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$15 at STEAM for Sins of a Solar Empire Trinity!

It finally happened. Sins of a Solar Empire is now available at STEAM! (People have been requesting and asking about this for years and now that Stardock no longer owns Impulse, having sold it to Gamestop, Stardock games are going to go up on Steam!)

http://store.steampowered.com/app/201290

For a couple days you can get the complete Sins of a Solar Empire collection (the game and both expansions) for $14.99 at STEAM.

Maybe this will be the impetus they need to create a dedicated Sins discussion forum at the STEAM forums. I already created a group to promote Sins online multiplayer.
 
No not like eve. From what I know it's a rtas game with tech trees and building empire options

Whippersnapper is a expert on the game so I'm sure he can fill us in. I may buy this as I don't own it yet.
 
Is this like EVE?
"Imagine taking two of the greatest space games of all time, the turn-based strategy game Galactic Civilizations II and the real-time strategy game Homeworld. Imagine then merging them into one single game, because that is pretty much exactly what ironclad has managed to do with Sins of a Solar Empire. Sins has the size, the scope, and the depth of a TBS but it all plays out in glorious real time, and it is literally the birth of a new genre." http://www.youtube.com/watch?v=xY-NSNhgydY
It's an RTS with 4x elements, sometimes referred to as a 4xRTS or RT4X. It plays slower than Starcraft and it's not a CPM-based clickfest, but it's much much deeper than Starcraft in terms of unit types available and tech trees. The boring aspects of micromanagement have been almost completely eliminated (no need to tell a city to farm such and such a square). It's an RTS for people who don't like CPM-based clickfests. Instead of a focus on average clicks per minute, the focus is on strategy. It's all about the strategy.

Here's a (now old) thread (which is essential reading for any new player though it's no longer fully accurate as a result of various tweaks) that breaks down the basic units from the original game to give you a feel for some of the strategy: http://forums.sinsofasolarempire.com/319926 Here's a link to the Strategy discussion forum itself: http://forums.sinsofasolarempire.com/forum/404

It really shines in online multiplayer PvP, which is where all of the deep strategic and tactical elements come out. Of course, with so many different types of units and deep tech trees, this game has a learning curve. Note that it's a sandbox type of game (ala Civilization or Alpha Centauri) and doesn't have a campaign. Generally, online multiplayer PvP games take about 1.5 hours to play (for, say, a 5v5), so it takes longer than Starcraft but it's so worth it when you get a good one going.

Here are some old YouTube reviews of the original game prior to the expansions to give you a feel for it. (Ignore whatever they say about how long it takes to play.):

http://www.youtube.com/watch?v=7kCEadNSxwI

http://www.youtube.com/watch?v=xY-NSNhgydY
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Here are two excerpts from the Strategy forum thread analyzing the units to give you a tiny sense of the strategic considerations:
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Heavy Assault

- The big daddy of all the frigates/cruisers. Their health is high. Their shields are huge. They have the most armor besides what's found on capital ships. They do good damage against anything. They're quick, and they do a lot of damage.

- It's possible to have these out in decent numbers by about 30 minutes into the game. You're economy will suck, but it's managable.

- The Counter: Bombers do the job. Oddly Heavy Cruisers can counter themselves. After that, long range frigates with support cruisers is your best bet. (Whip's tips--try light frigate spam with the damage upgrades to counter them.)

TEC Kodiak Heavy Cruiser
Cost: *****
Health: *****
Shields: ***
DPS: ****
USS: ****
Speed: **
Range: *
Armor Type: Very Heavy
Damage Type: Composite

- Best heavy cruiser in the game. One of the few strengths the TEC have really. All HC's are beasts, but this one's the beastiest. If you have a game where you can skip lrms and go straight to these, do.

- This ship's ability is actually very useful. It gives a massive speed and acceleration boost to the kodiak, allowing it to close in on enemy targets very quickly. Great for getting to long range frigates or helping negate repulse (somewhat). I recommend micromanaging and no setting this to autocast. Manually trigger it yourself when at all possible.

Vasari Skavoras Enforcer
Cost: *****
Health: *****
Shields: ***
DPS: ****
USS: ****
Speed: **
Range: *
Armor Type: Very Heavy
Damage Type: Composite

- I actually really don't like this heavy cruiser. It's the most expensive heavy cruiser, and it takes up 12 ship slots as opposed to 10 for the TEC and Advent. It's a beast. Very tough and best damage per second, but unlike Advent and TEC, upgrading this ship is a bitch. It's first weapon upgrade is a tier 4 tech as opposed to tier 2 for TEC and Advent.

- This ship, however, has something to counter balance that disadvatage. Two abilites as opposed to just one. The first is the tier 6 ability. It will slow down enemy ships making them better targets for aperiod of time.

-. The other abilty is a tier two tech. the ship will shut itself down midbattle and heal 720 some health points in 20 seconds. Very useful ability.

Advent Destra Crusader
Cost: *****
Health: *****
Shields: ***
DPS: ****
USS: ****
Speed: **
Range: *
Armor Type: Very Heavy
Damage Type: Composite

- I actually like this cruiser, and I'd call it only slightly weaker than the TEC Kodiak, it's just that I prefer Illuminators over this ship. It's the only frigate/cruiser in the Advent fleet besides the segie frigate that uses plasma as it's weapon. Still, verey strong ship, great against any ship

- It's tier 6 ability is designed to be coupled with Malice. Every ship witihin a certain radius from the heavy cruiser will take 1.5 damager per second. Coupled that with Malice which propogates shared damage, and then it becomes very useful.

Long Range Frigates

-Long Range Frigates are an amazing ship type. One thing I've neglected to mention thus far is damage multipliers. Every damage type in the game has certain damage multipliers against each type of armor. Please see this post by Zyrxil*. He elequently wrote out everything and shows the damage multipliers. I say look at this because LRF's have the best damage multipliers for an early game ship and are actually very strong, fairly cheap, and high in DPS. This makes them the early game unit of choice. * http://forums.sinsofasolarempire.com/177682 *

-Understand, I said early game unit of choice, but I did not say spam only lrf's. That will cost you the game. When you make only one type of unit, you make countering what you did simple. I can just make the counter to your fleet and wipe the floor.

-Each long range frigate is different enough that I recommend reading about each one. They really are that different.

-The Counter: This is a tough answer. Heavy Cruisers will tear them to shread, late game, but in early game it's not so simple. Since it has such good damage multipliers, nothing is really "great" against it, but it is entirely counterable. Fighters and scouts each do +100% damage against long range frigates. Scouts, fighters, and long range frigates, in some sort of mix, will do the job and are what I use. The simplest answer is a fighter swarm, thanks to the balancing of the game. (Whip's tip--consider flak frigates and move them right on top, into the middle of the enemy's LRFs. This works great against the TEC's LRMs.)

TEC Javelis LRM Frigate
Cost: **
Health: *
Shields: **
DPS: ***
USS: *
Speed: *
Range: ****
Armor Type: Light
Damage Type: Anti-medium

- The LRM is IMO the worst long range frigate in the game. It just doesn't have the same bonuses that Vasari and Advent have. LRMS have to go through shields and health, and the missiles take forever to get there. I personally don't like the ship, but if you are going to get it, make sure you get the health and armor upgrades in your weapon tech tree.

- One of the few perks is it's better than Assailants in early game and is produced earlier and faster than the Illuminator

-You need numbers with this ship. For every two lrf's Advent and Vasari make, TEC needs 3.

Vasari Kanrak Assailant
Cost: **
Health: **
Shields: **
DPS: ***
USS: **
Speed: *
Range: *****
Armor Type: Light
Damage Type: Anti-medium

- This Long range frigate starts out as the weakest ship in the class, BUT it's the first one to be produced and it needs only a Tier 1 Weapons tech. It's the worst because it's missiles take so long to get there and they're relatively expensive early.

- This ship becomes one of the best ships late game however. Vasari health upgrades are cheap. The armor upgrades are monstrous, though expensive, and the shield upgrades aren't worthless either.

-The best thing is the phase missiles. Bypassing shield mitigation means a mass of these will absolutely annihilate capital ships and any unit with low health but high shields (I.E. Most Advent units)

-The Assailant starts out the worst of all the long range frigates, but becomes IMO the best late game. It's armor gets upgraded by 6 total. It's shields get upgraded 20%. It's health gets upgraded 30%. It's damage gets upgraded 50%. It's lethal against capital ships. I just love it.

Advent Illuminator Vessel
Cost: **
Health: **
Shields: ***
DPS: ****
USS: **
Speed: *
Range: ***
Armor Type: Light
Damage Type: Anti-medium

- Ah this ship has so many advantages. The beams are instant hit, as opposed to taking forever to get there like missiles do. It fires in three directions at once, meaning 3 targes are destroyed at one moment as opposed to 1 with long range missiles. (Whip's tips--note that this unit has since been nerfed.)

- The only problem is it's a very expensive unit to tech, meaning you are at a disadvantage early. Getting these out quick and early means your economy will suffer. The others can be brought out whenever you want. This one? I'd say wait 20 minutes if you can to bring these about.

- Fully upgrades these will take down Heavy Cruisers. Seriously. With guardians, a mothership, a halcyon, and fully upgraded health/shields/beams,they will. Even without bombers.
 
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Thats a good deal but I'm waiting for the new standalone expansion coming out that is supposed to include everything before it in one big package.
 
Sins is an epic game! Needs multicore support but its still the best thing since imperium galactica II.

Im waiting for rebellion though.
 
Thats a good deal but I'm waiting for the new standalone expansion coming out that is supposed to include everything before it in one big package.

That's probably a good move if you can wait that long for a game you really want to play. It might not be out until after March.
 
That's probably a good move if you can wait that long for a game you really want to play. It might not be out until after March.

Normally waiting isn't my strong suit but between BF3 and Skyrim I'm not seeing much daylight anyway. Anyone know if a new GC is coming out?
 
Excellent news. I'll pick it up again sometime in the future when it is under $10, I have it on Impulse but I haven't even used it since Gamestop bought it and rather not have anything to do with it anymore. Hopefully Galactic Civilization 2 gets put on Steam too, though I have that as well lol.
 
I own the original Sins, but not the expansion packs, and probably have put 100 hours into to it easy.

Is it worth it to buy this on Steam for the expansion packs? Do they add alot to the game? I've been thinking of picking them up, but they are almost always full price when I see them.

Saw in a sig above... should I just wait for Rebellion? Any idea on release date?
 
Excellent news. I'll pick it up again sometime in the future when it is under $10, I have it on Impulse but I haven't even used it since Gamestop bought it and rather not have anything to do with it anymore. Hopefully Galactic Civilization 2 gets put on Steam too, though I have that as well lol.

So? You can just click the exe and start the game, you never need to see Impulse. And I don't think downloading a game you own will give you any gamestop cooties.

Principle is good and all, but I don't have a huge problem using Impulse yet. Until GS show that they will screw it up (or screw me over) somehow. I don't want steam to be the only game in town..

I actually liked impulse pre-GS and didn't have any "OMG it's not Steam!" reaction like I saw everywhere. Until they mess it up I don't see a reason to boycott it.
 
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Steam didn't make what Trinity has that the original game doesn't at all clear.

Is it worth it to buy this on Steam for the expansion packs? Do they add alot to the game? I've been thinking of picking them up, but they are almost always full price when I see them.

"Trinity" is just a fancy way of saying "original Sins of a Solar Empire plus both expansions--Entrenchment and Diplomacy". Another way of putting it might be, "Sins of a Solar Empire complete collection".

The Entrenchment expansion adds new defensive fortifications to the game, most notably powerful starbases. Two of the races also receive a special structure/starbase killing ship. (There's a reason the other race doesn't get one--it's starbase moves so you could build a starbase in the well you want to attack, upgrade it, and use that as your structure/starbase killer.) It also adds a Quickstart option which shaves a couple minutes off of the game by speeding up the start a little bit. (You start out with 2 scouts, all mines built at your home, your capital ship factory, and full population (more income) on your home planet.)

Entrenchment is a great addition for online multiplayer PvP because it adds many new strategic elements to the game. People who play single player against the AI also like it, but once you get up to speed you'll realize that the AI doesn't do a very good job of handling starbases which could reduce the game's challenge. (Of course, if you really wanted a challenge, you'd play human opponents on Ironclad Online.)

The Diplomacy expansion (which builds off of and requires having Entrenchment) is primarily for people who play single player against the AI. Actually, it's not bad for online multiplayer PvP free for all (no set teams) games either. Diplomacy makes big changes to the relationship system between different empires and it makes alliances relatively more valuable, more stable, and harder to establish. It's probably a great addition if you only play against AI. Diplomacy also adds a "Faster" speed setting and two new AI economy cheat levels--Cruel (4x economy buff) and Vicious (6x economy buff). (In contrast, Hard gets a 1.5x buff and Unfair gets a 2x buff.) The Pirates are also tougher and will become increasingly tough and dangerous as the game goes on.

It should be noted that if you want to play online multiplayer PvP game (which takes placer over the Ironclad Online (ICO) server) you really need to get the Diplomacy expansion (aka Trinity) because that's where the players are.

Saw in a sig above... should I just wait for Rebellion? Any idea on release date?
Rebellion will include the new Rebellion content and all of the previous content--the original game, Entrenchment, and Diplomacy. It will sell for $40 and will be a stand-alone product, meaning you don't have to have ever owned or played Sins before to purchase and play Rebellion. My guess is that the release date will be April 2011. Here's a link to the Rebellion discussion forum:

http://forums.sinsofasolarempire.com/forum/1000

logo_Sins_Rebellion.png
 
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So? You can just click the exe and start the game, you never need to see Impulse. And I don't think downloading a game you own will give you any gamestop cooties.

I've been using Impulse since it first came out and so far it's been completely benign. The only time I ever run Impulse is when I need to patch the Sins game. (As of now that's about once every 3 months.) I, personally, haven't had any problems with it, but YMMV.
 
This looks great! I've kept hearing about this game from time to time but never went further than that, it seems as if it is time to change that for only $15 🙂

Thanks!
 
I actually had problems with Stardock/impulse when it first came out, because I purchased GC2 at release and the registration keys they shipped with weren't the same format that they were after Impulse came out and everything was standardized. It accepted my key but would give me bad key errors after I would download it lol. I think I ultimately just purchased another copy when GC2 gold came out and no more problems. Otherwise, Impulse has been great.
 
really wish I could add my key to steam. 🙁

As it stands, I will wait until Rebellion is available on Steam for purchase.
 
My brother played this game when it first came out and said the computer cheats by creating huge armies to destroy you etc. Have they patched this out? I'm talking single player here but if you have anything good to say about multi player great.

btw, I didn't know people could request games from steam then get them put on so now I'd like to request Age of Empires 3 please!
 
The game has been patched up to its neck since release. Virtually any major bug or problem upon release should be gone by now.

That said, the way the higher difficulties make it harder is essentially by cheating., and that's by design. The economy, build rates, etc are all tipped in their favor. One of the difficulties is outright called "Unfair" -- and there's two difficulties above that. You can avoid such unfairness by sticking to the medium or hard settings though.
 
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