you would think a gtx570 could max any game at 1280...

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toyota

Lifer
Apr 15, 2001
12,957
1
0
AAA is analytical anti aliasing and enabled in both Dx9 and Dx11 very high quality mode.
no, AAA gets disabled in DX9 mode. this was mentioned in game reviews and you can see the setting getting greyed out if you choose DX9 in the bench. level of quality selected has nothing to do with it.

so to be clear, AAA is automatically enabled in DX10 or DX11. you can then choose to run MSAA also in DX10 or DX11.

EDIT: maybe it only gets disabled in the benchmark.
 
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RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
Man those RO2 benchmarks are abysmal. Such an unoptimized POS, and that is the new unreal engine under DX9. I get about 45-70FPS depending on the scene in this game.

3x GTX480s and it runs at 45+ at times? hehe that's brutal for $1500 of GPUs. But then again, you have SSAO, DOF, and ballistic physics effects for bullets. Those effects have proven detrimental to performance in - see Metro 2033 .

The review says the UE3 engine is limited to 62 fps even with Vsync disabled. How are you getting 70 fps?
 
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Grooveriding

Diamond Member
Dec 25, 2008
9,108
1,260
126
3x GTX480s and it runs at 45+ at times? hehe that's brutal for $1500 of GPUs. But then again, you have SSAO, DOF, and ballistic physics effects for bullets. Those effects have proven detrimental to performance in - see Metro 2033 .

The review says the UE3 engine is limited to 62 fps even with Vsync disabled. How are you getting 70 fps?

He probably had the 'framerate smoothing' and/or the 'one framerate lag' options enabled. If you turn those off it opens it up. It performs pretty poorly. There are three different post-processing filters, you can choose one to be enabled at any time, but you cannot pick off. I think that is what is killing the performance.