Recent content by Monarch

  1. Monarch

    [GameGPU] Dying Light - Horrible game engine CPU optimizations

    It does show that there's a significant driver overhead and that even on high-end rigs it's unplayable. 60 avg means it goes way below that. I have a 4670k and 290X and experienced it first hand. Performance is okay with Mantle, but no SweetFX :'( This is a better one. Now back on topic...
  2. Monarch

    [GameGPU] Dying Light - Horrible game engine CPU optimizations

    Well, there goes that theory. I guess this is due to CPU overhead then.
  3. Monarch

    [GameGPU] Dying Light - Horrible game engine CPU optimizations

    http://forums.anandtech.com/showpost.php?p=31520674 Civilization 5 was the first game to use multi-threading with DX 11 and Nvidia had much better performance because they implemented it in their drivers. A century later, AMD created a new API instead, which is why this time in...
  4. Monarch

    [GameGPU] Dying Light - Horrible game engine CPU optimizations

    I did a little research and, apparently, AMD's DX 11 driver doesn't support MTR. I wasn't aware of this. Could that be the reason Techland didn't implement it?
  5. Monarch

    [GameGPU] Dying Light - Horrible game engine CPU optimizations

    Thanks for the benchmarks. Watching the first video, there seem to be a lot of frametime spikes. Example at 6:30. Horrible lag spike. But 210 ms means 1000 / 210 = 4.7 fps, right? I mean, shouldn't frametime spikes = framerate dips? Anyways I'll wait to see if they improve the performance, right...