There are comparisons in my previous, longer post - N16 in this thread. The very first image is a 3-way comparison where one of the shots is PC at native 4K.Conveniently, the cases that you say look better, don't have have comparisons, so we have no idea what the native resolutions would look like.
Scaling is always softer than native. The very act of scaling softens images.
It's convenient because on PC you wouldn't be at the mercy of some dev, you'd be able to pick your own settings and leverage the technology in the best way for you; you certainly wouldn't try to fill a 4K screen with just 2.88m pixels, with two passes no less - one reconstruction and one standard upscale, like they did with Watch Dogs on console. It goes without saying.
Nobody is arguing that native isn't the sharpest, just that modern scaling can come surprising close, close enough to even sway some purists, and become a viable mechanism through which to free up resources for other things, like ray tracing.
Here are some videos, obviously not as good as the lossless files you can get from DF, but playing them on a 4K screens gives some idea of what to expect. Pay attention to AC on Xbox, which is a 1800p scale, and God of War, which is a reconstruction from about 4m pixels, i.e. even less - two times less than 4K.