32 bit is no longer valid

Page 14 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: Avalon
Originally posted by: apoppin
Originally posted by: Avalon
Originally posted by: apoppin


blah*blah*blah - yourself :p

Your "advantages" don't apply to 99% of Win users
:roll:

or -

--show me some *proof* ... instead of silly "testimonials" and how it "feels"
- then you can be productive for a change - instead of telling me to stop posting because i don't support your view.
:cookie:

if you have brand new HW and new SW, then there is probably zero reason to NOT go with 64-bit. It is fine for "new everything". otoh - Most of us in the real world will do fine for the next couple of years - at least - with Win32

Don't blah blah blah me. And don't repeat me. Proof has already been shown, but you don't care because it doesn't apply to you. I'm not going to post any "proof" because you don't care.

And don't even try to imply that I haven't been productive on these forums, because that's a crock of shit.

:roll:

blah blah blah
- back at you again :p

What *proof*? Just "testimony" of true-believers how it "feels". Not a single benchmark or trusted article to support their "superiority" claim of a 64bit gaming system with 4GB of RAM over an otherwise identical 32-bit system. They don't like it nor do you that i called you on it and asked for proof. Should be easy to do besides showing me links to threads of more geek opinion or screenies of what their Vista64 is doing with it's RAM management.


You were not productive to "blah blah blah" me with unfounded personal accusations of "being a drama queen" and supposedly doing this 'all the time' and then running away with a "it works fine for me" comment.
*You* stop arguing "with people and be productive" - your words right back at you.
:roll:

Oh look, more useless arguing. Think you got across your point yet, or do you have to reply to me 17 more times? Don't care what you say, you're not willing, and you don't care about the numbers people have to post. I'm also not even talking about gaming.

I don't care that I'm not being productive here (despite the fact that I'm trying to help Justageek) because I've done more than my share elsewhere, and even if I hadn't, I couldn't care less because it's you posting.

Awesome ... i feel *exactly* the same way about you.

However, you are the one that entered this thread with the intent to insult me and you don't like it when you get your own words applied back to you. You started addressing me by name and now you want me to 'stop replying'? It is the height of hypocrisy.

i want to see real evidence in gaming that 64-bit has any performance advantage in a 4GB rig over 32-bit *today* ... not "testimonials" and future wishes and hopes for 64-bit.
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: apoppin
Originally posted by: Avalon
Originally posted by: apoppin
Originally posted by: Avalon
Originally posted by: apoppin


blah*blah*blah - yourself :p

Your "advantages" don't apply to 99% of Win users
:roll:

or -

--show me some *proof* ... instead of silly "testimonials" and how it "feels"
- then you can be productive for a change - instead of telling me to stop posting because i don't support your view.
:cookie:

if you have brand new HW and new SW, then there is probably zero reason to NOT go with 64-bit. It is fine for "new everything". otoh - Most of us in the real world will do fine for the next couple of years - at least - with Win32

Don't blah blah blah me. And don't repeat me. Proof has already been shown, but you don't care because it doesn't apply to you. I'm not going to post any "proof" because you don't care.

And don't even try to imply that I haven't been productive on these forums, because that's a crock of shit.

:roll:

blah blah blah
- back at you again :p

What *proof*? Just "testimony" of true-believers how it "feels". Not a single benchmark or trusted article to support their "superiority" claim of a 64bit gaming system with 4GB of RAM over an otherwise identical 32-bit system. They don't like it nor do you that i called you on it and asked for proof. Should be easy to do besides showing me links to threads of more geek opinion or screenies of what their Vista64 is doing with it's RAM management.


You were not productive to "blah blah blah" me with unfounded personal accusations of "being a drama queen" and supposedly doing this 'all the time' and then running away with a "it works fine for me" comment.
*You* stop arguing "with people and be productive" - your words right back at you.
:roll:

Oh look, more useless arguing. Think you got across your point yet, or do you have to reply to me 17 more times? Don't care what you say, you're not willing, and you don't care about the numbers people have to post. I'm also not even talking about gaming.

I don't care that I'm not being productive here (despite the fact that I'm trying to help Justageek) because I've done more than my share elsewhere, and even if I hadn't, I couldn't care less because it's you posting.

Awesome ... i feel *exactly* the same way about you.

However, you are the one that entered this thread with the intent to insult me and you don't like it when you get your own words applied back to you. You started addressing me by name and now you want me to 'stop replying'? It is the height of hypocrisy.

i want to see real evidence in gaming that 64-bit has any performance advantage in a 4GB rig over 32-bit *today* ... not "testimonials" and future wishes and hopes for 64-bit.
LMAO here we go again. Once again you wouldn't even understand the differences even after they've been shown to you. The irony of it is with an additonal 1.25GB (most of which you can't even address for games), you see some amazing difference in HG:L yet still can't make the connection between more RAM equating to better performance. But that's right, Vista 64 isn't ready until YOU'RE ready. LOL. :thumbsdown:

Edit: Don't even bother Avalon, he's just trolling as clearly evidenced in all of his posts in this thread (if you manage to see past the emotes).
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: chizow

LMAO here we go again. Once again you wouldn't even understand the differences even after they've been shown to you. The irony of it is with an additonal 1.25GB (most of which you can't even address for games), you see some amazing difference in HG:L yet still can't make the connection between more RAM equating to better performance. But that's right, Vista 64 isn't ready until YOU'RE ready. LOL. :thumbsdown:

Edit: Don't even bother Avalon, he's just trolling as clearly evidenced in all of his posts in this thread (if you manage to see past the emotes).

i "wouldn't understand" :p ... try me
-you are the one with ZERO clue about how a game loads its textures into RAM yet that doesn't stop you from blabbing on and on about 64bit's "more must be better" FUD without proof.

Yes - with an additional 1.6 GB of addressable RAM i DO see a performance increase in Hg:L --with the memory-fix patch [duh]. Now you are telling me that an additional 0.4 GB will make a "world of difference" in 64-bit over 32.

Stop telling me and show me ... if you are capable without relying solely on "testimony"
-which i doubt because if you could have i would have seen it by now.

 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: apoppin
Originally posted by: chizow

LMAO here we go again. Once again you wouldn't even understand the differences even after they've been shown to you. The irony of it is with an additonal 1.25GB (most of which you can't even address for games), you see some amazing difference in HG:L yet still can't make the connection between more RAM equating to better performance. But that's right, Vista 64 isn't ready until YOU'RE ready. LOL. :thumbsdown:

Edit: Don't even bother Avalon, he's just trolling as clearly evidenced in all of his posts in this thread (if you manage to see past the emotes).

i wouldn't understand :p ... try me

with an additional 1.6GB of addressable RAM i DO see a performance increase in Hg:L --with the memory-fix patch. Now you are telling me that an additional 0.4 GB will make a "world of difference" in 64-bit

stop telling me and show me ... if you are capable
-which i doubt

Heh, I've already given you the tools and steps needed to figure it out. You were just too busy posting highlights, emotes and inane remarks.

If you had paid attention from the start, you'd know that the majority of that physical memory is simply taking the place of virtual memory within your total addressable limit, which caps out due to 32-bit limitations. Considering you have a 2900XT I highly doubt your system is seeing that full 3.6GB, which is why I've constantly referred to 3-3.25GB when talking about 32-bit limits.

Between MMIO and the OS/drivers needed to keep your system running, there's not much
room for improvement. So for instance, if you had 2GB physical, but 3.25GB addressable before, that might be broken down to 1.5GB physical for user-space, 500MB virtual for user-space, 500MB physical for kernel-space, 750MB virtual for kernel-space. So basically you'd see 2GB physical for user-space which is a small improvement, but your actual user-space wouldn't be able to increase due to the kernel/drivers requiring the majority of leftover space up to the 3.25GB limit.

These differences are all easily observed via Task Manager or Resource Monitor. If you wanted to really see the differences you could use Process Explorer (3rd party app) like AT did. With 64-bit, even with the same amount of physical memory the distribution could be very different as you could push kernel/OS elsewhere freeing up more physical and addressable memory for applications beyond 2GB. So for instance, you could have 2.5GB physical for games + 500MB virtual and 500MB physical for kernel/drivers and 750MB virtual.

 

bamacre

Lifer
Jul 1, 2004
21,029
2
61
I have not read much of this thread, so beware. :D

Just wanted to add my two cents here.

I wanted to jump into Vista 64bit, and did just that a few days ago. So far, so good.

I had a Dell XPS 410 lying around that I took some parts out of, so I decided to use what was left as my new PC. I added a Q6600, 4GB of Super Talent DDR2-667 (2GB from my old box), and an eVGA 512 8800 GTS.

And as stated, I installed a fresh copy of Vista Ultimate 64bit. Except for the video card of course, all the drivers needed were actually installed with Vista. I guess that is one advantage of using an OEM box?

The only problem thus far has been my mic not working, but from what I can tell this problem is wide-spread and not limited to 64bit, but Vista 32bit as well.

Crysis is running well at 1600x1200, all settings at High (DX9). I haven't tried any of the "tweaks" probably because the game looks incredible as is. But I have not tried running it in 32bit mode, so I guess I have nothing to compare performance to.

But so far, Vista 64bit gets a :thumbsup: from me.

And, as far as "need" for 64bit, maybe that is irrelevant. I ask instead, "why not?" :D
 

wordsworm

Member
Jan 28, 2006
89
0
0
While playing NHL 08 (which BTW looks amazing and gameplay is much smoother in Vista64 than in XP) the monitor goes to sleep, like if there was no activity on the screen!
I sometimes got that in XP too, but from watching movies. Just disable the feature. That's what I did. When I walk away from the monitor, I turn it off. Since it's winter, I just let my computer heat my apartment. For the most part, I don't even need to turn the heat on. But I might be moving to Indonesia to teach for next year... no need for heat there. It's bloody hot all year round.

btw, to confirm something you said earlier... make sure you hang onto those 1GB sims, as Vista 64 at present will crash on 4+GB until you're updated. Why, MS, oh why do you have to make such quirky software!?

It's funny, but I thought *someone* was the reasonable one (open to facts and testimony) and you were the punk (heedless of logic, etc). Here you went off and tried it, and *someone* is still being a punk. I'll no longer waste my time on him/her.

So, I backed off of AMD (4000) and headed over to Intel (Q6600). I can't say as I'm overwhelmed with a performance improvement yet. In fact, I'd have to say Oblivion is just as choppy (on occasion) as it was before. On the other hand, I didn't have to do *anything* with Vista 64 even though it is OEM. I just registered it with no hassle at all. If that doesn't beat all explanation, I don't know what. I was expecting a pointless battle with me throwing up my hands in exasperation before forking out a few more bills. Maybe the fact that my AMD chip was always nameless helped me... I dunno. Anyways, I'm happy about that bit.
 

the chillmaster

Junior Member
Dec 25, 2007
23
1
71
i've been running Vista x64 for almost a year now - i won't say "flawlessly" - but i certainly have been able to find a workaround for most of my issues. And, by now............ in 2008, I would certainly hope that we get lots more software developers developing their platforms specifically for a 64 bit architecture.

I read somewhere in a tech mag, that 40-45% of of "enthusiasts" who read that mag at least, they are all running a dual core, x64 processor. Um, 40% sounds like a really solid number??? I would think software companies want to maximize performance at all costs and well.,... what else can they do???

that being said, I have run some programs - apps, and a few games, that make very efficient use of the x64 architecture. Few and far between, though. most of the software that "works" on x64... simply "works" because of some compatibility tweaks. It's certainly not because they went out of their way to re-write the code and make all those fancy x64 enhancements we've been dreaming about... for 3 FREAKIN' YEARS NOW!!!!
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: chizow
Originally posted by: apoppin
Originally posted by: chizow

LMAO here we go again. Once again you wouldn't even understand the differences even after they've been shown to you. The irony of it is with an additonal 1.25GB (most of which you can't even address for games), you see some amazing difference in HG:L yet still can't make the connection between more RAM equating to better performance. But that's right, Vista 64 isn't ready until YOU'RE ready. LOL. :thumbsdown:

Edit: Don't even bother Avalon, he's just trolling as clearly evidenced in all of his posts in this thread (if you manage to see past the emotes).

i wouldn't understand :p ... try me

with an additional 1.6GB of addressable RAM i DO see a performance increase in Hg:L --with the memory-fix patch. Now you are telling me that an additional 0.4 GB will make a "world of difference" in 64-bit

stop telling me and show me ... if you are capable
-which i doubt

Heh, I've already given you the tools and steps needed to figure it out. You were just too busy posting highlights, emotes and inane remarks.

If you had paid attention from the start, you'd know that the majority of that physical memory is simply taking the place of virtual memory within your total addressable limit, which caps out due to 32-bit limitations. Considering you have a 2900XT I highly doubt your system is seeing that full 3.6GB, which is why I've constantly referred to 3-3.25GB when talking about 32-bit limits.

Between MMIO and the OS/drivers needed to keep your system running, there's not much
room for improvement. So for instance, if you had 2GB physical, but 3.25GB addressable before, that might be broken down to 1.5GB physical for user-space, 500MB virtual for user-space, 500MB physical for kernel-space, 750MB virtual for kernel-space. So basically you'd see 2GB physical for user-space which is a small improvement, but your actual user-space wouldn't be able to increase due to the kernel/drivers requiring the majority of leftover space up to the 3.25GB limit.

These differences are all easily observed via Task Manager or Resource Monitor. If you wanted to really see the differences you could use Process Explorer (3rd party app) like AT did. With 64-bit, even with the same amount of physical memory the distribution could be very different as you could push kernel/OS elsewhere freeing up more physical and addressable memory for applications beyond 2GB. So for instance, you could have 2.5GB physical for games + 500MB virtual and 500MB physical for kernel/drivers and 750MB virtual.

if i *really* wanted to see "the difference" i'd *have to get* 64-bit
- no thanks

You certainly can't demonstrate any practical advantage in gaming nor can you point me to any benchmarks or reviews that support your position. And the way you "explain" memory usage in a OS, i don't think you have a very clear understanding of the way it works. You certainly have no clue about how games work and RAM . :p

 

JustaGeek

Platinum Member
Jan 27, 2007
2,827
0
71
Originally posted by: wordsworm
While playing NHL 08 (which BTW looks amazing and gameplay is much smoother in Vista64 than in XP) the monitor goes to sleep, like if there was no activity on the screen!
I sometimes got that in XP too, but from watching movies. Just disable the feature. That's what I did. When I walk away from the monitor, I turn it off.
.......................

It's funny, but I thought *someone* was the reasonable one (open to facts and testimony) and you were the punk (heedless of logic, etc). Here you went off and tried it, and *someone* is still being a punk. I'll no longer waste my time on him/her.
........................


Thanks, I'll just turn it off, or set for 30min or so.... or just "jiggle" the mouse every once in awhile :)

Now, the "punk" part.

See, punk or not, the 64-bit Vista is not ready. Actually, far from it. As I've said, the security software is very limited, and most of the drivers and software, including games, works in the *32 mode.

That's not "High End". That's a workaround!

The "High End" still starts at 32 bit, and the 32 bit is still MORE than valid!

It has to be, and it better be, since 99% of all the software and drivers work, again, in 32-bit mode, even in Vista 64!

I stick to my "punkish" comments expressed before, and now that I've tried it, I believe I earned the right to an opinion.

Vista 64 is not ready for prime time! It is actually pretty disappointing, with issues popping-up around every corner, and every time I open the "Event Viewer", I am waiting for some new "horror" messages.

And to Microsoft and the developers - get the security software ready! Get it to work on the 64-bit platform, or it will take another 5 years to fully implement it!

At the same time. I must admit that I actually... like it! If only, because IT IS the FUTURE, and I am using it now...

I am just wondering... Why would anyone here say that the 64-bit Vista is the most stable operating system in history...?

C'mon, people...


 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: JustaGeek


I am just wondering... Why would anyone here say that the 64-bit Vista is the most stable operating system in history...?

C'mon, people...

i dunno ... the HW "elitists" will chime in that 64-bit has more so it must be better. That is *all* i read from their excess verbage and disdainful but uneducated posts.

AND you want me to experience the same pain with 64 bit now? No thanks ... NO reason whatsoever. *Some* of you will have great experiences with it - if you play new games and only have new aps and HW.

The rest of us realize that 32bit is a hellofalot more "Valid" for gaming and day-to-day use.
 

wordsworm

Member
Jan 28, 2006
89
0
0
I stick to my "punkish" comments expressed before, and now that I've tried it, I believe I earned the right to an opinion.

I figure if you've at least tried it, then at least you have an idea what you're talking about.

Vista 64 is not ready for prime time! It is actually pretty disappointing, with issues popping-up around every corner, and every time I open the "Event Viewer", I am waiting for some new "horror" messages.

Let me ask you to compare your initial experience with XP to Vista 64. I'll tell you that mine is similar as it was with drivers - some things aren't supported, but mostly there's no trouble.

And to Microsoft and the developers - get the security software ready! Get it to work on the 64-bit platform, or it will take another 5 years to fully implement it!
If you have a better test site, then please give it to me. Anyways, for years I've used Shields Up. The test concluded that
Your system has achieved a perfect "TruStealth" rating. Not a single packet ? solicited or otherwise ? was received from your system as a result of our security probing tests. Your system ignored and refused to reply to repeated Pings (ICMP Echo Requests). From the standpoint of the passing probes of any hacker, this machine does not exist on the Internet. Some questionable personal security systems expose their users by attempting to "counter-probe the prober", thus revealing themselves. But your system wisely remained silent in every way. Very nice.
This is with Windows included firewall. Care to try that with XP? I have Avast for antivirus and Firefox (no luck with 64 bit version called "Minefield") for my general web browsing. Now, I don't know because I guess I'm still too scared to try, but I have a feeling that IE 64 bit is immensely more secure than what came with XP back in ... what, 2001 or 2002?

I am just wondering... Why would anyone here say that the 64-bit Vista is the most stable operating system in history...?
I wouldn't go that far. Windows 2000 seems to have been pretty stable to me. I would have to say that Vista is probably more stable from the outset than XP was. (I haven't tried Vista 32)

However, my point from the outset is that if you test a 256 MB video card vs a 768 MB video card, you're going to lose 512 MB more with the 768 because of the limitations of 32 bit OS. Now, are you still arguing that 512 MB isn't going to make a difference when running video card comparisons? I hope you're willing to recognize this limitation. If you go this far, then it doesn't take much to say that the results of such testing is going to be influenced by the difference with the way the 32 bit OS balances the RAM. If you can keep up with that logic, then perhaps you can catch on to what I was getting at in the first place: 32 bit Vista cannot compare video cards properly, and therefore, the tests are invalid because of the OS.

Now, rather than arguing over whether or not 32 bit Vista is going to be valid as an OS, help me see the flaw in my logic that will counter my premise that the limitation of 32 bit is going to handicap the accuracy of the results.
 

JustaGeek

Platinum Member
Jan 27, 2007
2,827
0
71
Originally posted by: apoppin
Originally posted by: JustaGeek


I am just wondering... Why would anyone here say that the 64-bit Vista is the most stable operating system in history...?

C'mon, people...

i dunno ... the HW "elitists" will chime in that 64-bit has more so it must be better. That is *all* i read from their excess verbage and disdainful but uneducated posts.

AND you want me to experience the same pain with 64 bit now? No thanks ... NO reason whatsoever. *Some* of you will have great experiences with it - if you play new games and only have new aps and HW.

The rest of us realize that 32bit is a hellofalot more "Valid" for gaming and day-to-day use.

No pain, pure fun.

Aren't we all here in this forum JUST for that...? ;)
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: JustaGeek
Originally posted by: apoppin
Originally posted by: JustaGeek


I am just wondering... Why would anyone here say that the 64-bit Vista is the most stable operating system in history...?

C'mon, people...

i dunno ... the HW "elitists" will chime in that 64-bit has more so it must be better. That is *all* i read from their excess verbage and disdainful but uneducated posts.

AND you want me to experience the same pain with 64 bit now? No thanks ... NO reason whatsoever. *Some* of you will have great experiences with it - if you play new games and only have new aps and HW.

The rest of us realize that 32bit is a hellofalot more "Valid" for gaming and day-to-day use.

No pain, pure fun.

Aren't we all here in this forum JUST for that...? ;)

sure ... we're all geeks here ... and some of just delight in solving problems. i do ... but not for "nothing" ... i find "bugginess" irritating in any application or game. And i have started to buy games only after they are polished with patches [and often bargain bin] - one exception being Hg:L [and i wish i waited; but then i got it on Day1 for $35 after having been in the Beta].

i find crashing, error messages and workarounds to be time-consuming and annoying ... and where there is a better alternative, i'm likely to choose it.

i have ZERO against the 64-bit'ters
[pun intended]

they are right to be proud of their rigs - but for them to say 32-bit is "not valid" or that is is no longer "high-end" is not only audacious but absurd ... at least not without any proof at the standard we come to expect.

Let me ask you to compare your initial experience with XP to Vista 64. I'll tell you that mine is similar as it was with drivers - some things aren't supported, but mostly there's no trouble.
compare Vista64 to - not XP - but to Vista-32 where there NO trouble with drivers or aps.

However, my point from the outset is that if you test a 256 MB video card vs a 768 MB video card, you're going to lose 512 MB more with the 768 because of the limitations of 32 bit OS. Now, are you still arguing that 512 MB isn't going to make a difference when running video card comparisons? I hope you're willing to recognize this limitation. If you go this far, then it doesn't take much to say that the results of such testing is going to be influenced by the difference with the way the 32 bit OS balances the RAM. If you can keep up with that logic, then perhaps you can catch on to what I was getting at in the first place: 32 bit Vista cannot compare video cards properly, and therefore, the tests are invalid because of the OS.
i am arguing to see this tested :p
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: apoppin
Originally posted by: chizow
Originally posted by: apoppin
Originally posted by: chizow

LMAO here we go again. Once again you wouldn't even understand the differences even after they've been shown to you. The irony of it is with an additonal 1.25GB (most of which you can't even address for games), you see some amazing difference in HG:L yet still can't make the connection between more RAM equating to better performance. But that's right, Vista 64 isn't ready until YOU'RE ready. LOL. :thumbsdown:

Edit: Don't even bother Avalon, he's just trolling as clearly evidenced in all of his posts in this thread (if you manage to see past the emotes).

i wouldn't understand :p ... try me

with an additional 1.6GB of addressable RAM i DO see a performance increase in Hg:L --with the memory-fix patch. Now you are telling me that an additional 0.4 GB will make a "world of difference" in 64-bit

stop telling me and show me ... if you are capable
-which i doubt

Heh, I've already given you the tools and steps needed to figure it out. You were just too busy posting highlights, emotes and inane remarks.

If you had paid attention from the start, you'd know that the majority of that physical memory is simply taking the place of virtual memory within your total addressable limit, which caps out due to 32-bit limitations. Considering you have a 2900XT I highly doubt your system is seeing that full 3.6GB, which is why I've constantly referred to 3-3.25GB when talking about 32-bit limits.

Between MMIO and the OS/drivers needed to keep your system running, there's not much
room for improvement. So for instance, if you had 2GB physical, but 3.25GB addressable before, that might be broken down to 1.5GB physical for user-space, 500MB virtual for user-space, 500MB physical for kernel-space, 750MB virtual for kernel-space. So basically you'd see 2GB physical for user-space which is a small improvement, but your actual user-space wouldn't be able to increase due to the kernel/drivers requiring the majority of leftover space up to the 3.25GB limit.

These differences are all easily observed via Task Manager or Resource Monitor. If you wanted to really see the differences you could use Process Explorer (3rd party app) like AT did. With 64-bit, even with the same amount of physical memory the distribution could be very different as you could push kernel/OS elsewhere freeing up more physical and addressable memory for applications beyond 2GB. So for instance, you could have 2.5GB physical for games + 500MB virtual and 500MB physical for kernel/drivers and 750MB virtual.

if i *really* wanted to see "the difference" i'd *have to get* 64-bit
- no thanks

You certainly can't demonstrate any practical advantage in gaming nor can you point me to any benchmarks or reviews that support your position. And the way you "explain" memory usage in a OS, i don't think you have a very clear understanding of the way it works. You certainly have no clue about how games work and RAM . :p
LMAO, like I said, even if I explained the difference you wouldn't UNDERSTAND it. I've already posted screenshots and links to support my position and you still don't understand.

But I'll try one more time in a language you understand:
Green Bar (1.2) + Green Bar (2.0) + 32-bit Vista = :thumbsdown: :roll: :p :confused:
rose.gif
:beer: :( :thumbsdown:

Ironically I don't need to explain any practical advantage, I can just let you contradict yourself with your comments about the "amazing" difference in HG:L with 3.25GB. Now imagine if you had an OS that actually allowed HG:L to use most of that memory.

But ya I think Avalon hit the nail on the head earlier. You're just going to argue for the rest of the hardware "minimalists" and insist its not needed or necessary until you finally make the switch so you can come back and say "I told you so!" 2 years down the road. I think you were arguing similarly for AGP and socket A around this time last year. LOL.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: chizow
Originally posted by: apoppin
if i *really* wanted to see "the difference" i'd *have to get* 64-bit
- no thanks

You certainly can't demonstrate any practical advantage in gaming nor can you point me to any benchmarks or reviews that support your position. And the way you "explain" memory usage in a OS, i don't think you have a very clear understanding of the way it works. You certainly have no clue about how games work and RAM . :p
LMAO, like I said, even if I explained the difference you wouldn't UNDERSTAND it. I've already posted screenshots and links to support my position and you still don't understand.

But I'll try one more time in a language you understand:
Green Bar (1.2) + Green Bar (2.0) + 32-bit Vista = :thumbsdown: :roll: :p :confused:
rose.gif
:beer: :( :thumbsdown:

Ironically I don't need to explain any practical advantage, I can just let you contradict yourself with your comments about the "amazing" difference in HG:L with 3.25GB. Now imagine if you had an OS that actually allowed HG:L to use most of that memory.

But ya I think Avalon hit the nail on the head earlier. You're just going to argue for the rest of the hardware "minimalists" and insist its not needed or necessary until you finally make the switch so you can come back and say "I told you so!" 2 years down the road. I think you were arguing similarly for AGP and socket A around this time last year. LOL.

"don't need to" ... you mean you can't and you are frustrated.

the "amazing" difference was PREpatch[es] and also between DX10 and DX9 in Hg:L ... no contradiction there. if you can't even understand what i am saying, how can you properly reply - except with "you don't understand" ... no - *you* don't understand!

You have given us *nothing* except FUD, testimony and SSs of *your system's* memory usage. Mine claims that i have 3.58GB Total Physical Memory with ~2.5 GB "available" ... Your 64-bit system uses emulators to play 32-bit games and aps not written specifically for 64 bit.
--You also have ZERO clue about how an OS manages game textures in system memory/vRAM yet you still babble on as though you do understand it with the silly "more is better" argument.

Let's actually *test* the differences - if ANY - in practical gaming with identical 4GB systems - THEN, you may be right - or not

my challenge to you



 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: apoppin
Originally posted by: chizow
Originally posted by: apoppin
if i *really* wanted to see "the difference" i'd *have to get* 64-bit
- no thanks

You certainly can't demonstrate any practical advantage in gaming nor can you point me to any benchmarks or reviews that support your position. And the way you "explain" memory usage in a OS, i don't think you have a very clear understanding of the way it works. You certainly have no clue about how games work and RAM . :p
LMAO, like I said, even if I explained the difference you wouldn't UNDERSTAND it. I've already posted screenshots and links to support my position and you still don't understand.

But I'll try one more time in a language you understand:
Green Bar (1.2) + Green Bar (2.0) + 32-bit Vista = :thumbsdown: :roll: :p :confused:
rose.gif
:beer: :( :thumbsdown:

Ironically I don't need to explain any practical advantage, I can just let you contradict yourself with your comments about the "amazing" difference in HG:L with 3.25GB. Now imagine if you had an OS that actually allowed HG:L to use most of that memory.

But ya I think Avalon hit the nail on the head earlier. You're just going to argue for the rest of the hardware "minimalists" and insist its not needed or necessary until you finally make the switch so you can come back and say "I told you so!" 2 years down the road. I think you were arguing similarly for AGP and socket A around this time last year. LOL.

"don't need to" ... you mean you can't and you are frustrated.

the "amazing" difference was PREpatch[es] and also between DX10 and DX9 in Hg:L ... no contradiction there. if you can't even understand what i am saying, how can you properly reply - except with "you don't understand" ... no - *you* don't understand!

You have given us *nothing* except FUD, testimony and SSs of *your system's* memory usage. Mine claims that i have 3.58GB Total Physical Memory with ~2.5 GB "available" ... Your 64-bit system uses emulators to play 32-bit games and aps not written specifically for 64 bit.
--You also have ZERO clue about how an OS manages game textures in system memory/vRAM yet you still babble on as though you do understand it with the silly "more is better" argument.

Let's actually *test* the differences - if ANY - in practical gaming with identical 4GB systems - THEN, you may be right - or not

my challenge to you

LMAO, frustrated? Hardly. Honestly I log in every day wondering what nonsense you're going to post next and you don't disappoint.

As for HG:L, you already played the patch card pages ago and claimed all the "memory MISmanagement problems" were resolved after the patch. Yet you add more memory and suddenly its some amazing difference in gameplay? Again, complete contradiction and acknowledgement that more RAM = more performance.

The ironic part is that you're claiming amazing differences from a *marginal* increase in RAM in 32-bit Vista, yet you still don't understand any perceived difference you claim would be *greater* in 64-bit Vista. Again, this goes back to a simple understanding of 32-bit limitations and was covered in-depth in both the AT article and in my posts and is easily substantiated by observing your RAM use via Resource Monitor or Task Manager.

So, why don't you substantiate your claims about HG:L RAM-use and performance with some screenshots, before and after adding 2GB RAM? Oh right, that's way too complicated and something you clearly don't monitor. My SS is simple proof that games can and will use more memory than a 32-bit system can even address due to OS/driver overhead.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: chizow
Originally posted by: apoppin
Originally posted by: chizow
Originally posted by: apoppin
if i *really* wanted to see "the difference" i'd *have to get* 64-bit
- no thanks

You certainly can't demonstrate any practical advantage in gaming nor can you point me to any benchmarks or reviews that support your position. And the way you "explain" memory usage in a OS, i don't think you have a very clear understanding of the way it works. You certainly have no clue about how games work and RAM . :p
LMAO, like I said, even if I explained the difference you wouldn't UNDERSTAND it. I've already posted screenshots and links to support my position and you still don't understand.

But I'll try one more time in a language you understand:
Green Bar (1.2) + Green Bar (2.0) + 32-bit Vista = :thumbsdown: :roll: :p :confused:
rose.gif
:beer: :( :thumbsdown:

Ironically I don't need to explain any practical advantage, I can just let you contradict yourself with your comments about the "amazing" difference in HG:L with 3.25GB. Now imagine if you had an OS that actually allowed HG:L to use most of that memory.

But ya I think Avalon hit the nail on the head earlier. You're just going to argue for the rest of the hardware "minimalists" and insist its not needed or necessary until you finally make the switch so you can come back and say "I told you so!" 2 years down the road. I think you were arguing similarly for AGP and socket A around this time last year. LOL.

"don't need to" ... you mean you can't and you are frustrated.

the "amazing" difference was PREpatch[es] and also between DX10 and DX9 in Hg:L ... no contradiction there. if you can't even understand what i am saying, how can you properly reply - except with "you don't understand" ... no - *you* don't understand!

You have given us *nothing* except FUD, testimony and SSs of *your system's* memory usage. Mine claims that i have 3.58GB Total Physical Memory with ~2.5 GB "available" ... Your 64-bit system uses emulators to play 32-bit games and aps not written specifically for 64 bit.
--You also have ZERO clue about how an OS manages game textures in system memory/vRAM yet you still babble on as though you do understand it with the silly "more is better" argument.

Let's actually *test* the differences - if ANY - in practical gaming with identical 4GB systems - THEN, you may be right - or not

my challenge to you

LMAO, frustrated? Hardly. Honestly I log in every day wondering what nonsense you're going to post next and you don't disappoint.

As for HG:L, you already played the patch card pages ago and claimed all the "memory MISmanagement problems" were resolved after the patch. Yet you add more memory and suddenly its some amazing difference in gameplay? Again, complete contradiction and acknowledgement that more RAM = more performance.

The ironic part is that you're claiming amazing differences from a *marginal* increase in RAM in 32-bit Vista, yet you still don't understand any perceived difference you claim would be *greater* in 64-bit Vista. Again, this goes back to a simple understanding of 32-bit limitations and was covered in-depth in both the AT article and in my posts and is easily substantiated by observing your RAM use via Resource Monitor or Task Manager.

So, why don't you substantiate your claims about HG:L RAM-use and performance with some screenshots, before and after adding 2GB RAM? Oh right, that's way too complicated and something you clearly don't monitor. My SS is simple proof that games can and will use more memory than a 32-bit system can even address due to OS/driver overhead.

let me paraphrase your buddy Avalon:

Blah Blah Blah

Now why don't we TEST it. What are you afraid of?
:confused:
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: apoppin

let me paraphrase your buddy Avalon:

Blah Blah Blah

Now why don't we TEST it. What are you afraid of?
:confused:

The confused icon is definitely appropriate. I have tested it and I posted my results along with the technical detail to back it up. Where's yours? Oh right, you wouldn't even know where to begin. Luckily progress and advancements in the PC industry don't advance as slowly as your ability to understand them. If that were the case we probably would still be stuck with AGP and Socket A.
 

n7

Elite Member
Jan 4, 2004
21,281
4
81
Originally posted by: JustaGeek
I'm sure you've tried nForce 169.25 - they seem to work without any issues for me.

But they are "brand new", too.

Yeah, i think i've tried every damn beta they've learked in the last few months, & was running those officials too.

Try playing UT3 with those.
Still random freezes, & still often black screens when alt tabbing, forcing me to hard reboot.
Thankfully the flickering is gone with those, but when you can't alt tab for fear of the frickin' game crashing or the whole system black screening.

Of course, i could go back to older ones which don't die on alt tab, but then i get flickering & lots of little freezes instead.

I am presently running the latest 169.28 ones specifically released for "fixing" UT3 issues, but they exhibit the same crap as the 169.25s :frown:

Utter garbage is all nV puts out for Vista x64, seriously...don't know why i haven't gotten rid of this card already for a slower AMD one that doesn't have issues over a year after release...
 

JustaGeek

Platinum Member
Jan 27, 2007
2,827
0
71
Originally posted by: wordsworm
Vista 64 is not ready for prime time! It is actually pretty disappointing, with issues popping-up around every corner, and every time I open the "Event Viewer", I am waiting for some new "horror" messages.

Let me ask you to compare your initial experience with XP to Vista 64. I'll tell you that mine is similar as it was with drivers - some things aren't supported, but mostly there's no trouble.

And to Microsoft and the developers - get the security software ready! Get it to work on the 64-bit platform, or it will take another 5 years to fully implement it!
If you have a better test site, then please give it to me. Anyways, for years I've used https://www.grc.com/x/ne.dll?rh1dkyd2">Shields Up</a>.
.....................................................have a feeling that IE 64 bit is immensely more secure than what came with XP back in ... what, 2001 or 2002?

I am just wondering... Why would anyone here say that the 64-bit Vista is the most stable operating system in history...?
I wouldn't go that far. Windows 2000 seems to have been pretty stable to me. I would have to say that Vista is probably more stable from the outset than XP was. (I haven't tried Vista 32)

However, my point from the outset is that if you test a 256 MB video card vs a 768 MB video card, you're going to lose 512 MB more with the 768 because of the limitations of 32 bit OS. Now, are you still arguing that 512 MB isn't going to make a difference when running video card comparisons? I hope you're willing to recognize this limitation. If you go this far, then it doesn't take much to say that the results of such testing is going to be influenced by the difference with the way the 32 bit OS balances the RAM. If you can keep up with that logic, then perhaps you can catch on to what I was getting at in the first place: 32 bit Vista cannot compare video cards properly, and therefore, the tests are invalid because of the OS.

Now, rather than arguing over whether or not 32 bit Vista is going to be valid as an OS, help me see the flaw in my logic that will counter my premise that the limitation of 32 bit is going to handicap the accuracy of the results.


Look, I do not intend to start another exchange of pointless arguments - we have 2 others in this thread for this purpose (no offense...) ;)

When I migrate to the new, "better", "SUPERIOR" (uhumm...) Operating System, I expect the programs with my paid subscription to work.

They don't.

SpySweeper, Registry Mechanic, System Mechanic, all these programs that give me (however false) sense of security MUST work - but they don't...

And frankly, I don't care if there were implementation problems with XP back in 2001. How can YOU claim that Vista 64 is SUPERIOR, and then say "Oh, yes, the problems, well, it's expected."

No - not with the "Superior" system.

And everything that DOES work, WORKS in 32-bit mode.

How superior is that...?

And honestly, I don't understand your argument with the 256 and 768 Video Cards.

AFAIK, the Graphics Drivers are still written in 32-bit code, and that makes them address the same area from the 4GB Threshold down. It will not be automatically freed-up for your applications to use. The driver will still be addressing it between 3.25 to 4GB range, or 3.75to 4GB, plus all the PCI memory within the same range, even on the 64-bit platform.

Why...? Because all the drivers are (again) designed in 32-bit code, and implemented, or rather adapted, for the 64-bit system.

IMO, the area between the 3 - 4GB will be "dead" for the users forever - it just makes sense, for compatibility reasons.

This 1 page article with a nice graph shows it best.

And please, with all due respect - please stop that "superiority" nonsense. If it doesn't work properly, it is not superior.

But I know it will be.

Let's call it "experimental" for now.
 

JustaGeek

Platinum Member
Jan 27, 2007
2,827
0
71
Originally posted by: n7
Utter garbage is all nV puts out for Vista x64, seriously...don't know why i haven't gotten rid of this card already for a slower AMD one that doesn't have issues over a year after release...

No, please, our team still needs you! Don't leave the "in" crowd! (NVidia, that is...) :D

I have only installed (so far) NHL 08, Far Cry, Crysis and Quake 4, and besides the issues described in my previous posts, the gameplay seems flawless.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: chizow
Originally posted by: apoppin

let me paraphrase your buddy Avalon:

Blah Blah Blah

Now why don't we TEST it. What are you afraid of?
:confused:

The confused icon is definitely appropriate. I have tested it and I posted my results along with the technical detail to back it up. Where's yours? Oh right, you wouldn't even know where to begin. Luckily progress and advancements in the PC industry don't advance as slowly as your ability to understand them. If that were the case we probably would still be stuck with AGP and Socket A.

it IS appropriate for you

Your 'tests' and 'technical details' are as valid as your FUD ... where is the side-by-side comparison of Vista32 with Vista64? ... i.e. Gaming Benchmarks and performance analysis in gaming. Where is RAM usage *compared* on an identical rig - not posted vague memories of 32-bit.
--i *could* do it ... easily .... i already benchmarked XP32 vs Vista32 for the Video forum this Summer as well as compared 8800GTS-640OC with 2900xt with a lot more than just claims, confused FUD and "more is better" BS.

But i am not the one *claiming* superior performance in Gaming.
-nor do i care to purchase Vista64 now when 32-bit is just as valid for gaming as Vista-32bit with no demonstrative practical advantage.

Where is the test? Where is the proof?
... show us the practical gaming advantages of 64-bit instead of stating theoretical and future ones.

i want to *see* that 4GB RAM, 32-bit rig thrashin' and and a chuggin' on a 32-bit game that is smooth sailing for the same HW on a 64-bit OS. :p

EDIT: Something you *all should know* as n7 hit the nail right on the head:

Utter garbage is all nV puts out for Vista x64, seriously...don't know why i haven't gotten rid of this card already for a slower AMD one that doesn't have issues over a year after release...

nvidia pays lip service to 64-bit while serving up garbage drivers. When *they* get serious about it - every dev in the world will also get serious as they are mostly all in the twiimtbp program. Until then, we will see no change and 32-bit will be all devs program for.
 

nullpointerus

Golden Member
Apr 17, 2003
1,326
0
0
Originally posted by: JustaGeek
...

When I migrate to the new, "better", "SUPERIOR" (uhumm...) Operating System, I expect the programs with my paid subscription to work.

They don't.

SpySweeper, Registry Mechanic, System Mechanic, all these programs that give me (however false) sense of security MUST work - but they don't...
The application developers should write 64-bit versions. It's been...what?...twelve months now?

You paid for the software, right?

Microsoft does publish workarounds (and a compatibility database) to fix (or notify the user of) buggy third-party programs, but sometimes the original developers have to fix things!

And frankly, I don't care if there were implementation problems with XP back in 2001.
There were implementation problems with Windows 95, 98, 98SE, Me, NT, NT 3.51, NT 4.00, 2000, XP, 2003 Server, and anything I've forgotten. Specifically, 95, 98, and XP all had various compatibility problems with system utilities and security software because sometimes new OS features break old interfaces (or hacks, as the case may be). In this case, the new features are clearly superior, but they will just as clearly result in an inferior experience for some end users until third-party software has been updated.

How can YOU claim that Vista 64 is SUPERIOR, and then say "Oh, yes, the problems, well, it's expected."

No - not with the "Superior" system.
I realize you paid for specific security software, but I fail to see how your system is less secure just because you moved to Vista x64. The OS already has a decent software firewall. apoppin linked to a third-party firewall that is likely much stronger. Many people, like me, also use routers w/ firewalls. I don't see the problem here. Windows Defender is fine for what it does, and regular updates are free. Avast is good if you need antivirus. There are other free alternatives.

And everything that DOES work, WORKS in 32-bit mode.
Huh? Don't you mean most things?

How superior is that...?
For many pieces of software, 32-bit mode is either better or equivalent to 64-bit mode. This is true because there are inherent disadvantages to 64-bit code -- namely, code and data sizes are larger -- and this can offset the inherent advantages to 64-bit code -- namely, more general-purpose registers, native 64-bit math, and better support for large memory usage. Programs that access the disk a lot (which usually requires 64-bit math), do intensive integer calculations, or use lots of memory can show a very large increase in performance when compiled and run as 64-bit code. But compiling the whole operating system to 64-bit would be stupid when 32-bit programs can be run on the same OS and processor with little or no performance penalty. Who cares if Notepad or Messenger have a ~1-3% performance increase when the code size has increased dramatically?


And honestly, I don't understand your argument with the 256 and 768 Video Cards.
A 32-bit system has only 2^32 or 4 GB of virtual address space, into which both system memory and video memory must be mapped. With 4 GB system memory, video memory will effectively "hide" system memory. And when you compare test results under these conditions with video cards that have different amounts of video memory, the amount of usable system memory will also vary between the two systems. So you are benchmarking a computer with 3.0 GB system memory against one that has 3.5 GB system memory -- not very fair (even though I think it would make little difference in the fps graphs).

That said, I would greatly prefer Vista x64 benchmarking for two reasons:

1. If all the benchmarks are 64-bit, that is where the performance optimization will occur, and 64-bit drivers have generally lagged behind the 32-bit drivers -- sometimes by large margins.

2. chizow's arguments will only become more valid over time -- why not switch now?

3. 64-bit benchmarking would prevent arguments like the one in this thread. :D

AFAIK, the Graphics Drivers are still written in 32-bit code, and that makes them address the same area from the 4GB Threshold down. It will not be automatically freed-up for your applications to use. The driver will still be addressing it between 3.25 to 4GB range, or 3.75to 4GB, plus all the PCI memory within the same range, even on the 64-bit platform.
From everything I have read, 32-bit kernel-mode drivers will not work in a 64-bit OS. When the kernel is compiled as 64-bit, so must the drivers. However, much of the source code for the 64-bit driver may have been ported from the 32-bit driver. (Producing 64-bit machine code is just as simple as flipping a switch; nevertheless the code itself must be checked and quite possibly fixed/reoptimized to make the driver run as 64-bit code.) 32-bit driver code that is not ported well will not work well (or even at all) in 64-bit mode w/ memory remapping.

Why...? Because all the drivers are (again) designed in 32-bit code, and implemented, or rather adapted, for the 64-bit system.
That is partially true, but are you sure you understand the implications?

nVidia said they had to rewrite their drivers from scratch for Vista. The source code (i.e. the set of keywords, functions, and variables from which the binary versions are normally generated) is neither 32-bit nor 64-bit. If they started over, why would nVidia not make the bulk of the new driver source code portable (i.e. independent of bit-width)?

However, it does seem logical that nVidia would create specific optimizations for the 32-bit machine code; after all, most people with nVidia hardware are using 32-bit operating systems.

IMO, the area between the 3 - 4GB will be "dead" for the users forever - it just makes sense, for compatibility reasons.
You are confusing physical address space (i.e. system memory) with virtual address space, which can be mapped or remapped to just about anything including ranges of system memory, MMIO, video memory etc. A 64-bit system has 2^64 or 17,179,869,184 GB of virtual address space.* That's plenty of space in which to map 4 GB of system memory, 1 GB of video memory, and whatever else is needed by other devices.

* IIRC, the AMD64 architecture uses less than 64-bit addressing, but it's far more than we will need in the next few years.

This 1 page article with a nice graph shows it best.
The graph is misleading. As the last paragraph explains:

Conclusion: Windows XP x64 Edition and Windows Vista 64-bit eliminate the 3 GB to 3.4 GB RAM allocation limit on x86-based computers with large address infrastructures like the HP workstations listed above, and the memory remapping feature in the HP Workstation BIOS even recovers the RAM in the PCI address range (MMIO) by remapping it above the top of physical RAM. Therefore, nearly all the physical RAM can be made available.

Memory remapping shuffles virtual address space around as needed to make additional room for device memory. Specifically, the video memory and MMIO get relocated to higher virtual addresses (i.e. above system memory). This frees the system memory in that range for use by the operating system and applications.

And please, with all due respect - please stop that "superiority" nonsense. If it doesn't work properly, it is not superior.
The OS itself is superior.

Your computer with the OS and some incompatible product keys is what is inferior.

But I know it will be.
If Microsoft does not code workarounds for your security software, and instead the third-party developers actually produce 64-bit versions of their software, how will Vista x64 have become "superior"? The answer is that your definition of "superior" is completely relative to your own situation and not an objective problem with Vista x64 at all.

How can you fault an OS for something that one cannot reasonably expect the makers of the OS to fix? To me, the people who need to shape up and produce non-experimental code are the ones who haven't even made their 64-bit capable security software publicly available -- not the ones who spent years producing a great 64-bit OS.

Let's call it "experimental" for now.
No, it is production-ready, or at least as much as 32-bit Vista. ;)
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Lol....first we had XP via Vista (check OS forum for that)now we have Vista x68 v Vista x64.

Think I'll go back to my Vista x64 gaming with Nvidia drivers/Nvidia motherboard and choose one of my 51 working games that I have installed ;) ,I won't bother saying anything about the solid drivers/gaming that I have. ;).


I'm staying neutral for the sake of peace and harmony :) .
Before I forget ,I'll wish you all a very happy new year .

Time to join my Vista/XP brothers online and kick some ass ;).








 

JustaGeek

Platinum Member
Jan 27, 2007
2,827
0
71
Originally posted by: nullpointerus
...............................................................................

Let's call it "experimental" for now.
No, it is production-ready, or at least as much as 32-bit Vista. ;)


Very, VERY impressive, detailed analysis of my post.

If you read my previous posts, and all 18 pages of this thread, perhaps you will understand better what I am coming from.

And read the title of the thread: "32-bit is no longer valid - High end starts at 64".

Before I made my decision to get the 64-bit Vista, EVERY single person running it said that they have had NO problems with ANY hardware and software. They would claim it is BETTER, faster, and how can I say anything about it since I do not use it.

Well, now I do.

Again, I do not care about the 95, 98, Y2K etc. - if someone claimed that it is superior 1 year after their releases, my "superiority" comments would remain the same.

There are numerous problems, and for the end user it does not matter who the responsible party is - developers or MS. The OS is not ready for widespread adoption.

Would you recommend it to someone without advanced knowledge of computers...? Don't think so.

We are the " 64-bit early adopters", and there is no turning back, even for me. (Honestly, if I could return the OS for a refund, I probably would...).

This is a copy of a part of my first post right after the installation:

"Generally, Vista 64 seems more responsive than XP, with games playing smoother with higher detail, and colors being more vivid.

I kinda like UAC, it allows me to be "in control", but I might be alone here (have it turned off on my 32 bit Vista laptop, but left it on on the desktop.)

Crysis works in 64-bit DX 10 mode, all Very High, with Shaders and Post Processing on Medium - playable at ~30fps @1680x1050.

The problem: no 64-bit Anti-Spyware programs, except for Defender. SpySweeper refused to install, other anti-spyware apps do not work in a 64-bit OS.

Norton Internet Security 2007 works fine, but it works as a 32-bit application.

Creative Audigy 4 works fine, including EAX, as a 32-bit app. So do HP 3-in-ones, faxes, printers, APC PowerChute, PunkBuster, WinPatrol, Everest - all in 32-bit mode. All games, except Crysis, work as the 32-bit app.

Yes, Vista 64 is the future.

NO, 32-bit Vista or XP are NOT obsolete, let alone invalid.


IMO, Vista 64 is the transitional OS, where many applications and drivers work in 32-bit mode. That's why people with more than 3 GB of RAM still have problems, since the drivers are designed to address that "forbidden space" just below the 4GB mark, and are probably "fighting for memory space" with the OS or the apps."