The tradeoffs vary from person to person. However, one BIG correction:
It just doesn't seem like the tiny reduction in motion blur is really worth the reduction in image quality.
Wrong -- the reduction in motion blur is a shocking 85% as measured by my
upcoming motion test software -- an order of magnitude. Even in older motion test software, you can see PixPerAn speed-reading test at the maximum speed of 30, just like CRT:
Yes, I know not everyone likes it, but it's a BIG reduction in motion blur, for those who don't care about color quality. Some gamers don't care as much about color quality, as for the CRT zero motion blur effect. So let's not jump to conclusions.
From Swolern on HardForum (
this post)
Pixel Persistence Analyzer (PixPerAn) Readability Test Results 120hz: Wow just wow! Speechless.........
-Highest readable tempo without Lightboost (LB) was
7 and even that was blurry and my eyes where straining to read it.
-Highest readable tempo with Lightboost was
30 (Only could read the first 5 letters)
So when i first turned on LB and tried the last failed tempo of 8 again (which was blurry non-sense w/o LB)and was shocked how crystal clear it was. Kept going up until i reached tempo 24 and completed the test successfully. But at this crazy fast tempo my head was hurting at all the right to left motion that my head was doing to keep up with this speed. Next I turned it up to the insane tempo of 30. The speed is so fast my eyes have trouble keeping up with the letters, but when i finally train my eyes to lock on the letters THEY WERE CLEAR! I could only get the first 5 letter out and correct, due to the insane speed of tempo 30. Maybe a trained eye like Vega can get out all the letters, but for me to be able to read 5 letters states that yes this LB hack makes my VG278H monitors have Zero perceivable motion blur.
Anyone that has done the hack must download to see the results.
http://www.softpedia.com/get/Desktop-Enhancements/Other-Desktop-Enhancements/PixPerAn.shtml
On one side note there was a minimal ghosting effect with the letters. Similar to the 3d ghosting effect. The test letters are black print, the test background is white, and the ghost behind it was a very light grey/white. The ghosting was not a blur or trailing effect it was a perfect letter, just extremely light and very hard to see. The only ghost letter that was visible was the last in the grouping as im guessing the others ghost into the other black letters. But in no way did the ghosting effect the readability of the extremely fast moving letters.
See. That is NOT a "tiny" reduction in motion blur.
This is a CRT-like reduction in motion blur. (not as good _color_ as CRT, no disagreement there-- but definitely zero motion blur like CRT). With such a reduction in motion blur, you react 100-200 milliseconds faster in fast-twitch FPS videogames because you can identify small enemies while moving/turning, without stopping moving (Becoming a sitting duck for snipers in the game). This gives you a big advantage, and more than outweighs a few milliseconds of input lag (it's still less than 1 frame of lag).
Instead of move-pause(wait for blur to stop)-identify-shoot-move-pause(wait for blur to stop)-identify-shoot, in FPS games, you can "move-shoot-move-shoot" because you're identifying tiny faraway enemies while moving fast. You frag a lot more enemies much faster on a LightBoost enabled. Yes, yes, color quality is worse, but for Arena-type competiton FPS, you have something like more than 100ms-200ms less human brain lag in your human eyes because of lack of motion blur in scenery (no need to wait to stop moving before you react). That more than compensates for a few ms of input lag (still under one frame). So if you are serious about FPS gaming, you're already a CRT user, or should be considering a LightBoost display. The hundreds of milliseconds improvement in reacting to far-away tiny enemies without needing to stop moving first, in fast-twitch FPS games.
For some competition FPS gamers, less motion blur is far more important, for the faster reaction times, and that is why some of them still use Sony FW900 CRT's, and now we have the same effect on LightBoost displays (provided you have a GTX 680 or faster, you MUST be able to run 120fps or greater, for the best zero motion blur effect -- otherwise, LightBoost doesn't give you enough benefit)
It may be less worth it at Windows desktop, but thankfully, you can turn on/off LightBoost!
If you have a GTX 660/680 or better (for source engine games, use fps_max 240 at console) or a GTX 680 SLI or better (for Crysis engine games) capable of 120fps@120Hz, test turn on LightBoost2 and you'll definitely get more frags shooting faraway players more quickly in online FPS matches.
Don't try it just at desktop (not as big wow)
Try it in an ARENA-TYPE FPS COMPETITION (this is the really big WOW effect)
Make sure you have Geforce GTX 680 or better (unless playing older games)
The wow effect works better in some games than others:
braid
- looks blury in 2d with LB on (game is locked at 60 fps)
- blur is gone with 3d and glasses
shatter
- looks flawless in 2d with LB on (I can clearly see the balls moving in the menu, I even broke my old record for bonus mode the first time I tried...)
diablo 3
- ingame vsync locks the game at 60fps, objects/people are doubled when moving with LB on (120hz), creating a blur effect, no stuttering or tearing
- with disabled vsync the pictures are still separated even when running at more than 120fps
- with vsync enabled in the nv control panel the game locks to 120fps but the pictures are still separated...
- in 3d everything looks great... except it's unplayable due to all the text at 0 depth
titan quest
- looks incredible in 2d with LB on... if you are getting exactly 120fps
- when the framerate drops blur starts to be noticeable (there might be 1 ghost image), not very playable
- very easy to keep 60fps in 3d, so no tearing, stuttering or blur, unplayable due to text at 0 depth
- interestingly with vsync disabled in 3d (even when going over 60fps), there is stuttering and tearing but no blur
- seems to be the same case with 2d, very stuttery at 150fps, cannot tell if there is a ghost image
solar 2
- I can clearly see the background when moving, looks great
trine 2
- looks amazing in 3d with vsync on (60fps)
- stuttering with vsync off in 3d (67fps), no tearing, no blur
- stuttering and tearing in 2d (67fps), objects seem slightly blurred so there might be a ghost image, unplayable
torchlight
- perfect movement with 2d LB on at 120fps
- some stuttering when framerate drops under 120, did not notice a ghost image since I cannot get the game under 100fps
civilization 4
- everything is clear when scrolling in 2d with LB on at 120fps
- when the framerate drops there is stuttering and 1 very noticeable ghost image (or duplicate) while scrolling the map, unplayable
- horrible stuttering/jumpy (rubberband like) scrolling in 3d when dropping under 60fps, unplayable