SteveGrabowski
Diamond Member
- Oct 20, 2014
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I got a PS3 just to play exclusives and I have to say The Last of Us is more overrated than Five Guys burgers.
Nothing is more overrated than Five Guys burgers.
I got a PS3 just to play exclusives and I have to say The Last of Us is more overrated than Five Guys burgers.
I think it'll be a tradeoff as always. They will have top notch looking games at 30fps because the hardware still can't do ray tracing etc in real time at 60fps at 4k resolution. Or they will sacrifice resolution and some of the more fancy effects and use scaling methods to produce a 4k output and give you 60fps. I believe a game that looks like what we have seen for the new SPider Man game or the Horizon sequel will probably use a lot of the special graphical features and take a 30fps game play. Other titles like Ratchet and Clank can be visually impressive in a different way and give 60fps. That's just my guess anyway.
Nothing is more overrated than Five Guys burgers.
In 'n Out
Disagree, In N Out is awesome and cheap.
Yeah I don't know how you can call a $3 burger overrated.
First off you are absurdly off on your CPU projections, in ways that don't even make sense.
This is false. On consoles, games have maxed out the 8 cores of the Jaguar chip. It's just that on PCs, 8 core systems haven't been common so developers don't optimize for it. And for cross-platform games, a 4-core Intel chip easily killed an 8-core Jaguar chip.there is a reason Intel still has the best gaming CPUs, and it isn't "moar corez'. The consoles have been relying on heavy threading for many years now, one core more or less pales next to single core throughout for games.
PCs also have OS overhead. Moot point.Furthermore, both Sony and Microsoft dedicate cores to OS overhead, the dedicated hardware compression only in essence gives back what the base platform takes away.
I'm referring to hardware available now: What would it take now to build a PC that can play games at the quality of a PS5/XSX. We don't know how future hardware will perform.To build a PC that couldn't stomp the new consoles for $1k in November of 2020 you'd be a failure of a builder.
In addition, it's not just a single load sequence. Future games with SSD optimization will simply stream assets - hence, the need for a dedicated decompression chip.During a level load sequence a console will have lower CPU overhead somehow equates to it being on par with a 3900x......?
First, I never said a PCIE4 (no such thing as Gen4 NVME) SSD increases framerates.We have thousands of gaming benchmarks, why don't you look at how much of a difference there is in frame rate between a Gen4 Nvme and a HDD. This discussion is bizarre and absurd.
The PS5 will load content very quickly, other then that its CPU is, being very kind, mediocre at best.
I don't understand what your point is here.The cores aren't all maxed on a console, the system has at least one(if not two) locked for OS use, games aren't allowed to touch them. This is by design so system functions remain responsive. You can argue Windows *should* do this, but it doesn't. Next, the cores are pegged on a jaguar CPU because they are very, very weak. Take cross platform games and compare them in CPU limited situations, an ancient i3 beats down the consoles.
Very good.My OS overhead is normally single digit percentage on one thread, fifteen of them untouched.
I'm not a CPU designer or a hardware engineer. I'm merely a software engineer. However, I do follow hardware news closely because I own a lot of AMD, Nvidia, Qualcomm, and Apple stocks. So maybe I do lack the knowledge.If you want to talk about hardware available now, as you explicitly stated, then you can build a PC that smokes the PS4 Pro or the Xbox one X for a whole lot less them a grand. We don't know how future hardware will perform? Actually, we have a pretty good idea with the available information, you just seem to lack the level of knowledge on the PC side that you have on the console side.
I think Ratchet & Clank Rift was confirmed to be a 30 fps game sadly. I hate this RT crap, consoles finally will have the hardware to push 60 fps and instead it's going to be a lot of overkill resolution overkill effects 30 fps gaming.
In addition to the Zen2 CPU, it has a dedicated decompression chip (equivalent to 9 Zen2 cores at decompression according to Anandtech)
Games built according to Sony's next-gen visions won't have level loading sequences. They could - and probably will - stream large quantities of data at any time. Level loading sequences exist because storage devices have traditionally been fairly to very slow compared to the amount of data loaded. If your storage device is instead very fast you could haul in any data you need just before you actually need it, continuously.During a level load sequence a console will have lower CPU overhead somehow equates to it being on par with a 3900x......?
PS5 will be way faster than your average gaming PC. Take a look at the Steam survey and cry at what most people out there is gaming on. Mediocre is decidedly not the right word!The PS5 will load content very quickly, other then that its CPU is, being very kind, mediocre at best.
Hmmh, hokey, sure. Quite possible. However, texture compression is designed to be simple, fast and allow (more or less) random access to the texture. If you're somewhat familiar to the way compression works, you probably know the basic principle is you search a batch of data for similarities and throw out the redundant bits.This is so hokey, I would love to know how they came up with this number. GPUs already decompress textures, is more needed?
PS5 will be way faster than your average gaming PC.
I disputed that myself earlier in this thread, and the OP chose not to engage.what I take issue with is needing $2k to build something comparable to a PS5 when it is available, that's laughable.
It's better than last gen on a relative basis, but it's quite a bit weaker than the PS3/360 gen, doesn't really outshine the PS2/Xbox generation either, I guess you could make an argument it'll be closer than the PS1/N64 was at launch but that's really only if we look at the US launch dates and not Japan(the OG Voodoo hit two months before the N64 launched in the US.
Pretty much last gen was so terrible it makes this one look better which was easy to predict when the last gen launched.
Except of course it had unified memory, so everything in the xbox competed for memory bandwidth alongside the GPU, while the desktop PC add-in board had all that GPU memory entirely for itself.The OG Xbox kinda used off the shelf components and the GPU was essentially somewhere in line with NV's GeForce 3 Ti200/Ti500.
Clickbait.LTT builds a "better than PS5 PC". Something like 10x the price of a P
[He added, “Sony has done an awesome job of architecting a great system here. It’s not just a great GPU, and they didn’t just take the latest PC hardware and upgrade to it, following the path of least resistance. The storage architecture in PlayStation 5 is far ahead of anything that you can buy in any PC for any amount of money right now. It’s great to see that sort of innovation. It’s going to help drive future PCs. They’ll see this thing ship and realize, ‘Wow, with two SSDs, we’ll have to catch up.'”