Originally posted by: Safeway
Tanks. Constant machine gun action will mow down the first few waves and make it impossible for the rest to continue to charge forward. As the horses stumble over mutilated other horses, they trip and fall.
yep
even if all 10000 were in a complete circle around the tanks, the tanks will have the ability to fire with lethal intensity immediately upon acquiring the target. Rifle rounds from the cavalry will be NOTHING to a tank from the distance the two will be able to see each other. Plus, from a distance, you may not recognize its a tank, but a swarm of 10000 strong completely surrounding you.. yea that stands out.
the stragglers of the 10000 will be lucky if they close the gap to less than 100yds. Constant machine gun fire (alternating between the two tanks, to allow for barrel cooling and reloading), with alternating 120mm canister (caseshot) shells... oooo imagine the carnage.

now of course, the tanks will have to give the 10000 a little hope, let them close in on them.. say, 3000 yds or so (I think the canister rounds in the 120mm smooth bore gun have a max effective range... well wiki tells me 6000yds, good enough for me), and set the delay of the rounds to open up just before reaching the approaching mass of people. And assuming you still have a good amount of fuel left in the Abrams', then you can hightail faster than horses.. if they WERE to ever get close enough. But you take out the first couple rows, and those horses are gonna just completely go crazy and will probably be abandoned.
caseshot is used for dug-in infantry, but since these guys aren't dug in, and charging.. that means even more carnage, benefiting the Abrams'.
yep. people vs tanks on flat ground. hehhehheh
now.. remove the LoS from the tanks, and the tanks will definitely be in a much harder fight. But flat ground, those tanks might as well be playing a game.
1 tank on flat ground should actually be sufficient to take care of the same 10000 cavalrymen.