mine:
[OpenGLDrv.OpenGLRenderDevice]
UseGammaExtension=1
UseModulatedGamma=0
UseS3TC=1
UseTNT=0
MinDepthBits=16
MaxLogUOverV=8
MaxLogVOverU=8
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
ShareLists=0
AlwaysMipmap=0
DoPrecache=1
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=False
UseTrilinear=False
DescFlags=0
Description=
SupportsLazyTextures=1
MaxAnisotropy=0
going from AlwaysMipmap=1 to AlwaysMipmap=0 helped me out a bunch... this is what i have on my radeon 32 ddr rig btw
[OpenGLDrv.OpenGLRenderDevice]
UseGammaExtension=1
UseModulatedGamma=0
UseS3TC=1
UseTNT=0
MinDepthBits=16
MaxLogUOverV=8
MaxLogVOverU=8
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
ShareLists=0
AlwaysMipmap=0
DoPrecache=1
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=False
UseTrilinear=False
DescFlags=0
Description=
SupportsLazyTextures=1
MaxAnisotropy=0
going from AlwaysMipmap=1 to AlwaysMipmap=0 helped me out a bunch... this is what i have on my radeon 32 ddr rig btw
