found out that Apple doesn't even let users run x64 Vista when running Bootcamp because obviously Apple wants everyone to believe that Windows is not as good as MacOS X. In fact, I find Vista more trouble free.
Originally posted by: Pabster
Originally posted by: LightningRider
I run Vista 64 Ultimate with no problems whatsoever.
QFT. :thumbsup:
Quit listening to Walt Mossberg and idiot mainstream reviewers. :laugh:
Vista x64 is the most solid, mainstream 64-bit OS out there. It's highly reliable. Why on earth would you cripple a modern build (with 64-bit CPUs and 8GB+ RAM) by using a 7 year old operating system that doesn't support half of it?
The only driver issue I ever had was the earliest nVidia Vista drivers. That has long ago been resolved and I'm running flawlessly.
To the guy who was saying iTunes doesn't work under x64, um, yeah it does. What specific issue are you experiencing?
Originally posted by: taltamir
iTunes cannot burn audio CDs on vista... because it uses its own driver for burning CDs, and thats only available in 32bits. It warns you that it is not compatible with 64bit OS but aside from not burning CDs it works perfectly... personally I wouldn't touch that piece of crap, but my brother who uses it on vista64 never had any trouble with it, ever (he doesnt need it to burn audio cds, not only does he never do so, he has nero in case he wanted to for some reason).
Originally posted by: Pabster
Originally posted by: taltamir
iTunes cannot burn audio CDs on vista... because it uses its own driver for burning CDs, and thats only available in 32bits. It warns you that it is not compatible with 64bit OS but aside from not burning CDs it works perfectly... personally I wouldn't touch that piece of crap, but my brother who uses it on vista64 never had any trouble with it, ever (he doesnt need it to burn audio cds, not only does he never do so, he has nero in case he wanted to for some reason).
Yes, iTunes can burn Audio CDs on Vista, both 32 and 64 bit flavors. I know, because I do it all the time on x64 and I've done it on x86 several times too. The 64-bit requires the 64-bit GEAR drivers, and then it works just fine.
