alkemyst
No Lifer
- Feb 13, 2001
- 83,769
- 19
- 81
Originally posted by: cmdrdredd
you missed what I was saying completely. DX10.0 is not used so why is MS introducing DX10.1?
Hardware development is passing software now. Lifecycles are shortening.
Originally posted by: cmdrdredd
you missed what I was saying completely. DX10.0 is not used so why is MS introducing DX10.1?
Originally posted by: alkemyst
Originally posted by: cmdrdredd
you missed what I was saying completely. DX10.0 is not used so why is MS introducing DX10.1?
Hardware development is passing software now. Lifecycles are shortening.
Originally posted by: Modelworks
Originally posted by: cmdrdredd
Actually no what he was saying is not many people will use DX10. He never said that everyone is doing games for consoles. ID, specifically Carmack, supports OpenGL which is not console friendly.
The PS3 uses OpenGL , another reason to use OpenGL for pc and consoles.
The 360 is the only console that is rooted in dx.
Even the wii supportsOpenGL.
Originally posted by: idiotekniQues
Originally posted by: cmdrdredd
Originally posted by: idiotekniQues
Originally posted by: toadeater
Alan Wake has been "delayed." I don't think that's a bad thing, I'd rather have a good game late than some EA junk pushed out too early.
There's really no killer DX10 app coming this year. Every DX10-capable game announced has a DX9 mode that is nearly as good as DX10.
ummm, crysis.
It's DX9 with certain DX10 features if someone is using a DX10 card and enables those features. This is AFAIK and could be wrong.
incorrect.
this game was written for dx10 and is dx9 with those features disabled.
it wasnt a dx9 game with some patchwork dx10 features writtin in afterwards like say lost planet.
Originally posted by: cmdrdredd
Originally posted by: idiotekniQues
Originally posted by: cmdrdredd
Originally posted by: idiotekniQues
Originally posted by: toadeater
Alan Wake has been "delayed." I don't think that's a bad thing, I'd rather have a good game late than some EA junk pushed out too early.
There's really no killer DX10 app coming this year. Every DX10-capable game announced has a DX9 mode that is nearly as good as DX10.
ummm, crysis.
It's DX9 with certain DX10 features if someone is using a DX10 card and enables those features. This is AFAIK and could be wrong.
incorrect.
this game was written for dx10 and is dx9 with those features disabled.
it wasnt a dx9 game with some patchwork dx10 features writtin in afterwards like say lost planet.
Can you show me where it says this? People around the forums have been saying it is a DX9 game that has some DX10 effects turned on when you run it on a DX10 card. I didn't say it was "patchhwork" which is incorrect to what I said.
Originally posted by: idiotekniQues
Originally posted by: cmdrdredd
Originally posted by: idiotekniQues
Originally posted by: cmdrdredd
Originally posted by: idiotekniQues
Originally posted by: toadeater
Alan Wake has been "delayed." I don't think that's a bad thing, I'd rather have a good game late than some EA junk pushed out too early.
There's really no killer DX10 app coming this year. Every DX10-capable game announced has a DX9 mode that is nearly as good as DX10.
ummm, crysis.
It's DX9 with certain DX10 features if someone is using a DX10 card and enables those features. This is AFAIK and could be wrong.
incorrect.
this game was written for dx10 and is dx9 with those features disabled.
it wasnt a dx9 game with some patchwork dx10 features writtin in afterwards like say lost planet.
Can you show me where it says this? People around the forums have been saying it is a DX9 game that has some DX10 effects turned on when you run it on a DX10 card. I didn't say it was "patchhwork" which is incorrect to what I said.
beats me what people are talkin about.
everything about this game has been promoting it as the first game designed with dx10 in mind, while also having a dx9 compatible version.
http://www.maxitmag.com/game-o...-is-16th-november.html
watch interviews on the crysis promotional website. the same thing. also watch some of the HD media vids, they have dx10 demos.
unless they are trying to say this game is all marketing smoke and mirror hype?
this game is meant to be the first to really utilize dx10.
as you can even read on the FAQ on the crysis website:
"CryEngine2 is the first completed engine to offer full support for both DX9 and DX10."
sure doesnt sound like what you said "dx9 with SOME dx10 features enabled"
full support is just that. this game is meant to showcase dx10 in all its glory. if you got the hardware.
:shrug:
ALSO from the crysis FAQ:
"10) I've heard that Crysis will have seperate servers for DX9 and DX10 players. Does this mean I won't be able to play with my friends if they have DX10 and I don't?
No, you'll be able to play with or against your friend. There are two ways of making this possible. Either you upgrade your graphics card and operating system, or you tell your friend to put their game into DX9 mode. Those with DX10 have the advantage as they can play on both DX10 and DX9 servers where as those still using DX9 are restricted to playing only on DX9 servers."
Originally posted by: cmdrdredd
Originally posted by: idiotekniQues
Originally posted by: cmdrdredd
Originally posted by: idiotekniQues
Originally posted by: cmdrdredd
Originally posted by: idiotekniQues
Originally posted by: toadeater
Alan Wake has been "delayed." I don't think that's a bad thing, I'd rather have a good game late than some EA junk pushed out too early.
There's really no killer DX10 app coming this year. Every DX10-capable game announced has a DX9 mode that is nearly as good as DX10.
ummm, crysis.
It's DX9 with certain DX10 features if someone is using a DX10 card and enables those features. This is AFAIK and could be wrong.
incorrect.
this game was written for dx10 and is dx9 with those features disabled.
it wasnt a dx9 game with some patchwork dx10 features writtin in afterwards like say lost planet.
Can you show me where it says this? People around the forums have been saying it is a DX9 game that has some DX10 effects turned on when you run it on a DX10 card. I didn't say it was "patchhwork" which is incorrect to what I said.
beats me what people are talkin about.
everything about this game has been promoting it as the first game designed with dx10 in mind, while also having a dx9 compatible version.
http://www.maxitmag.com/game-o...-is-16th-november.html
watch interviews on the crysis promotional website. the same thing. also watch some of the HD media vids, they have dx10 demos.
unless they are trying to say this game is all marketing smoke and mirror hype?
this game is meant to be the first to really utilize dx10.
as you can even read on the FAQ on the crysis website:
"CryEngine2 is the first completed engine to offer full support for both DX9 and DX10."
sure doesnt sound like what you said "dx9 with SOME dx10 features enabled"
full support is just that. this game is meant to showcase dx10 in all its glory. if you got the hardware.
:shrug:
ALSO from the crysis FAQ:
"10) I've heard that Crysis will have seperate servers for DX9 and DX10 players. Does this mean I won't be able to play with my friends if they have DX10 and I don't?
No, you'll be able to play with or against your friend. There are two ways of making this possible. Either you upgrade your graphics card and operating system, or you tell your friend to put their game into DX9 mode. Those with DX10 have the advantage as they can play on both DX10 and DX9 servers where as those still using DX9 are restricted to playing only on DX9 servers."
No, No I know that the DX10 enabled product looks nicer and has more cinematic effects. I'm just saying that from what people told me these features run on top of the DX9 API. So basically it's not DX10 in the sense that it was written as DX10 only. That's what I've heard, but like I said if I can find anything concrete from some developer or whatever, I'll go with whatever he/she says.
Anyway I don't care I'll have a DX10 card when it's out anyhow.
Originally posted by: idiotekniQues
Originally posted by: cmdrdredd
Originally posted by: idiotekniQues
Originally posted by: cmdrdredd
Originally posted by: idiotekniQues
Originally posted by: cmdrdredd
Originally posted by: idiotekniQues
Originally posted by: toadeater
Alan Wake has been "delayed." I don't think that's a bad thing, I'd rather have a good game late than some EA junk pushed out too early.
There's really no killer DX10 app coming this year. Every DX10-capable game announced has a DX9 mode that is nearly as good as DX10.
ummm, crysis.
It's DX9 with certain DX10 features if someone is using a DX10 card and enables those features. This is AFAIK and could be wrong.
incorrect.
this game was written for dx10 and is dx9 with those features disabled.
it wasnt a dx9 game with some patchwork dx10 features writtin in afterwards like say lost planet.
Can you show me where it says this? People around the forums have been saying it is a DX9 game that has some DX10 effects turned on when you run it on a DX10 card. I didn't say it was "patchhwork" which is incorrect to what I said.
beats me what people are talkin about.
everything about this game has been promoting it as the first game designed with dx10 in mind, while also having a dx9 compatible version.
http://www.maxitmag.com/game-o...-is-16th-november.html
watch interviews on the crysis promotional website. the same thing. also watch some of the HD media vids, they have dx10 demos.
unless they are trying to say this game is all marketing smoke and mirror hype?
this game is meant to be the first to really utilize dx10.
as you can even read on the FAQ on the crysis website:
"CryEngine2 is the first completed engine to offer full support for both DX9 and DX10."
sure doesnt sound like what you said "dx9 with SOME dx10 features enabled"
full support is just that. this game is meant to showcase dx10 in all its glory. if you got the hardware.
:shrug:
ALSO from the crysis FAQ:
"10) I've heard that Crysis will have seperate servers for DX9 and DX10 players. Does this mean I won't be able to play with my friends if they have DX10 and I don't?
No, you'll be able to play with or against your friend. There are two ways of making this possible. Either you upgrade your graphics card and operating system, or you tell your friend to put their game into DX9 mode. Those with DX10 have the advantage as they can play on both DX10 and DX9 servers where as those still using DX9 are restricted to playing only on DX9 servers."
No, No I know that the DX10 enabled product looks nicer and has more cinematic effects. I'm just saying that from what people told me these features run on top of the DX9 API. So basically it's not DX10 in the sense that it was written as DX10 only. That's what I've heard, but like I said if I can find anything concrete from some developer or whatever, I'll go with whatever he/she says.
Anyway I don't care I'll have a DX10 card when it's out anyhow.
so if it isnt written in pure dx10 it must be a dx9 game primarily with dx 10 written over it? cmon now
not it was not written as dx10 only cause obviously that would make their target market very small and that would just be stupid. your statement implied it was dx9 primarily with some dx10 stuff written in for good measure. that is far fromt he truth.
the impression that it is a dx9 game with SOME dx10 features enabled is not correct.
this game was written to utilize full dx10 support. also, cinematic is a term that does not encompass in game features.
crysis is a full featured dx10 utilizing game. it is the initial dx10 release to harness the power of dx10. which the poster who i respnded to claimed is alan wake.
this is simply misinformation.
Company of Heroes was first out of the gate with a DirectX 10 version, Relic didn't simply recompile their DX9 code for DX10; Company of Heroes was planned for DX10 from the start before there was any hardware available to test with. We are told that it's quite difficult to develop a game when going only by the specifications of the API. Apparently Relic was very aggressive in their use of DX10 specific features and had to scale back their effort to better fit the actual hardware that ended up hitting the street.
In spite of the fact that Microsoft requires support for specific features in order to be certified as a DX10 part, requiring a minimum level of performance for features is not part of the deal. This certainly made it hard for early adopters to produce workable code before the arrival of hardware, as developers had no idea which features would run fastest and most efficiently.
In the end, a lot of the DX10 specific features included in CoH had to be rewritten in a way that could have been implemented on DX9 as well. That's not to say that DX10 exclusive features aren't there (they do make use of geometry shaders in new effects); it's just that doing things in a way similar to how they are currently done offers better performance and consistency between hardware platforms.
actually the latest patch brings impressive visuals to DX10 ... and still OK performance.Under DirectX 10, gamers can choose a "high" shadow quality option while DX9 is limited to "medium". Other than this, it seems lighting is slightly different (though not really better) under DX10. From what we've seen reported, Capcom's goal with DX10 on Lost Planet is to increase performance over their DX9 version.
there are really three ways a game can come to support DirectX 10, and almost all games over the next few years will ship with a DX9 path as well. The easiest thing is to do a straight port of features from DirectX 9 (which should generally be slightly faster than the DirectX 9 counterpart if drivers are of equal quality). We could also see games offer a DirectX 10 version with enhanced features that could still be implemented in DX9 in order to offer an incentive for users to move to a DX10 capable platform. The most aggressive option is to implement a game focused around effects that can only be effectively achieved through DirectX 10.
Games which could absolutely only be done in DX10 won't hit for quite a while for a number of reasons. The majority of users will still be on DX9 platforms. It is logical to spend the most effort developing for the user base that will actually be paying for the games. Developers are certainly interested in taking advantage of DX10, but all games for the next couple of years will definitely have a DX9 path. It doesn't make sense to rewrite everything from the ground up if you don't have to.
We are also hearing that some of the exclusive DX10 features that could enable unique and amazing effects DX9 isn't capable of just don't perform well enough on current hardware. Geometry shader heavy code, especially involving geometry amplification, does not perform equally well on all available platforms (and we're looking at doing some synthetic tests to help demonstrate this). The performance of some DX10 features is lacking to the point where developers are limited in how intensely they can use these new features.
Originally posted by: apoppin
Originally posted by: idiotekniQues
Originally posted by: cmdrdredd
Originally posted by: idiotekniQues
Originally posted by: cmdrdredd
Originally posted by: idiotekniQues
Originally posted by: cmdrdredd
Originally posted by: idiotekniQues
Originally posted by: toadeater
Alan Wake has been "delayed." I don't think that's a bad thing, I'd rather have a good game late than some EA junk pushed out too early.
There's really no killer DX10 app coming this year. Every DX10-capable game announced has a DX9 mode that is nearly as good as DX10.
ummm, crysis.
It's DX9 with certain DX10 features if someone is using a DX10 card and enables those features. This is AFAIK and could be wrong.
incorrect.
this game was written for dx10 and is dx9 with those features disabled.
it wasnt a dx9 game with some patchwork dx10 features writtin in afterwards like say lost planet.
Can you show me where it says this? People around the forums have been saying it is a DX9 game that has some DX10 effects turned on when you run it on a DX10 card. I didn't say it was "patchhwork" which is incorrect to what I said.
beats me what people are talkin about.
everything about this game has been promoting it as the first game designed with dx10 in mind, while also having a dx9 compatible version.
http://www.maxitmag.com/game-o...-is-16th-november.html
watch interviews on the crysis promotional website. the same thing. also watch some of the HD media vids, they have dx10 demos.
unless they are trying to say this game is all marketing smoke and mirror hype?
this game is meant to be the first to really utilize dx10.
as you can even read on the FAQ on the crysis website:
"CryEngine2 is the first completed engine to offer full support for both DX9 and DX10."
sure doesnt sound like what you said "dx9 with SOME dx10 features enabled"
full support is just that. this game is meant to showcase dx10 in all its glory. if you got the hardware.
:shrug:
ALSO from the crysis FAQ:
"10) I've heard that Crysis will have seperate servers for DX9 and DX10 players. Does this mean I won't be able to play with my friends if they have DX10 and I don't?
No, you'll be able to play with or against your friend. There are two ways of making this possible. Either you upgrade your graphics card and operating system, or you tell your friend to put their game into DX9 mode. Those with DX10 have the advantage as they can play on both DX10 and DX9 servers where as those still using DX9 are restricted to playing only on DX9 servers."
No, No I know that the DX10 enabled product looks nicer and has more cinematic effects. I'm just saying that from what people told me these features run on top of the DX9 API. So basically it's not DX10 in the sense that it was written as DX10 only. That's what I've heard, but like I said if I can find anything concrete from some developer or whatever, I'll go with whatever he/she says.
Anyway I don't care I'll have a DX10 card when it's out anyhow.
so if it isnt written in pure dx10 it must be a dx9 game primarily with dx 10 written over it? cmon now
not it was not written as dx10 only cause obviously that would make their target market very small and that would just be stupid. your statement implied it was dx9 primarily with some dx10 stuff written in for good measure. that is far fromt he truth.
the impression that it is a dx9 game with SOME dx10 features enabled is not correct.
this game was written to utilize full dx10 support. also, cinematic is a term that does not encompass in game features.
crysis is a full featured dx10 utilizing game. it is the initial dx10 release to harness the power of dx10. which the poster who i respnded to claimed is alan wake.
this is simply misinformation.
the very latest .. well it is a month old and it is also by Derek Wilson:
Real World DirectX 10 Performance: It Ain't Pretty
Page 4:
Company of Heroes was first out of the gate with a DirectX 10 version, Relic didn't simply recompile their DX9 code for DX10; Company of Heroes was planned for DX10 from the start before there was any hardware available to test with. We are told that it's quite difficult to develop a game when going only by the specifications of the API. Apparently Relic was very aggressive in their use of DX10 specific features and had to scale back their effort to better fit the actual hardware that ended up hitting the street.
In spite of the fact that Microsoft requires support for specific features in order to be certified as a DX10 part, requiring a minimum level of performance for features is not part of the deal. This certainly made it hard for early adopters to produce workable code before the arrival of hardware, as developers had no idea which features would run fastest and most efficiently.
In the end, a lot of the DX10 specific features included in CoH had to be rewritten in a way that could have been implemented on DX9 as well. That's not to say that DX10 exclusive features aren't there (they do make use of geometry shaders in new effects); it's just that doing things in a way similar to how they are currently done offers better performance and consistency between hardware platforms.
page 5actually the latest patch brings impressive visuals to DX10 ... and still OK performance.Under DirectX 10, gamers can choose a "high" shadow quality option while DX9 is limited to "medium". Other than this, it seems lighting is slightly different (though not really better) under DX10. From what we've seen reported, Capcom's goal with DX10 on Lost Planet is to increase performance over their DX9 version.
and page 7 final words have this in part to say:
there are really three ways a game can come to support DirectX 10, and almost all games over the next few years will ship with a DX9 path as well. The easiest thing is to do a straight port of features from DirectX 9 (which should generally be slightly faster than the DirectX 9 counterpart if drivers are of equal quality). We could also see games offer a DirectX 10 version with enhanced features that could still be implemented in DX9 in order to offer an incentive for users to move to a DX10 capable platform. The most aggressive option is to implement a game focused around effects that can only be effectively achieved through DirectX 10.
Games which could absolutely only be done in DX10 won't hit for quite a while for a number of reasons. The majority of users will still be on DX9 platforms. It is logical to spend the most effort developing for the user base that will actually be paying for the games. Developers are certainly interested in taking advantage of DX10, but all games for the next couple of years will definitely have a DX9 path. It doesn't make sense to rewrite everything from the ground up if you don't have to.
We are also hearing that some of the exclusive DX10 features that could enable unique and amazing effects DX9 isn't capable of just don't perform well enough on current hardware. Geometry shader heavy code, especially involving geometry amplification, does not perform equally well on all available platforms (and we're looking at doing some synthetic tests to help demonstrate this). The performance of some DX10 features is lacking to the point where developers are limited in how intensely they can use these new features.
Originally posted by: idiotekniQues
keep talkin about company of heroes.
*yawn*
id rather wait and see what crysis does from what the word out on the street is. it sure looks good to me. been studying the release of info on this game for awhile.
i dont think company of heroes compares from its release date a year before crysis, before frickin VISTA even came out lol the only way you can use dx10 is in vista FYI.
personally, i think that comparison sucks.
the fact is, crysis is THE first game to be truly utlizing the dx10 engine, as i stated, not no dx9 bzness with some dx10 features enabled.
keep yappin away buddy. your statement was bogus when you made it, and it is bogus now.
the company of heroes bs is just smoke and mirrors.
crysis, as presented to us, is not a dx9 game with some dx10 overlay features.
spin spin spin all u want, that is not what the info available says.
ExtremeTech: What is your plan to add DX10 support in Crysis? Do you hope to ship the game with it (whether or not Vista has shipped yet)? Ship the game and offer a DX10 patch later? You offered graphical upgrades in Far Cry in patches, but users really had to wait a long time for them.
Yerli: We plan to ship Crysis with full DX10 support and still upgrade Crysis over time with improvements.
ExtremeTech: By the time DX10 hardware is available to develop on in earnest, your game will be nearly done. Obviously, the degree to which you can exploit it is limited. Do you hope to do more with DX10 in maybe a Crysis expansion pack, or will we have to wait for the next Crytek game to see more elaborate DX10 utilization?
Yerli: Crysis will ship with features that are exclusive to DX10, however, ultimately we will develop more elegant solutions with time coming forward, since we have implementation ideas that at this stage would fight our DX9 implementation. Hence we will improve DX10 even more after Crysis ships through patches, but only if the DX10 hardware base is big enough to reduce focus on DX9. Probably a year will have to pass by.
ExtremeTech: DX10 adds quite a few significant new features and changes to the API (and hardware requirements)?stuff that may potentially change the way games are made. Which new feature matters most to you?
Yerli: The geometry shader, together with texture arrays, can greatly simplify some render-to-texture operations. This can speed up things like shadow computations, reflections and refractions.
ExtremeTech: In your own words, why should gamers care about DX10 and fork over the money for a hot new DX10 card when they come out?
Yerli: We will do our best efforts in all aspects to make Crysis a Reference Shooter and it will run under DX10 simply in the highest quality bar available by the time we ship.
Originally posted by: idiotekniQues
you will have to look at the videos available in HD on the crysis media site for one.
there is an interview there as well where they talk code.
also, they say that the game is written with full dx10 support - as per the faq i linked above as well, patches down the road will enable things as the HARDWARE becomes capable to handle it. hence why they say this game is planned to stay top of the line graphic wise for years to come - enabling or enhancing certain things as the machinery is retailed to allow it.
crysis will use the complex shaders allowed as well as"texture lookups in vertex and geometry shader, stream out, and integer math"
"Recently, the developers have finally shown the game in full DirectX 10 glory, which makes a world of a difference after witnessing several DX9 based demos. The visuals are exceptional, to say the least. Everything from improved geometry shaders to top-quality texture filtering, now makes for an incredibly believable in-game ambiance. High dynamic range lighting also seems to have done the trick, with accurate and realistic sunlight effects as well as a range of impressive shadow effects and particle effects."
http://www.actiontrip.com/previews/crysis_p.phtml
if they are releasing crysis with full dx10 support, and plan on introducing new features as hardware permits, i fail to see how that is not utilizing dx10 in its fullest possible manner, unlike company of heroes which was mentioned above.
also, some of the most important features of dx10 are performance enhancing features that make dx10 written games perform faster, as Unreal's fella talks bout here (http://www.firingsquad.com/har...ics_preview/page8.asp)
performance improvements which cerlat has clearly stated they are fully utilizing. it isnt just about eye candy, it is about efficiency. dx10 is not a revolutionary step but it is a solid evolutionary step up. and as hardware can handle it, they will kick it up a notch yes.
