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Zelda : Breath of the Wild

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Without any spoilers, is there anyone here who's beaten it that can say if the story is by the numbers Zelda or if there are actually some plot twists? I'm thinking about chasing down all the Zelda memories.

I'm not sure about the plot, but a couple of people have said its actually possible to go straight for the end boss almost immediately. Its a big open world and unlike previous games, you dont need to slowly acquire tools to slowly unlock new areas. The goodies you can uncover just make the boss a little easier.
 
So frustrated right now with the horrendous frame rate. Trying the elephant boss and it's nearly impossible to dodge or block as it's constantly at or below 20fps. Might be closer to 10 at times.
I did that entire level in portable mode and didn't even think about how it could be affected in docked mode.
 
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I did that entire level in portable mode and didn't even think about how it could be affected in docked mode.
I saw my friend play that area on my TV and it looked fine.

I notice the frame rate dropping momentarily while I've been playing, but it never reaches anywhere near the choppiness of Goldeneye 007 N64. I would *never* say this is "unplayable." People are just spoiled.
 
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I saw my friend play that area on my TV and it looked fine.

I notice the frame rate dropping momentarily while I've been playing, but it never reaches anywhere near the choppiness of Goldeneye 007 N64. I would *never* say this is "unplayable." People are just spoiled.
Eh, I don't think expecting a constant 30FPS framerate on hardware in 2017 that is rendering at 900p is "being spoiled" by any means.
 
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I saw my friend play that area on my TV and it looked fine.

I notice the frame rate dropping momentarily while I've been playing, but it never reaches anywhere near the choppiness of Goldeneye 007 N64. I would *never* say this is "unplayable." People are just spoiled.
Perhaps the Switch fairs better. On the Wii U the game chokes at times.
 
Eh, I don't think expecting a constant 30FPS framerate on hardware in 2017 that is rendering at 900p is "being spoiled" by any means.
I'd accept a variable framerate for slightly better visuals. Variable frame rate doesn't make it automatically "unplayable."
 
I encountered my first real issue with the game (running on Switch docked) yesterday.

So, on the way to ZD, I noticed a lot of pop in at several points along the path. I could take just 5 steps and have different sets of bushes pop in upon each of those steps. Reverse direction and the bushes disappear in the same manner. Fine I thought, as there is a lot of folliage during that sequence. But then there were some enemies that started popping in that I felt were close enough to see me before I saw them. Granted they are enemies who can camouflage, so I suppose I can give them a pass and imagine that it's part of their ability.

The biggest problem came from right after that, when I was sniping Lizalfos with arrows and when I hit one in particular, it would run down the back of the rock it was perched on. When it did that, I would let go of the R trigger and draw my sword, ready to attack when he gets to me in 1.5 seconds (man those guys are fast!). However, when the camera zoomed out just the small bit that it does when from the over the shoulder cam that occurs when drawing the bow, to the normal camera, the draw distance caused the Lizalfos to reappear at the top of the rock, resetting his aggro, and I believe even his health. I replicated it several times from the spot I was standing in.

With the attention to detail they've spent on so many things, such being able to fire an arrow an in game mile and still retrieve it from where it landed, it's a pretty incredible oversight.
 
I encountered my first real issue with the game (running on Switch docked) yesterday.

So, on the way to ZD, I noticed a lot of pop in at several points along the path. I could take just 5 steps and have different sets of bushes pop in upon each of those steps. Reverse direction and the bushes disappear in the same manner. Fine I thought, as there is a lot of folliage during that sequence. But then there were some enemies that started popping in that I felt were close enough to see me before I saw them. Granted they are enemies who can camouflage, so I suppose I can give them a pass and imagine that it's part of their ability.

The biggest problem came from right after that, when I was sniping Lizalfos with arrows and when I hit one in particular, it would run down the back of the rock it was perched on. When it did that, I would let go of the R trigger and draw my sword, ready to attack when he gets to me in 1.5 seconds (man those guys are fast!). However, when the camera zoomed out just the small bit that it does when from the over the shoulder cam that occurs when drawing the bow, to the normal camera, the draw distance caused the Lizalfos to reappear at the top of the rock, resetting his aggro, and I believe even his health. I replicated it several times from the spot I was standing in.

With the attention to detail they've spent on so many things, such being able to fire an arrow an in game mile and still retrieve it from where it landed, it's a pretty incredible oversight.
Sounds like a glitch. If you reboot everything and return to that spot, does it still happen?
 
I'm enjoying the Wii U game. I'm not a big 1st and 3rd person console player, since I prefer pc, but is the use of motion controls for fine grain aiming a new thing? I usually hate aiming with a controller, but I've gotten really used to using the bow in BOTW, and have begun to even enjoy it 🙂. Did ninendo innovate this, or has it been around for a while?
 
I'd accept a variable framerate for slightly better visuals. Variable frame rate doesn't make it automatically "unplayable."
That's great, but that still doesn't mean expecting a constant 30fps on hardware built in 2017 on a game rendered at 900p is being "spoiled".

And it's not like Zelda is a visual powerhouse so if how it looks right now is "slightly better" that makes it even worse since that just shows how weak the Switch is.
 
Sounds like a glitch. If you reboot everything and return to that spot, does it still happen?
No, didn't even consider it. I've never seen an issue with a console game that rebooting it resolves. PCs, sure, all the time. But, I'll reboot the Switch and try it again when I get home. I don't have any equipment for recording consoles, so I'll see if my camera can produce a decent video of it. I do have a tripod at least.
 
So frustrated right now with the horrendous frame rate. Trying the elephant boss and it's nearly impossible to dodge or block as it's constantly at or below 20fps. Might be closer to 10 at times.
Hmm. That's odd. I was there just the other day and had no frame rate issues during any of the elephant dungeon and I'm pretty sensitive to fps. This was in docked mode as well. I wonder if there could be a manufacturing issue causing clock speeds to not be consistent across multiple units? Could help explain a few things.
 
That's great, but that still doesn't mean expecting a constant 30fps on hardware built in 2017 on a game rendered at 900p is being "spoiled".

And it's not like Zelda is a visual powerhouse so if how it looks right now is "slightly better" that makes it even worse since that just shows how weak the Switch is.

Yea there's zero reason why a brand new console can't run Zelda at decent frame rate, especially when there's literally no action on the screen. It drops so low, that's the problem and does it very often.
 
Hmm. That's odd. I was there just the other day and had no frame rate issues during any of the elephant dungeon and I'm pretty sensitive to fps. This was in docked mode as well. I wonder if there could be a manufacturing issue causing clock speeds to not be consistent across multiple units? Could help explain a few things.
No, there's been no one saying clocks are different. It's different for everyone because it's an open world game and everything happens at different times with different things going on that affect frame rate differently. It's just the system can't handle the game.
 
No, there's been no one saying clocks are different. It's different for everyone because it's an open world game and everything happens at different times with different things going on that affect frame rate differently. It's just the system can't handle the game.
Yea, but KentState and I are talking about the same enclosed area and experiencing different results and not the general state of the game.
 
I'm enjoying the Wii U game. I'm not a big 1st and 3rd person console player, since I prefer pc, but is the use of motion controls for fine grain aiming a new thing? I usually hate aiming with a controller, but I've gotten really used to using the bow in BOTW, and have begun to even enjoy it 🙂. Did ninendo innovate this, or has it been around for a while?
Not sure what you consider "fine grain", but aiming with the controller isn't new by any stretch. Most Wii games used it. Twilight Princess used it on the Wii on launch day in 2006. Two of my favorites, Wii Play and Resident Evil 4 for Wii also did. Playstation Move featured it in most of their commercials. So it's at least been a thing for 10+ years. As far as Nintendo innovating it, absolutely. Other devices have used the technology, but not like Nintendo did with the Wii, in my opinion. Tons of phone apps use the technology now, since the tech is built into pretty much every phone.

I'm a fan, but for BOTW, I turned it off because my reticle was jittering whenever I was aiming.
 
Not sure what you consider "fine grain", but aiming with the controller isn't new by any stretch. Most Wii games used it. Twilight Princess used it on the Wii on launch day in 2006. Two of my favorites, Wii Play and Resident Evil 4 for Wii also did. Playstation Move featured it in most of their commercials. So it's at least been a thing for 10+ years. As far as Nintendo innovating it, absolutely. Other devices have used the technology, but not like Nintendo did with the Wii, in my opinion. Tons of phone apps use the technology now, since the tech is built into pretty much every phone.

I'm a fan, but for BOTW, I turned it off because my reticle was jittering whenever I was aiming.

No, I'm talking about games that use it like BoTW, where you aim with the right thumb stick and use the motion controls of the controller for the fine grain aiming. Has that been done before?
 
Are you both on the same console though?

Sorry, I'm on the Wii U which is probably why other's aren't having the same issues. I watched a Youtube video of the encounter on the Switch and it's a night and day difference. Wish I had a capture device to show just how much worse the Wii U is in certain sections.
 
Some of you may be cool. But none of you will ever be Link-back-flipping-off-the-back-of-a-horse-and-slow-motion-bow-and-arrow-aiming-the-center-eye-of-a-guardian-in-mid-air-and-one-shotting-it-before-its-death-beam-can-fire cool.
 
Some of you may be cool. But none of you will ever be Link-back-flipping-off-the-back-of-a-horse-and-slow-motion-bow-and-arrow-aiming-the-center-eye-of-a-guardian-in-mid-air-and-one-shotting-it-before-its-death-beam-can-fire cool.
How does that work anyway? I saw a tip on a loading screen that said something about slow motion when jumping with the bow, but couldn't get it to work.
 
Just take out the bow when you're in the air and it will instantly slow down time. (draining your energy in the process)
If you can use your parachute, you can slow down time with your bow.
 
I'm enjoying the Wii U game. I'm not a big 1st and 3rd person console player, since I prefer pc, but is the use of motion controls for fine grain aiming a new thing? I usually hate aiming with a controller, but I've gotten really used to using the bow in BOTW, and have begun to even enjoy it 🙂. Did ninendo innovate this, or has it been around for a while?
Nintendo has been doing it for a while. They're not the only ones though.

I turned that fefature off because it was impossible to aim when I tried to do it while riding in the car as a passenger.
 
Hmm, I'm having trouble putting time into this game myself. Like last night, I found a shrine where you have to use the Wii U gamepad to tilt a platform to get a ball through a maze and then onto a platform.

It's annoying to have to do tasks like that to have progression. I find a number of things they want you to overcome to just be tedious and annoying. It's like the adding of motion to sword swinging on the Wii... except adding many more of them. Just ruins the game.
 
Hmm, I'm having trouble putting time into this game myself. Like last night, I found a shrine where you have to use the Wii U gamepad to tilt a platform to get a ball through a maze and then onto a platform.
Imagine reaching that puzzle when the Wii U Tablet is dead because it insists on being on all the time while the Wii U is on, constantly siphoning its battery, even if you're using the pro controller to play the game.
 
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