Zero Punctation Rips into Spore

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FuryofFive

Golden Member
Sep 7, 2005
1,544
9
71
Originally posted by: MmmSkyscraper
Originally posted by: FuryofFive
Originally posted by: Dumac
Originally posted by: FuryofFive
Originally posted by: Dumac
Yahtzee has been losing his touch...

losing his touch...or making shorter videos??

Losing his touch.

He simply tries too hard now, which becomes painfully obvious when watching any of his recent "reviews".

i did realize that in the spore video..he talks way too fast..and it was a quite shorter then his other videos..

It's amazing how wrong you both are:

1) The last 2 reviews (Too Human and Spore) have been a return to form.
2) He's always talked fast, it's his trademark. Hence the name - Zero Punctuation.
3) The reviews are typically 3 to 4 minutes long so the Spore video is no different.

...im well aware that he talks fast. he talks much faster then normal. and he's had longer videos.
 

BurnItDwn

Lifer
Oct 10, 1999
26,353
1,862
126
Spore was ... meh ...
I tried it, I didn't buy it. I'm glade I didn't waste my money on it.
 

BurnItDwn

Lifer
Oct 10, 1999
26,353
1,862
126
Originally posted by: ConstipatedVigilante
Originally posted by: BurnItDwn
Spore was ... meh ...
I tried it, I didn't buy it. I'm glade I didn't waste my money on it.

Are you feeling fresh and clean, though?

Yes, the fresh scent of Irish Spring!
 

skace

Lifer
Jan 23, 2001
14,488
7
81
What Will Wright is going to learn is that you make a good "casual game" by making an extremely good game for gamers. When you purposefully attempt to dumb your game down for the casual crowd, what you end up with is a "shallow game" not a "casual game".

In other words, you underestimate the intelligence of casual players and children alike.

When he was making The Sims, he probably wasn't constantly thinking casual this, hardcore that. Or he would have made a much more dumbed down game.
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
Originally posted by: skace
What Will Wright is going to learn is that you make a good "casual game" by making an extremely good game for gamers. When you purposefully attempt to dumb your game down for the casual crowd, what you end up with is a "shallow game" not a "casual game".

In other words, you underestimate the intelligence of casual players and children alike.

When he was making The Sims, he probably wasn't constantly thinking casual this, hardcore that. Or he would have made a much more dumbed down game.

That's a good way of putting it. It seems he consciously knew he was taking out the substance from all these genres instead of spending the time to make his own integrated versions of each style of play.