FXAA and OGSS suck and MSAA is good, but it's not as good as SGSSAA, especially with a very slight left shift in texture LOD bias.
I wish that driver-forced SGSSAA worked with every game or that every game offered ingame 4x SGSSAA (RGSS) as the only option.
Deferred rendering/deferred shading is stupid... plenty of games used traditional forward rendering in the past and they looked better for their time than most deferred rendering/shaded games do now.
Your opinions?
I wish that driver-forced SGSSAA worked with every game or that every game offered ingame 4x SGSSAA (RGSS) as the only option.
Deferred rendering/deferred shading is stupid... plenty of games used traditional forward rendering in the past and they looked better for their time than most deferred rendering/shaded games do now.
Your opinions?
