you would think a gtx570 could max any game at 1280...

toyota

Lifer
Apr 15, 2001
12,957
1
0
I got my gtx570 today and decided to play a few games and run some benchmarks just to make sure everything worked. I am on my CRT for now which means 1280x960 so I surely thought there would be no slowdowns.

just running the Metro 2033 benchmark showed how wrong that was. at 1280x960 with DX11 very high, MSAA on it still dropped into the teens for a bit. I do not mean for just a second either as you could just see everything slow down for 10-15 seconds or so. heck I did not even bother fooling with DOF or Physx so just think how much worse it could have been. the game itself seem to stay above 30 so maybe just the benchmark is crazy demanding. still though that was only 1280x960 and not even maxed...

so time for some GTA 4 and could barely max everything at 1280x960 without going over my vram. I played the actual game and there were times where it just dropped into the mid 20s so I had to lower view distance from 100 down to 50 to stay above 30-35 in those spots. jeez how will I make it at 1920x1080?

I am sure I will tear through most games fine at 1920x1080 but never imagined having to reduce settings at 1280x960 in any game. I was also surprised that some games use close to 1gb of vram at just 1280. of course GTA 4 uses almost 1.2gb. :eek:
 
Last edited:

lsv

Golden Member
Dec 18, 2009
1,610
0
71
The thing about these next gen cards is that they run the same fps from low res up to high res. Going down to 640x480 won't give you some insane fps boost...

I bet you'd get the same FPS @ 1080p.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
The thing about these next gen cards is that they run the same fps from low res up to high res. Going down to 640x480 won't give you some insane fps boost...

I bet you'd get the same FPS @ 1080p.
not always true. for one thing my cpu is not a bottleneck at 1280x960. and when I oced the card and my framerates went up. also when I lowered the res my framerates went up too. its just some settings in some games can be demanding in certain parts.
 

Zanovar

Diamond Member
Jan 21, 2011
3,446
232
106
I got my gtx570 today and decided to play a few games and run some benchmarks just to make sure everything worked. I am on my CRT for now which means 1280x960 so I surely thought there would be no slowdowns.

just running the Metro 2033 benchmark showed how wrong that was. at 1280x960 with DX11 very high, MSAA on it still dropped into the teens for a bit. I do not mean for just a second either as you could just see everything slow down for 10-15 seconds or so. heck I did not even bother fooling with DOF or Physx so just think how much worse it could have been. the game itself seem to stay above 30 so maybe just the benchmark is crazy demanding. still though that was only 1280x960 and not even maxed...

so time for some GTA 4 and could barely max everything at 1280x960 without going over my vram. I played the actual game and there were times where it just dropped into the mid 20s so I had to lower view distance from 100 down to 50 to stay above 30-35 in those spots. jeez how will I make it at 1920x1080?

I am sure I will tear through most games fine at 1920x1080 but never imagined having to reduce settings at 1280x960 in any game. I was also surprised that some games use close to 1gb of vram at just 1280. of course GTA 4 uses almost 1.2gb. :eek:

That fps seems low for your system at that res with gta4 toyota,i might be mistaken and mixing it up with episodes from liberty city but isnt shadows the real fps killer with that game? 30-35 seems way too low with view dstance at 50.hows that new card btw,is it quiet and cool running?
 
Last edited:

toyota

Lifer
Apr 15, 2001
12,957
1
0
That fps seems low for your system at that res with gta4 toyota,i might be mistaken and mixing it up with episodes from liberty city but isnt shadows the real fps killer with that game? 30-35 seems way too low with view dstance at 50.hows that new card btw,is it quiet and cool running?
that was the lowest it would drop to in the 10 minutes or so I was testing. and yes I believe maxed shadows in GTA 4 will do a number on any system at times.

the card is fairly quiet and the fan ramps slowly during gaming but is not noisy. temps are usually in the upper 60s and 70s under full load from what I have seen so far.

it does not oc that well as anything much over 810 will get a few artifacts during full load. it will do about 850 with a bump in voltage from 1.013 to 1.050. i do not really want to push voltage much higher as the max allowed in the Galaxy Xtreme Tuner software is 1100.

EDIT: just ran the GTA 4 bench with every setting maxed at 1280x960 and got this. max temp during run was 68 C. and this is with stock cpu and stock gpu clocks.

Average FPS: 66.16
Duration: 37.06 sec
CPU Usage: 59%
System memory usage: 59%
Video memory usage: 98%
 
Last edited:

WMD

Senior member
Apr 13, 2011
476
0
0
I got my gtx570 today and decided to play a few games and run some benchmarks just to make sure everything worked. I am on my CRT for now which means 1280x960 so I surely thought there would be no slowdowns.

just running the Metro 2033 benchmark showed how wrong that was. at 1280x960 with DX11 very high, MSAA on it still dropped into the teens for a bit. I do not mean for just a second either as you could just see everything slow down for 10-15 seconds or so. heck I did not even bother fooling with DOF or Physx so just think how much worse it could have been. the game itself seem to stay above 30 so maybe just the benchmark is crazy demanding. still though that was only 1280x960 and not even maxed...

so time for some GTA 4 and could barely max everything at 1280x960 without going over my vram. I played the actual game and there were times where it just dropped into the mid 20s so I had to lower view distance from 100 down to 50 to stay above 30-35 in those spots. jeez how will I make it at 1920x1080?

I am sure I will tear through most games fine at 1920x1080 but never imagined having to reduce settings at 1280x960 in any game. I was also surprised that some games use close to 1gb of vram at just 1280. of course GTA 4 uses almost 1.2gb. :eek:

No single card at the moment can play metro 2033 on very high and maintain playable frame rates in all areas. The problem is areas with volumetric light and particles. Example the starting area when you go up to the surface for the first time. Switch to high and the frame rates is 3x better for not much lost in image quality.
 

dust

Golden Member
Oct 13, 2008
1,328
2
71
Remember when you were questioning my previous 4870@ 512mb cf capabilities? It was about the same thing.The difference was that I had the cards for over two years at the time and they were still chewing whatever I was throwing at them, even though I was experiencing such slowdowns in Metro or Warhead, I played both games till the end on nearly max settings at 1080p(AAA for Metro, 4xAA for Warhead).

Spending money for the latest and greatest is not the end of all problems it seems.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
is your CPU overclocked?

Just asking cause i noticed very little diff in my max or average framerates when i overclocked but a fairly large diff in min framerates. So if not overclocked try ramping up the CPU speed and see if it raises your min frames.
 

lavaheadache

Diamond Member
Jan 28, 2005
6,893
14
81
I've actually tried to state this before and nobody seems to get it. A gtx 580 is still no match for some games @ resolutions like 720p. What if all you wanted to play was Metro 2033 and people told you that your GTX 570 was overkill for that resolution and a GTS 450 was all you would need. Even Crysis, a game released back in 2007 beats the crap out of a 580 at 1920x1200. Ofcourse my definition of beating the crap out of it is dips into the upper 20's with averages in the upper 40's on "very high" with 4xAA( i think even 2xAA for that matter).

To just say that the fastest of gpu's are pointless for lower resolution monitors is just plain naive. People have different needs. My 120 hz 1080p monitor begs for every frame it recieves and my eyes appreciate the smoothness I can actually see and feel well above 60fps
 

Madcatatlas

Golden Member
Feb 22, 2010
1,155
0
0
Well in all honesty, some games are also badly optimized for use with the latest hardware, or any hardware.
Things like Nvidias multithread utilization in Civ5 is what we need. Im sure stuff like that could be used for other games aswell, the problem lies (in large part) in that game developers want to make loads of money HERE, NOW.
A game like Civ5 is ofcourse that aswell, but it is also a game with staying power, it will be around and is not just another 40 min FPS where you kill one huge monster after the other.

Would we have as high framerates as we do with HalfLife2 engine games, if that engine was just another 40 min 1 shot FPS game deal? i dont think so.

We need more "unreal" engines, game and graphics engines that stay around and evolve around the next generation of hardware.

edit:
I really DID think a 570 would max out most anything at that res toyota, cheers for the headsup!
 

LOL_Wut_Axel

Diamond Member
Mar 26, 2011
4,310
8
81
I don't get what you're complaining about. Both GTA IV and Metro 2033 are horribly optimized games. This has been known for a long time now.
 

lavaheadache

Diamond Member
Jan 28, 2005
6,893
14
81
I don't get what you're complaining about. Both GTA IV and Metro 2033 are horribly optimized games. This has been known for a long time now.

I love how this becomes the answer everytime this kind of topic comes up. I don't care if they are horribly optimized. What I care about is that I wanna play it smoothly and can not with a given card
 

LOL_Wut_Axel

Diamond Member
Mar 26, 2011
4,310
8
81
I love how this becomes the answer everytime this kind of topic comes up. I don't care if they are horribly optimized. What I care about is that I wanna play it smoothly and can not with a given card

The game has already been made. There's nothing you can do about it. All we can do is give incentive for the developers to better optimize their future games so we won't have the problem to begin with. Whining about a game that came out either years or many months ago being unoptimized doesn't make much sense to me since everyone knows about the problem and nothing can be done about it.
 

Madcatatlas

Golden Member
Feb 22, 2010
1,155
0
0
The game has already been made. There's nothing you can do about it. All we can do is give incentive for the developers to better optimize their future games so we won't have the problem to begin with. Whining about a game that came out either years or many months ago being unoptimized doesn't make much sense to me since everyone knows about the problem and nothing can be done about it.


QFT. Give us LESS rushed out games and more games with StayingPOwer ala Starcraft, Civilization etc etc.
 

lavaheadache

Diamond Member
Jan 28, 2005
6,893
14
81
games are just dubbed automaticly as un optomized cause current gen cards don't play them well. The original Far Cry was pretty much unplayable maxed out for a whiile until cards caught up. that is what happend with crysis and is what is happening with Metro.
 

Dribble

Platinum Member
Aug 9, 2005
2,076
611
136
I very much doubt the game is "horribly optimised", if it had average graphics then you could claim that, but it doesn't - the graphics are awesome and to do that you need faster cards.

They could have done very average graphics and every one would have complained about it being a console port.

Sometimes you just can't win.
 

Via

Diamond Member
Jan 14, 2009
4,670
4
0
games are just dubbed automaticly as un optomized cause current gen cards don't play them well. The original Far Cry was pretty much unplayable maxed out for a whiile until cards caught up. that is what happend with crysis and is what is happening with Metro.

Yeah, I remember the original Far Cry was truly a slide show on my PC back then (like 2-3 fps in battles).

I couldn't play it at all until my next PC.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
Yeah, I remember the original Far Cry was truly a slide show on my PC back then (like 2-3 fps in battles).

I couldn't play it at all until my next PC.
you must have had a piece of crap pc. I played the demo on an mx440 and it was just fine. I played the full game on highest settings at 1024x768 with a 6600. back then 1024x768 was not a laughably low res.

grrr, the card I bought already dropped 25 bucks and stuff like that happens all the time at newegg. I called and complained and they credited me back 25 bucks to my bank card.
 
Last edited:

notty22

Diamond Member
Jan 1, 2010
3,375
0
0
I very much doubt the game is "horribly optimised", if it had average graphics then you could claim that, but it doesn't - the graphics are awesome and to do that you need faster cards.

They could have done very average graphics and every one would have complained about it being a console port.

Sometimes you just can't win.

I agree. Metro2033 is just a gpu killer . Lot of monsters, destructible surroundings. Lighting, shadows. Have not played it that much, I go back occasionally and am always impressed. I know there was one part I came out , and monsters were circling me, running in and out of the darkness. With the headphones on, it gave a awesome surround effect. Like they were really circling me.
 

Madcatatlas

Golden Member
Feb 22, 2010
1,155
0
0
Well i would think it was obvious that as new GPU drivers got released, adressing issues in games, they perform better. And i mean both the game and the GPU.

So, games can be power hogs, but still unoptimized at release and the following weeks/months.

Hopefully i spelled it out with enough words to get my point across... I mean, what help is the argument, "some games are just gpu killers"? when following patches performance improves by often more than 20%.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
I played Metro 2033 just fine at 1920x1080 on DX10 high settings with a gtx260. in fact I put it on very high for the last half of the game and it was not too bad. it was certainly not sluggish enough for me to switch back to high settings.

I think DX11 in and of itself must be more demanding in this game though and I will do some more testing later today. of course I am still at just 1280x960 so that is not very representative of what people play at.
 

Via

Diamond Member
Jan 14, 2009
4,670
4
0
you must have had a piece of crap pc. I played the demo on an mx440 and it was just fine. I played the full game on highest settings at 1024x768 with a 6600. back then 1024x768 was not a laughably low res.

grrr, the card I bought already dropped 25 bucks and stuff like that happens all the time at newegg. I called and complained and they credited me back 25 bucks to my bank card.

Geforce 5700 (PCI though- no AGP slot), Pentium 4 1.5
 

BD231

Lifer
Feb 26, 2001
10,568
138
106
If you don't turn off SSAO you'll pretty much kill performance on *any* card at *any* resolution. Turn it off and all of the sudden you have a fast system again.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
If you don't turn off SSAO you'll pretty much kill performance on *any* card at *any* resolution. Turn it off and all of the sudden you have a fast system again.
SSAO does not really kill performance on decent cards from what I can see. I always used it if it was available and ran every game fine with it at 1920x1080 with a gtx260.

EDIT: 6% difference in AvP benchmark.

1280 x 960/Very High/High/16/SSAO Off/TS On/AS On/0X
Used AvP_D3D11_Benchmark.exe


Number of frames: 9649
Average Frame Time: 10.9ms
Average FPS: 92.0


1280 x 960/Very High/High/16/SSAO On/TS On/AS On/0X
Used AvP_D3D11_Benchmark.exe


Number of frames: 9116
Average Frame Time: 11.5ms
Average FPS: 86.9
 
Last edited: